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The Wolf rules the wilderness and haunts the imagination of men since the dawn of time. The wolfen are the fiercest predators on Aarklash. Born from the union of Yllia, the moon goddess, and the most majestic of all wolves, they roam their vast hunting grounds and travel the Paths of Destiny with great confidence. Guided by their instincts and proud of their ancient traditions, the wolfen have always stood against the corruption brought by the civilizations of Light and Darkness. The Wolf is the guardian of nature and it makes sure the law of the strongest is enforced. Much like their wolf cousins, the wolfen live in packs. Some of these packs, the sedentary packs, share huge territories in the middle of which mysterious stone circles stand. These sanctuaries, standing testimony to the apparition of the moon goddess and used as celestial observatories, are at the heart of Wolf culture: these places are where the wolfen celebrate their rites, where they share their secrets and where they bury their dead. Few are those allowed to approach without triggering the ire of the wolfen. Any trespassing is considered a declaration of war. Long before they became powerful warriors, the wolfen were only wolves whose pack ruled over a territory at the heart of the great forest of Diisha. As for the events preceding their transformation, only those first worgs still alive can remember well. == Chronology of the sedentary Wolfen packs == *''~ 1500 before the Winter of Battles'' : The Craftsman imposes himself as the guide of the Sphinx Empire. *''~ 1000 before the Winter of Battles'' : The Sphinx Empire becomes the most powerful nation on Aarklash. *''~ 500 before the Winter of Battles'' : Vile-Tis impregnates Instinct, birth of the worgs. *''~ 200 before the Winter of Battles'' : Assailed by the wolfen, the Sphinx Empire disappears along with the Craftsman. Vile-Tis hunts down his enemy across the whole of Creation. *''0'' : The Winter of Battles *''2'' : The worgs raise the stone circle of Môrn in the great forest of Diisha. *''435'' : Battle of the Beast of Dracynrän *''617'' : Y’Anrylh and his pack massacre a Kelt village and terrorize the plains of Avagddu. *''990'' : Killyox becomes pack leader. *''999'' : Return of Vile-Tis to Aarklash, fall of the Throne of Stars. *''1000'' : The sacred weapons of Yllia are gathered and presented to three pack leaders: Asgarh, Elhyr and Karnyrax. *''1001'' : Battle of the Red Oak *''1008'' : Call of the First Born == In ancient times == Thousands of years ago, Instinct gave birth to trees, plants and animals. Little by little, under her impulse, whom mortals know as Yllia, Aarklash was gifted with wildlife unique in the whole Creation. And among this wildlife, no other species benefited more from her love than the wolf. The moon goddess admired these courageous, untiring and untameable animals, which lived in communities and developed tight brotherly bonds. While the other gods watched the dwarven, goblin, elven and human communities grow, Instinct was watching every other living creature. Yllia did not take part in the contests the other gods of Aarklash competed in. She had no interest in those peoples enslaved to powers that they worshipped blindly. She preferred to encourage the animals and creatures living across Aarklash to terrorize the gods’ favorites. This could have gone on for centuries if a particular event had not disturbed the peace of the gods. One of them secretly requested the assistance of a being known as the Craftsman, and invited him into Creation from another Realm to defeat his opponents. The Craftsman appeared to the young Ishim’Re nation. Soon he became the nation’s spiritual leader, in exchange for his knowledge. The scientific and technological expertise the Craftsman offered allowed the Ishim’Re to become the most powerful nation on Aarklash. Within a few years what was yet to become the Utopia of the Sphinx had defeated a large part of its enemies and united under its banner the peoples that were attracted by the Principle of Light. The knowledge of the Craftsman also helped the empire build sumptuous cities whose graceful towers reached towards the heavens. Combined with the knowledge of the Craftsman, the mystical awareness of the Ishim’Re allowed their scientists to assemble automatons capable of defeating the enemies of Light on the battlefield and enforce the supremacy of the empire’s allies over Aarklash. The empire developed so quickly that no army was able to oppose itself to the Craftsman effectively. Humiliated by this seemingly endless string of defeats, the gods, whose peoples were in difficulty, decided to breathe fragments of their godly essence into some of their fi ghters, making these selected few their champions. They were soon imitated by their enemies. Every army on Aarklash now had Incarnates in its ranks. This marked the threshold of a new age. Pushed on by the gods, the Incarnates resorted to some of the most destructive powers in Creation: they unleashed energies that could turn mountains to dust. Magic and faith were opposed to science and technology. Despite their efforts, the gods were forced to admit in horror that this confrontation was taking Creation down the