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Cadwallon is a free city of Aarklash, a fantasy world torn apart by a dreadful war : the Rag’narok. Th is universe is the background of many games using miniatures from the Confrontation collection. In Cadwallon, the players hold in their hands the fate of a party of adventurers who’s purpose is to protect the city from threats (spies, traitors, rogue bands of outlaws an so on.); as well as threats from the outside (invaders, enemy powers, bloodthirsty gods and so on). Labeled “free leaguers”, these individuals are destined to undertake thrilling investigations and overcome tremendous perils. == Chronology == *''255'' Settlement of goblin exiles (Kraken Harbor) *''832'' Founding of Cadwallon, the Free City *''833'' Charter of the leagues decreed by Vanius I ; Establishment of the Barhan embassy ; Ennobling of Racllk of Kraken and creation of the fi efdom *''834'' Repairing of the Cynwäll automat, which becomes the symbol of the eponymous fi efdom *''835'' Charter of the fi efdoms and the peers decreed by Vanius I. *''843'' Johann of Drakaër is granted the privilege of riding a dragon *''844'' Creation of the Free University of Cadwallon *''859'' Founding of the fi efdom of Ogrokh *''900'' The Great fl ood devastates the city’s districts *''902'' Sale of the Rampart fi efdom to the Orrkrk family (Rampart) ; Declaration of the non-transferability of the fi efdoms *''932'' Expropriation of the Markropets by the Duke (Trophy); Granting of the Trophy fi efdom to Bran Standing-Wind *''950'' The duke claims the island of the Choltry *''955'' The plague in Morgue Street,which is placed into quarantine (Soma) *''956'' Invasion attempt by Water Elementals ; Creation of the fi efdom of Ghieronburg *''957'' The free leaguers burn down Morgue Street (Soma) *''958'' Building of the Denerac Villa (Ghieronburg) *''961'' Construction of the catacrypts (Ghieronburg) *''962'' Appearance of Baron Mardi (Ghieronburg) *''963'' Founding of the Gamehead fi efdom *''966'' The Tamarez Canal scandal (Ghieronburg) *''969'' Discovery of the dome of the Skinner (Gamehead) *''972'' Settling of the Barhan embassy in the Soma fi efdom *''983'' The great Akkyshan raid that led to the rebirth of the leagues *''988'' Large riots in Kraken leading to the death of the Peer *''991'' Massive strike of the Ferrymen *''992'' Adoption of Den Azhir by Camelia Orrkrk (Rampart) ; Founding of the guild of Birders (Immobilis) *''995'' Accession of Duke Den Azhir *''996'' Extension of the birthright and of the free duty (free leaguers) *''999'' Beginning of the construction of the Tractor ; Appearance of the coiling emissaries on the Day of Ashes *''1002'' Wedding of Racllk to Oklair Odazzur (Kraken); Assassination of Urakh Khaurik Argam (Orgokh) *''1003'' Today… == History == Cadwallon is a place fi lled with history and myths. Well before men began digging into the city’s ground, the high Cynwäll tower dominated the sea. According to the legend, other peoples that have disappeared since lived here long before this tower was built. ==== The City of Exiles ==== Th e Cadwës know little about these legends. Only the most erudite and most forthcoming Daïkinee elves tell of an ancient people whose territory stretched over here, a powerful yet bloodthirsty people allied to the most evil dragons of the whole Creation. Concerning these matters, and especially concerning the alliance with the venerated reptiles, the Cynwälls have always refused to express themselves, so there is nothing to confi rm the Daïkinees’ claims. Th ose who have explored the underground tunnels of Cadwallon claim that in the entrails of Aarklash lie ruins of unknown architecture of which the Automat, a gigantic articulated statue, is the ultimate visible remnant still working. Cylindrical tunnels wind underground and lead to forgotten sanctuaries, domes of stone and rock covered in moving symbols that refl ect the shadows. Among the Voyagers, the magicians who explore the strange lands lost beyond the common senses of mortals, a legend claims that the Cadwë tunnels lead to another world, an accursed and labyrinthine country. Th is maze is said to be the proof that the Cynwälls inherited the power of a foreign people. When Elhan and his followers embarked on the path of exile to found the Cynwäll nation* they settled the land now known as Lanever. Lying at the mouth of the Ynkarô and Leâk Shear, they built a stronghold that quickly became an important trading post between the peoples of Aarklash. Th e only place where the nations were allowed to walk the ground of Lanever without attracting the Cynwälls’ isolationist wrath, the city grew quickly. No one can agree on this city’s original name. Once again the Cynwälls stick to their usual discretion and only speak of Cadwallon. Th is is the name that, during the Golden Age, was spread among the centaurs that lived in the region and was then transmitted by this people to the fi rst men, the Kelts. While the Steel Age was already marking Aarklash, Cadwallon the Prosperous rapidly vanished, smothered by the voracious vegetation of a bewitched jungle. Rumors spread about a curse placed by the allies of the Meanders of Darkness. Th e Cynwälls were attacked by a horde of undead warriors led by a powerful necromancer, Sinlis Mantis. Th e animated corpses invaded the city by springing from the ground, or rather, to be exact, by using the forgotten network of tunnels. Th ough the threat was eventually thwarted, the lake became infested with rotting bodies that contaminated the city’s water supply, spreading infection and disease. Within a few days Cadwallon was deserted by its inhabitants. ==== The stateless ==== Many decades went by before a group of rogue warriors settled in this accursed place. Surely on the hunt for riches, these men were the founders of Cadwallon as we know it today. Th ese men went by the unfl attering terms of mercenaries, outlaws, bloodthirsty warriors and rejects. Having dubbed themselves “Dogs of War,” they blindly follwed their leader, Vanius. Th ey discovered the ruins of an ancient Cynwäll city and decided to settle there, hoping to unearth timeless artifacts left behind by the elves. Th e 200 Dogs of War were organized into 21 free companies, each one led by one of Vanius’s lieutenants. Th ese offi cers took care of clearing away the dirt and rubble... *''The Battle of the Wall of Earth'' The secrets buried in Cadwallon also caught the attention of others. Th e forces of the Meanders of Darkness, which had already been the cause of the fall of the Cynwäll city, tried to push out the new comers, yet the Dogs of War stood fast. Th erefore, Sophet Drahas, the commander of the armies of Acheron and baron of Taer Haez, requested for assistance from Feyd Mantis, the most powerful lord of his barony of origin. Hordes of walking dead soon attacked the Dogs of Wars’ camp. Th e assault was bitter and the battle dreadful, but Vanius’s companions managed to drive back the attack. Th e sudden appearance before the battle of a deck of 22 tarot cards endowed with magical powers was surely linked to this miraculous victory. Before the off ensive, Vanius handed out a card to each of his lieutenants and kept one for himself: the Emperor’s card. At the end of the battle the Alliance of Light’s troops arrived to provide support. Th e city’s ruins were thus taken back from the enemy.
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