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The Wolf rules the wilderness and haunts the imagination of men since the dawn of time. The wolfen are the fiercest predators on Aarklash. Born from the union of Yllia, the moon goddess, and the most majestic of all wolves, they roam their vast hunting grounds and travel the Paths of Destiny with great confidence. Guided by their instincts and proud of their ancient traditions, the wolfen have always stood against the corruption brought by the civilizations of Light and Darkness. The Wolf is the guardian of nature and it makes sure the law of the strongest is enforced. Much like their wolf cousins, the wolfen live in packs. Some of these packs, the sedentary packs, share huge territories in the middle of which mysterious stone circles stand. These sanctuaries, standing testimony to the apparition of the moon goddess and used as celestial observatories, are at the heart of Wolf culture: these places are where the wolfen celebrate their rites, where they share their secrets and where they bury their dead. Few are those allowed to approach without triggering the ire of the wolfen. Any trespassing is considered a declaration of war. Long before they became powerful warriors, the wolfen were only wolves whose pack ruled over a territory at the heart of the great forest of Diisha. As for the events preceding their transformation, only those first worgs still alive can remember well. == Chronology of the sedentary Wolfen packs == *Around - 1500 before the Winter of Battles : The Craftsman imposes himself as the guide of the Sphinx Empire. *Around - 1000 before the Winter of Battles : The Sphinx Empire becomes the most powerful nation on Aarklash. *Around - 500 before the Winter of Battles : Vile-Tis impregnates Instinct, birth of the worgs. *Around - 200 before the Winter of Battles : Assailed by the wolfen, the Sphinx Empire disappears along with the Craftsman. Vile- *Tis hunts down his enemy across the whole of Creation. *0 : The Winter of Battles *2 : The worgs raise the stone circle of Môrn in the great forest of Diisha. *435 : Battle of the Beast of Dracynrän *617 : Y’Anrylh and his pack massacre a Kelt village and terrorize the plains of Avagddu. *990 : Killyox becomes pack leader. *999 : Return of Vile-Tis to Aarklash, fall of the Throne of Stars. *1000 : The sacred weapons of Yllia are gathered and presented to three pack leaders: Asgarh, Elhyr and Karnyrax. *1001 : Battle of the Red Oak *1008 : Call of the First Born == In ancient times == Thousands of years ago, Instinct gave birth to trees, plants and animals. Little by little, under her impulse, whom mortals know as Yllia, Aarklash was gifted with wildlife unique in the whole Creation. And among this wildlife, no other species benefited more from her love than the wolf. The moon goddess admired these courageous, untiring and untameable animals, which lived in communities and developed tight brotherly bonds. While the other gods watched the dwarven, goblin, elven and human communities grow, Instinct was watching every other living creature. Yllia did not take part in the contests the other gods of Aarklash competed in. She had no interest in those peoples enslaved to powers that they worshipped blindly. She preferred to encourage the animals and creatures living across Aarklash to terrorize the gods’ favorites. This could have gone on for centuries if a particular event had not disturbed the peace of the gods. One of them secretly requested the assistance of a being known as the Craftsman, and invited him into Creation from another Realm to defeat his opponents. The Craftsman appeared to the young Ishim’Re nation. Soon he became the nation’s spiritual leader, in exchange for his knowledge. The scientific and technological expertise the Craftsman offered allowed the Ishim’Re to become the most powerful nation on Aarklash. Within a few years what was yet to become the Utopia of the Sphinx had defeated a large part of its enemies and united under its banner the peoples that were attracted by the Principle of Light. The knowledge of the Craftsman also helped the empire build sumptuous cities whose graceful towers reached towards the heavens. Combined with the knowledge of the Craftsman, the mystical awareness of the Ishim’Re allowed their scientists to assemble automatons capable of defeating the enemies of Light on the battlefield and enforce the supremacy of the empire’s allies over Aarklash. The empire developed so quickly that no army was able to oppose itself to the Craftsman effectively. Humiliated by this seemingly endless string of defeats, the gods, whose peoples were in difficulty, decided to breathe fragments of their godly essence into some of their fi ghters, making these selected few their champions. They were soon imitated by their enemies. Every army on Aarklash now had Incarnates in its ranks. This marked the threshold of a new age. Pushed on by the gods, the Incarnates resorted to some of the most destructive powers in Creation: they unleashed energies that could turn mountains to dust. Magic and faith were opposed to science and technology. Despite their efforts, the gods were forced to admit in horror that this confrontation was taking Creation down the path of destruction as the conflict began to spread to the other Realms. The gods then turned to Yllia, since she was the only one of them to have not entered the conflict. They begged her to intervene to balance the struggle opposing their believers. '''Yilia's choice'''
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