path of destruction as the conflict began to spread to the other Realms. The gods then turned to Yllia, since she was the only one of them to have not entered the conflict. They begged her to intervene to balance the struggle opposing their believers. '''Yilia's choice''' Yllia listened but was not willing to answer their request as it meant jeopardizing the existence of an entire species to end their war. Torn between her duty to the gods and the love for her children, Yllia went into isolation to meditate. She chose the shores of a lake near an imposing rock at the heart of Diisha. She observed her reflection in the pool, looking for a sign to direct her choice. Her presence did not go unnoticed. A wolf was gazing upon her. He was the leader of a great pack living in these woods. But Yllia ignored him. So he sat there, unable to take his eyes off her, while a voice wormed inside his head trying to make itself heard. The strong and firm voice closed upon his mind and held the wolf under its powers. Disoriented, the animal heard many alluring promises. He eventually gave in to the voice and was rewarded with the right to know the name of the voice, Vile-Tis. Vile-Tis was a powerful being from a distant Realm. He could not take a tangible form on Aarklash for reasons he could not understand. He had therefore been forced to possess the creature he knew was dearest to Yllia’s heart in order to pursue his plans. This is when the other members of the wolfpack awoke, sensing something unusual was going on. Realizing the absence of their leader, they sought him for several long minutes before reaching the banks of the lake in time to witness, powerless, an uncanny scene. Facing Yllia, their leader stood erect on his hind legs. His body transformed, taking on a more hu- manoid shape. Under the features of this man, Vile-Tis walked over to the moon goddess and sweet-talked her into letting him approach. Seduced by the handsome stranger, Yllia surrender herself to him in a passionate embrace. Mesmerized, the wolves assisted in this union, without understanding their leader had become Vile-Tis’ puppet. Yllia was still deep asleep when Vile-Tis released his host. The moon goddess never got to see the light of day on her lovers face and neither did she see him revert to his animal form. She did not see the disorientated wolf make it back to his pack. '''The children of Yllia''' Knowing she was pregnant, the moon goddess remained hidden in the forest for a time to conceal her pregnancy from the other gods. She gave birth to a litter of humanoids with wolf-like features. Frightened by her offspring, the goddess realized she had been cursed. In the absence of the vile seducer, her anger was directed at the only beings present: her pups. However, she could not fi nd the strength to kill them and, tormented by her destiny, she condemned them to be constantly torn between the instincts she had given them and the greed and arrogance of humanity. She then set out to fi nd the wolves which she had seen that night. When she found them she transformed them to give them the same features as her descendants. When she returned to the other gods, she offered them what they had been waiting for: an army that would obey the orders of Vile-Tis and overthrow the Craftsman, who would become forever her army’s number one enemy. She called her progeny and the wolves she had transformed worgs. Instilled with part of her essence, she promised the gods that they would be victorious. In her heart she still wished to see them die in war and thus end her torment. Having remained in the background, Vile-Tis was issued orders by the gods to train the worgs. So he gathered them and undertook their martial education. Seeking to break the chains of their passion and instinct, Vile-Tis gave command to the former pack leader whom he had possessed that fateful night, and called him Ekynox. The latter played his role perfectly. '''When wolves dare''' Forged by the martial skills of Vile-Tis, the worgs had become killers, combining the art of combat with the thirst for blood dictated by instincts unrivalled in the Realm of mortals. Under the guidance of Vile-Tis, they learned to manufacture and manipulate metal weapons. They covered themselves in plate armor and trophies. Their natural qualities as well as their godly ascendants made them the best warriors on Aarklash. Only a handful at first, the worgs created by Yllia reproduced and gave birth to further litters. Over the generations the power of Yllia’s blood thinned. The direct consequence was the appearance of smaller worgs, whose parents called them wolfen. Fortunately, the wolfen had not lost the predatory instincts of their forefathers and were not rejected by their parents. So worgs and wolfen followed the teachings of Vile-Tis who ensured their cooperation. The latter set his bloodthirsty beasts loose on Aarklash. The first wolfen packs, led by the worgs, massacred anybody showing even the slightest sign of the Craftsman’s influence or having anything to do with the Ishim’Re Empire. Like starving wolves they stormed the borders of the empire, attacking it on all sides with thousands of assaults followed immediately by strategic retreats. With the wolfen snapping at its neck, the Ishim’Re