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The dwarves of Tir-Nâ-Bor are a robust people; they are proud and tenacious. Th ey have been living at the heart of the Ægis range since time immemorial. For centuries they have avoided other peoples, refusing to take part in the treacherous game of alliances. Yet the Rag’narok caught up with the dwarves of Tir-Nâ-Bor when the enemy invaded their precious mountains. Although this battle might be lost, the dwarves know that the war is not over yet. As stubborn as ever, the dwarves of Tir-Nâ-Bor have immediately set out to take back the Ægis and the surrounding plains, supported by their Akkylannian allies. On the battlefield the dwarves of Tir-Nâ-Bor are making steady progress; their advance is inexorable. Protected by their thick armor, they fight amidst the whistling of their powerful steam machines. Their dreaded steam cannons shell the enemy. Their boilers propel their mechanized mounts at unbelievable speeds. Their steam weapons strike with the force of an erupting volcano. Their terrifying steam masks freeze the enemy in fear… The dwarves of Tir-Nâ-Bor are keen connoisseurs of anything that smokes, whistles and boiler powered ! To a dwarf of Tir-Nâ-Bor defense is more important than attack: there is nothing better than a solid fortifi cation to win a battle. Locked up in their impregnable fortresses, the people of Tir-Nâ-Bor await the enemy on their own ground! Each fortress has its own secular traditions and its military specialties. Fom-Nur, Kâ-In-Ar, Kal-Nam, Kar-An- Tyr, Lor-An-Kor, Naël-Tarn and are as many fortresses and factions. Naturally, to its inhabitants each fortress clearly superior to the others. Dwarves worship Odnir and his pantheon, whose domain is located in the constellation of the Boar. == Chronology == *1 Colonization of the Ægis by the Dwarves. *684 Appearance of the demons of Mid-Nor. *1 004 Ogh-Hen-Kir falls under Syhar control. *1 005 Kal-Nam falls under Syhar control. *1 007 The capital of the defenders of Tir-Nâ-Bor holds on against the Syhar legions. Ogh-Hen-Kir is won back by the joint forces of the dwarves of Tir-Nâ-Bor and the Akkylannians. == History == Th e history of the nation of Tir-Nâ-Bor begins with the Winter of Battles. Only the dwarves had taken measures to stock food stuff . Th us, they did not suff er shortage. But their famished neighbors attacked them relentlessly as they dwarven granaries greedily. Th e famine was taking its toll across the land. Th e children of the gods, the giants, were dying. Th e gods came to the dwarves off ering a deal: they were inviting them to settle in the gods’ domain of the Ægis, where they would be safe from the greed of other peoples. In exchange the dwarves were to feed the giants and ensure their survival. Th e dwarves gladly accepted. Tir-Nâ-Bor – the Land of the Pact in their tongue – was born. In their sheltered domain, the dwarves discovered the art of the forge and, later, the wonders of steam. For a time, they even harbored the off spring of a marginal civilization, goblins. But the latter revolted and ran away in a demonstration of gross ingratitude, leaving only the dwarves and the giants of Tir-Nâ-Bor who kept developing peacefully…until the appearance of the demons of the Abyss. Th ese creatures, neither dead nor alive, invaded the depths of the Ægis. Despite centuries of war, the dwarves of Tir-Nâ-Bor never managed to defeat them completely. However, as the Rag’narok dawned, the most powerful heroes of Tir-Nâ-Bor decided to put an end to all this. Th ey bravely cast all their forces into the battle and ventured deep into the caverns controlled by their foe. Th ey eventually scored a major victory, but it cost them dearly: another people, the Syhar, took the opportunity to attack the fortresses of Tir-Nâ-Bor as they stood defenseless. Several of these fortresses have fallen into the hands of the aggressor. But the people of Tir-Nâ-Bor are obstinate by nature. With the help of the Akkylannians, their historical allies, the dwarves, elves, humans and the giants of Tir-Nâ-Bor have stopped the Syhars’s advance and have begun taking back their homes. Nowadays, the people of Tir-Nâ-Bor are allied to the Ways of Light. ''Boar's alaphabet'' http://i.imgur.com/qxG8Znf.png?1.png == Ragn'arok == According to the dwarves of Tir-Nâ-Bor, the energies radiated by the gods of the Ægis are supposed to spread at a steady pulse. Today the Argg-Am-Ork – the Ragn'arok in their tongue – has upset this rhythm. Th e whole of Creation trembles and convulses as a new era approaches. Th anks to the pact established with the gods of the Ægis, the people of Tir-Nâ-Bor are particularly aware of this. Th ey know that only the strongest and best prepared nations will survive the fi nal battle.However, the Argg-Am-Ork has begun under ill omens: some of the most powerful dwarven fortresses have fallen in the early battles. But fortunately, a battle is not a war. Dwarven character was forged from the purest of steels. Th ey withstand the blows of fortune without uttering a single complaint! While the winds of fate are blowing against them the dwarves are more determined than ever to survive. To them it is as much a challenge to their faith as it is a vital necessity. If they ever give up, the dwarves of Tir-Nâ- Bor will have shown unworthy of the pact made with the gods: they would no longer be the dwarves who survived the Winter of Battles. Supported by the Akkylannians, the people of Tir-Nâ-Bor are already fi ghting back. Nothing can break the will of a dwarf of Tir-Nâ-Bor, not even the Argg-Am-Ork! http://i.imgur.com/4a7MBKX.jpg?1.jpg == Army == Th e army of the defenders of Tir-Nâ-Bor is not suited for sudden breakthroughs or lightning raids. However, it excels in the methodical occupation of ground. Once in place, units of dwarves of Tir-Nâ-Bor can only be driven out by the most brutal and determined enemies. Th e Boar army’s strategy relies on the careful use of the exact amount of force required. With great tactical fi nesse, the dwarves of Tir-Nâ-Bor like to hit hard where they are sure it hurts most. When the Boar army steps into battle order, only a fl agrant twist of fate can deprive them of victory. Th e generals of Tir-Nâ-Bor prepare their battle plans carefully, to make sure each unit is exactly where it should be. Th e dwarves refuse to rely on sheer numbers; they would rather crush the enemy using their technological superiority. Th ey trust only steam machines. Th eir war chariots come thundering across the battlefi eld blasting their oversized guns. Th e Khor riders on their steam-powered razorbacks are sent out on stampedes, while the bombardiers, fi ring their portable artillery pieces, shake the earth with huge explosive shells. Th e other dwarven fi ghters are certainly not forgotten: gauntlets, hammers, masks, armor; anything can be mechanized. Using steam, the dwarves have at their disposal weapons worthy of their temperament: explosive!
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