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When they were still a young people, the Daïkinee lived by the gods’ side. Now recluses in the eternal forest of Quithayran, they have cultivated the connections they share with the fayrees and the magical forces of the continent. Lately their instinct is warning them that the Rag’narok is upsetting the delicate balance of the world, threatening to destroy the eternal forest. Yet it is also the opportunity to give back to Creation its traits of origin. Th e Daïkinee are stepping out from the precious safety of Quithayran to save Creation. == Chronology == *Age of the gods The Daïkinee fi ght by the gods’ side. *150 Quest for Eäkhyn.The Daïkinee venture out of Quithayran. *558 Serrelis, succession war between Elhan and Silmae. *701 Treason of Scaëlin. *1 003 Death of King Mneryl. Beginning of the reign of King Adwen. == History == Th e Daïkinee are one of the most ancient peoples of Aarklash. When they fought their fi rst battles, the gods fought by their side. After the fi rst Rag’narok, they managed to survive by retreating into the forest of Quithayran. Th ere they built a dream kingdom, somewhere between the reality of Aarklash and the memories they had of their origins. Unfortunately, a destructive god, Wisshard, came back and the Daïkinee were forced to leave their forest to fi nd their champion: Eäkhyn. With the help of their god the elves were able to save their forest, but their existence had been revealed to the peaple that now lived on Aarklash. Th e Daïkinee became objects of curiosity and their forest sparked the greed and envy of many: spared by the fi rst Rag’narok, the emerald forest still held many magical treasures. Th e Daïkinee repelled the invaders, but were unable to remain united. After a war of succession, one of the two princes went into exile and founded the Cynwäll nation. Later, a princess who had been seduced by Darkness cursed her own people as she fl ed: the seed of the male Daïkinee was to become deadly for the woman it impregnated. And then King Mneryl died. His sudden demise plunged Quithayran into chaos; fortunately, for the Daïkinee, it did not last long. Although very young, King Adwen has the kingdom fi rmly in hand. Th e guardians of Quithayran remained faithful to their traditions and duties. When the survival of the Daïkinee people was endangered by the off ensives of Darkness and the battle of the fl ying fortresses, they sent a powerful contingent more than half way across the continent to rescue the Paths of Destiny. ''Scarab's alphabet'' http://i.imgur.com/dkmDq0A.png http://i.imgur.com/wgplX6D.png == Ragn'arok == Th e Rag’narok is a trial for Aarklash. Th e magical balance of the world has been upset ever since the appearance of man and the emergence of the struggle between Light and Darkness. Soon Wisshard shall return. Unfortunately, the gods of the Daïkinee will not be able to assist them as they did the last time. A terrible battle shall ensue, but the instinct of the Daïkinee is telling them that such a battle is also a chance. If they win these battles, the gods shall be able the walk among them once more, and a new golden age will come, identical to the origins of Aarklash. Th e magical forces will fi nd balance once again, and the curse plaguing the Daïkinee shall vanish. If they are to lose, Wisshard will feed on the imbalance caused by the struggle between Light and Darkness. All powerful, he will be free to devour Creation. Th erefore, every Daïkinee feels concerned by this divine war, and will not hesitate to set off for battle, no matter if he or she is a hunter, a craftsman or a scholar. General mobilization is necessary to compensate for the low numbers of able Daïkinee. Furthermore, confrontations occur daily on the outskirts of Quithayran. Th e Akkyshans, the off spring of the treacherous princess, are constantly looming at the edge of the forest. Day after day, the forces of Darkness tighten their stranglehold to choke the vital and magical strength the Daïkinee people represents. As if that was not enough, rogues and ravenous commanders venture into the forest to spoil its riches, its temples, its artifacts and its nexuses. Not only are these treasures sacred to the Daïkinee, they are in fact vital to their survival: the lifespan of an elf depends on his proximity to Quithayran, and the health of the forest itself. Finally, the recent events of the Rag’narok have made the Daïkinee understand that they cannot win alone, and they must support their allies every time they can. http://i.imgur.com/E4jD25u.jpg == Army == Th e Scarab army owes its strength to its marksmen and its magicians. Its archers and zephyrs can harass the enemy while taking minimal risks. It is the same for the magicians, whose spells confuse the minds of the enemy. Th e Daïkinee trust their vital force to keep them fi ghting even after hours of exhausting battle. Th erefore, they are keen on harassment tactics that waste the enemy’s energy and keep the Daïkinee from endangering their lives. However, Daïkinee commanders do not get trapped in pre-determined strategies. Th ey have faith in their instinct, they know it will help them adapt to any situation. Th e frail build of the Daïkinee masks the strength slumbering within them, and their allies are capable of unexpected brutality. Some fayrees who accompany them are so terribly powerful and resilient, they will not hesitate to fl y to the frontline and infl ict heavy losses on the enemy. Th e archers are probably the most well-known troops of Quithayran. Th ese hunters perfect their abilities with daily practice of their trade and they never hesitate when the time comes to fetch their weapons. Th eir bows are crafted according to ancestral techniques from material found only in the eternal forest. Th e accuracy of Daïkinee arrows is legendary: the fl etching of such arrows is often the last thing most victims of the Daïkinee get to see. Besides, the natural endurance of the Daïkinee allows them to survive mêlée fi ghts, unlike the marksmen of other peoples. Scarab warriors are merciless and particularly dangerous fi ghters. To many Daïkinee they are the only ones worth calling “soldiers”. Having practiced their arts of war for decades, but still as quick as ever thanks to the vitality of the forest, they can fend off the attacks of any mortal. Th eir experience always fi nds the weakness in their enemy’s guard. However, there are very few Scarab warriors.
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