Empire sent into battle experimental weapons and unfinished automatons whose strength was ten times that of its regular soldiers. Battle was raging everywhere. Forests were burned to the ground while the earth shook in pain. The conflict opposing the wolfen and the Ishim’Re Empire was so violent that many peoples tried to leave Aarklash. Some were attempting to escape the massacre, the others were trying to take the fighting into the other Realms. The gods were taken aback by the way things had turned out. The Incarnates were not just bearing their message anymore; they were improvising their own solutions. The gods tried to re-establish some form of order and told their troops to calm down, but the wolfen advance was far too great; the wolf people, led by Ekynox, besieged the Ishim’Re capital. Vile-Tis was by their side and he was determined to crush his personal enemy. But Vile-Tis was already dreaming of his victory when the Craftsman revealed his last trump card. With a terrifying rumble, the Craftsman and the Ishim’Re Empire disappeared from the face of Aarklash. '''The Winter of Battles''' Determined to get rid of his enemies once and for all. Vile-Tis left Aarklash, along with the wolfen, in pursuit of the Craftsman. The worgs and their descendants, freed from his influence, went back to doing what they did best: hunting. It did not take long before they made the other nations of Aarklash their prey. The gods observed in fear the wolfen hunt down every living creature they came across, washing the land with the blood of their victims. Over time, the nations of Aarklash stopped making a distinction between the worgs and the wolfen. In their eyes both formed a single people, that of the Wolfen, who had become the most numerous representatives. While the war did not seem to end and the wolfen gave in more and more to predation, a scourge slowly stretched its white curtain over Aarklash. Freezing winds and everlasting snow fell over the nations still standing, forcing the herds to migrate and the mortals to follow them. This phenomenon was a manifestation of the father of all gods as he wished to end the games of his children and the consequences these games had on the wolfen. The nations deserted the battlefields to fight for survival instead. Only the wolfen seemed unaffected by this mystical winter. Their enemies had fled the fight, or had died from the biting cold, so the wolfen travelled back to Diisha. Winter came and should have gone but the snow covering the land did not seem to melt for years. The wolfen believed time had been frozen. The rigor of such a long winter eventually took its toll, even the tough wolfen started having problems providing for themselves. Worried, Ekynox turned to Yllia, begging for answers. Caught between her motherly love and the anger of having been deceived, Instinct imposed itself as a stern and demanding goddess who would only reward the strongest. She requested that they abandon all their artefacts and all the marks of prestige Vile-Tis had given them, forcing them to forget their knowledge and to rely on their instinct and on the forces of nature. Seeping into their dreams, she told them of the gods’ quarrels and the curse to which she had been the victim. She had decided to make them the guardians of Creation, she offered them the possibility to channel their savagery and make the most of their human conscience. By making them her guardians, she was giving them a purpose, a reason to be. One night Yllia went to meet Tyresiax. She made this worg the first wolfen scribe. Untying ribbons from her hair, she handed them to him so that he could write down the fi rst wolfen runes. That night Tyresiax learned to draw each one of them. Yllia also revealed that some of them held great mystical powers that could be unleashed by uttering words of power. He also learned how to share the secret of magic and litanies with future generations. Returning with this gift, he told his kind of the goddess’ present. Keeping the ribbons safe, he told his companions how to reproduce the runes of power onto pieces of cloth. In time, runic writing spread to every pack and the wolfen learned to make ribbons and how to write the signs of Yllia on them. Since those ancient times this sacred heritage has been a medium used to commune with their goddess and to benefit from her favors. Grateful to their goddess, the wolfen, still guided by Ekynox, raised a stone circle around the lake in the forest of Diisha. They called it Môrn in memory of the intense emotion his fight had caused during the Battle of Aureus. == The Dawn of a New World == Not only had the Winter of Battles struck Aarklash with never-ending winter, it had also forced the gods away. They were to lose their immortality if they were ever to set foot on Aarklash again. Yllia could not take such a risk. So she trained the worgs to manipulate elemental energies. She also requested of Ekynox that he should fight the Winter of Battles since he was the strongest among the worgs. Thus the worgs gathered and called upon their new knowledge to support Ekynox. Standing in a circle, they whispered the words of power, making the freezing energies waver before gathering then. After some incredible efforts, they managed to channel the divine