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Version EN<br> <br><br> == Damage Table == DIFF = DAM (attacker) - TOU (target)<br> DAMAGES = ((DIFF+16)²/40)+3<br> (With minimum 1 damage after modifiers apply)<br> {| class="wikitable" ! DIFF !! Normal !! Critical |- | 0 || 10 || 15 |- | 0 || 10 || 15 |}
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