Difference between revisions of "Dogs Of War Online - Rules"
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== Fear == | == Fear == | ||
− | Fear is applied immediately and in both ways when 2 units come close to each other, before any attack is computed.<br> | + | When a unit (launcher) with a FEAR X trait engages an enemy unit (target), a fear test will be immediately triggered.<br> |
− | + | This test will decide if the targeted unit is immune to this FEAR X value. If it's not, a roll is triggered.<br> | |
− | A unit obtaining a successful roll against a Fear of X will be immune to this level of fear | + | If the targeted unit fails its roll, the passive effect "Scared" is applied until the end of the turn.<br> |
− | A Fear roll is triggered only if a unit has a level of Fear strictly superior to the other unit, and if the unit is not immune to Fear (either from Traits like Undead or because it already resisted a roll of at least the same strength during the turn).<br> | + | <br> |
− | + | Some precisions : | |
− | A new turn will trigger all necessary rolls immediately.<br> | + | * Fear is applied immediately and in both ways when 2 units come close to each other, before any attack is computed.<br> |
− | A teleport or a skill modifying the FEAR level of a unit will trigger an immediate roll if necessary.<br> | + | * A unit obtaining a successful roll against a Fear of X will be immune to this level of fear until the end of the turn. No additional roll will be required.<br> |
+ | * A Fear roll is triggered only if a unit has a level of Fear strictly superior to the other unit, and if the unit is not immune to Fear (either from Traits like Undead or because it already resisted a roll of at least the same strength during the turn).<br> | ||
+ | * A new turn will trigger all necessary rolls immediately.<br> | ||
+ | * A teleport or a skill modifying the FEAR level of a unit will trigger an immediate roll if necessary.<br> |