cold and locked it inside Ekynox’ body. Seized by lethargy, the pack leader collapsed in the middle of the stone circle. And while Ekynox was deeply asleep, the effects of the Winter of Battles only began to fade after several more years of freezing cold and snowstorms. During these uncertain years, Ekinox remained fast asleep under the vigilant guard of some of his closest companions. But as time went by, the worgs grew tired of waiting for him to wake up. They scattered. Some formed new packs. Others sought deep forests to lie down and get the rest they believed they deserved. Then one day Ekynox awoke. It took some time before he became accustomed to the divine scourge now freezing his flesh. Yllia whispered sweet and comforting words into his ears. As the Winter of Battles was coming to an end, the wolfen who remained distrustful of Yllia encouraged their brothers to distance themselves from the gods, all of them. They agreed that the existence of the wolfen was necessary to protect nature; Yllia had told the truth then. However, they were doubtful of her intentions and they did not hesitate to remind every wolfen who would listen that there had been a time when the goddess had not been all that kind. Savage and primitive, these wolfen were considered as blasphemers and pariahs. Their presence would only bring Yllia’s anger upon the pack. Finally these individuals went into exile and gathered in wandering packs. These nomads are considered lost by the sedentary wolfen. They have become wolfen whose savagery has taken over their ability to reason. == The Age of Rebirth == During this age of great conflicts, the different nations rediscovered ancient artefacts. Ekynox set out to find the various packs and became the prophet of Yllia, making sure the wolfen had not forgotten their mother and the task she had entrusted to them. He recommended that every pack living on a set territory should erect a stone circle to honor the moon goddess, since she was the only one who could support them and guarantee their species would thrive. In order to commune with the goddess, Ekynox further encouraged the sedentary packs to have at least one faithful in their ranks capable of interpreting the words of Yllia and transmitting the foundations of their culture to the other wolfen. So the faithful grew more and more important in these packs. Some became true warlords. Ekynox convinced the sedentary packs that they were the only ones that could guarantee the security of Creation. Thanks to his close bond with the moon goddess, he learned to raise carved stones into mystic patterns, making them nexuses capable of protecting the pack and its territory. The Age of Rebirth was indeed the time of wolfen territorial expansion. New packs were founded. Within a few years, there was no place on Aarklash a wolfen had never trod. == The Golden Age == From 50 to 600 years after the Winter of Battles, a number of peoples experienced unprecedented developments. Cities were multiplying and new territories were conquered. Nations organized and prospered. The civilized nations began to reach wolfen territories and started pushing them away. This period was marked by the beginning of some major struggles between the wolfen and the other peoples of Aarklash. When the people of Kel began to spread across the lands of Avagddu, its path was bound to cross that of the wolfen at some point. Hunting the same prey and seeking the same resources, Kelt barbarians and wolfen packs ended up fighting for them. Though violent, the struggle between the two peoples was rarely fatal. With these encounters the wolfen grew to respect the wild character of these men and the fury they displayed when they fought. During one of these battles, a wolfen pack leader who had struck down a powerful barbarian champion observed the war paints covering his opponent’s inanimate body. Impressed by the ardor his challenger had shown, the wolfen reproduced these paints on himself. When his brothers asked him why he had done it, he claimed that by doing so he had taken his enemy’s strength and had thus become even stronger. It wasn’t long before more wolfen imitated him. This practise spread from pack to pack, becoming a battle rite during which each wolfen would cover himself in tribal paints before any fight. The more warlike took it even further, making these markings permanent, since for them life was a battle. And it is because life was a battle that the wolfen do not see this period as a Golden Age. '''The Beast of Dracynrän''' South of Aarklash in the Behemoth Mountain range stood a stone monument in which slumbered some terrible powers. A worg named Kelrys discovered it and recognized a sign of Yllia. Shaped like a wolf ’s head, the place oozed with supernatural forces and the worg chose to become its keeper. In time it drew more wolfen, who settled in the area and raise a stone circle. Humans soon came to call this nexus the Beast of Dracynrän. The discovery of this stele by a young nation called the Kingdom of Alahan was to have terrible consequences. This event did not go unheard and it encouraged more packs to lock destructive power stones inside their stone circles. They would then be able to unleash this power whenever they needed it. Many packs still hold nexuses similar to that of Dracynrän and they make sure they are well kept. == The Age of Steel == This age corresponds to the time of the alliances and preparations for the Rag’narok. During this period, Darkness reappeared, threatening to destroy the Ways of Light. Some wolfen packs that had more foresight than others formed bonds of friendship with the Daïkinee elves. Both peoples shared the same adoration of nature and watched over its protection. The early ties that were established convinced the Daïkinee to send an emissary to the stone circle of Môrn in order to seal a durable alliance with the wolfen. For many weeks the children of Yllia maintained communications between Quithayran and the forest of Diisha. After having thought it out thoroughly, Ekynox sent out a message agreeing to receive a Daïkinee delegation. Only Vargn, a worg from the Path of Opal, remained doubtful. In his eyes the wolfen were to rule Aarklash alone and no other people was worthy of sharing their glory. Agreeing to ally with another people ought to be a sign of weakness. Vargn shared his views with other packs and rallied several partisans. However, Ekynox had made his decision and was not about to go back on it. When the Daïkinee ambassador and his entourage set foot in the forest of Diisha, they were attacked by Vargn and his partisans. Fortunately for the envoy, Ekynox had been warned and flew to the elves’ rescue. Refusing to shed the blood of his kind, he bound the rebels in chains and ordered them to be marched to the great island north of Diisha. There, the culprits were condemned to bear their chains forever and forbidden to leave the island at any time. The island became known as the Isle of Vargn and wolfen were forbidden to visit it. Everyone had to be aware that it was now the prison for traitors. After this incident Ekynox escorted the Daïkinee elves back to the Emerald forest where an alliance was sealed between both peoples. This alliance is still relevant today. Around the same time, several packs went to war against the Meanders of Darkness, reacting violently against any aggression or intrusion on their territories. '''The tragedy of the Throne of Stars''' Established south of the forest of Caer Mnà, the Throne of Stars was always led by warlike and fierce warlords who never showed any pity for their enemies. This sedentary pack earned its reputation for savagery when in 617, led by Y’Anrylh, it encircled a Kelt village built close to their territory and massacred every inhabitant. Fuelled by this victory, Y’Anrilh sowed terror wherever his gaze looked. Guided by a predatory instinct like no other before him, he and his pack showed no mercy under any circumstances. The ribbons of whispers claim that his crimes have barred him from ever resting in peace and that his blood-smeared hands were now those of an Immortal. Yet when he disappeared, his descendants kept terrorizing the other peoples. In 990, a new leader made people speak of the pack again. Killyox imposed himself as a ferocious and stern alpha. In order to rid himself of his most dangerous rival, he accepted into his pack a young female magician named Irix, in exchange for Kassar’s departure. Irix was the sole survivor of her previous pack. When Vile-Tis returned to Aarklash in 999, Managarn, a powerful she-wolfen and descendant of Y’Anrylh, went to meet the Beast and fell for his revelations. The best warriors of the Throne of Stars challenged her to end the shame she had brought on the pack. Unfortunately, it was with great viciousness resulting from the revelations of Vile-Tis that Manargarm brought each one of them to their knees before finishing them off. So, having lost its best defenders, the stone circle found itself unable to stand against the assaults of Darkness. As far as any wolfen can remember, no one could have predicted the extreme violence of the Battle of the Throne of Stars. Even the power of the children of Yllia failed to resist the alliance of the minions of Acheron and the chthonian creatures haunting the entrails of Aarklash. The necromancer Azaël the Unfaithful, accompanied by Melmoth the skull warrior and Azahir the Demented (a dwarf possessed by demonic powers), led an unbelievably gruesome hunt through the forest of the Throne of Stars. Though stronger than each of these cursed souls, Killyox failed against their combined forces. He barely managed to escape the grasp of the necromancer and fled as far as possible from the stone circle, already craving revenge. At least he had not been turned into a puppet in the hands of the Meanders of Darkness. Azaël marched out of the stone circle leading a pack of wolfen zombies, but their leader had escaped her. Killyox, Onyx and Irix, the only survivors, scattered, but not before swearing to gain revenge someday. After such a humiliating defeat, Onyx set out to gather more wolfen to raise the stone circle again. As for Killyox, some wolfen claim to have seen him join other pariahs and found a nomadic pack after discovering a passage leading to an Unfi nished Realm guarded by a sihir of Water. == The Rag'Narok == '''The Goblin vermin''' To the west, the wolfen were also forced to contain the expansionist dreams of the goblins of No-Dan-Kar who kept plundering the resources of the forest. This selfish people made constant intrusion attempts, trying to establish colonies further and further inside wolfen territory. Anywhere they went, groves of proud and strong trees were turned into foul soggy swamps which only made the goblin expansion easier. The wolfen packs still present in the region decided that ferocious protection had to be established and that each time the enemy crossed the line he had to pay a high cost for his boldness. The goblins had to be taught their limits. However, the density of the terrain and the lack of visibility forced the packs to increase the number of sentinels. By doing this these fighters learned to move faster than the rest of the pack and they soon developed strategies to lead the enemy into ambushes where certain death was all he could expect. Very recently, a worg made a name for himself during one of these battles. Leaping out of nowhere, he dashed right at the heart the goblin forces, tearing them to shreds with his claws. His fury was so impressive that the sons of Rat immediately sounded an early retreat. When his wits came back to him, the worg presented himself as one of the fi rst sons from Yllia’s litter. He told them that back then the wolfen had fought the Craftsman and that they were there to remind the other peoples that their strength was their instinct and their wild nature. The worg’s intentions were clear and none of the pack leaders around him contested his authority. The packs living west of Diisha were gathered into one great army. Their leader’s name was Ellyox, the scourge of No-Dan-Kar! The wolfen are on their way, and no one can tell what their future will be! '''The spawn of devastation''' With the beginning of the Rag’narok, many packs saw a number of their members go into exile and form bands of pariahs. These wolfen, mostly the younger generation, showed a great deal of cruelty and savagery to their enemies. From the pack’s point of view these wolfen have forgotten the share of conscience that is in them and they obey only their primal instincts; they have no goal and no faith in Yllia. The savagery they are capable of has reached such levels that these rogue bands do not hesitate to clash with other packs. They have no respect for boundaries or for the traditions of their people anymore. The leaders and the faithful are worried having to let so many of this young generation go. They fear the consequences it will have now that the Rag’narok is gaining momentum and that the wolfen need all their warriors more than ever. '''The New Hunt''' The return of Vile-Tis in 999 also had repercussions on the wolfen and their involvement in the Rag’narok. While Ellis and his followers had fallen for the revelations of the Beast, Valkaris, a prowler always on the move, met Asgarh and the pack of the Path of Opal, north of Diisha. There they discussed the Rag’narok and the concerns they had. Ever vigilant, Ekynox had convinced his son Asgarh, a powerful pack leader with worg blood running through his veins, to gather the sacred weapons of Yllia and lead the wolfen people into battle. After having spoken to the various faithful of the pack, Asgarh joined the leaders Elhyr and Karnyrax. Together they united their packs under a single banner. They exhorted their kind to never give up the fight against the Craftsman and reminded them that they had the powers of nature on their side: they had instinct! During the winter solstice of 1007 Ekynox, who had not spoken for a long time, addressed his brothers and children. More than fi fteen packs had gathered that night, and everyone in the meeting listened with care to what the First Born had to say. After this great gathering, the pack split into three combat groups, each one led by a powerful warlord. The first group set out to the west. Its mission was to end the goblins’ expansion. It was then to wheel southwards to the Emerald forest. There it would support the wolfen’s elven allies against the threat of the Forest of Webs. The second group travelled east. Its objective was simple: eradicate the chthonian army and then the Syhar army. Once the preparations had been made, the children of Yllia walked out of the forest in battle order. As far back as humanity could remember, never had such a gathering of wolfen been witnessed before. The children of Yllia were going to war and Aarklash was going to live the bloodiest hours of its history. The first group led by Asgarh and Irix soon changed objective. Irix convinced Asgarh to rescue de goblins who were surrounded by the Meanders of Darkness. After having bravely defended the Empire of No-Dan-Kar, the group headed south to exterminate the Devourers of Caer-Laern, the Temple of the North and why not the Kingdom of Alahan if they had the momentum. Their travels have already led them to fight the devourers, as well as the soldiers of Akkylannie. The more they fight, the greater the aura of Asgarh grows. Confidence shines in his eyes and he no longer hesitates when he needs to become the guide of his brothers. Bearing the three precious artefacts offered by Yllia, he is now convinced that his destiny and that of his people is in motion and that the only possible outcome is victory.
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