Difference between revisions of "Dogs Of War Online - Rules"

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(Fear)
(Fear)
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This test will decide if the targeted unit is immune to this FEAR X value. If it's not, a roll is triggered.<br>
 
This test will decide if the targeted unit is immune to this FEAR X value. If it's not, a roll is triggered.<br>
 
If the targeted unit fails its roll, the passive effect "Scared" is applied until the end of the turn.<br>
 
If the targeted unit fails its roll, the passive effect "Scared" is applied until the end of the turn.<br>
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<br>
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A unit is immune to a FEAR X :
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* If it has a fear immunity from a Trait or Skill.
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* If it already made a roll against an equal or inferior level of FEAR during the turn.
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* If it also possesses a level of fear superior or equal.
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<br>
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The formula used for the roll is :<br>
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result (resist fear) = 80% + 5% x(WILL) - 5% x(FEAR)
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<br>
 
<br>
 
<br>
 
Some precisions :
 
Some precisions :
* Fear is applied immediately and in both ways when 2 units come close to each other, before any attack is computed.<br>
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* Fear is applied immediately and in both ways when 2 units come close to each other, before any attack is computed.
* A unit obtaining a successful roll against a Fear of X will be immune to this level of fear until the end of the turn. No additional roll will be required.<br>
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* A unit obtaining a successful roll against a Fear of X will be immune to this level of fear until the end of the turn. No additional roll will be required.
* A Fear roll is triggered only if a unit has a level of Fear strictly superior to the other unit, and if the unit is not immune to Fear (either from Traits like Undead or because it already resisted a roll of at least the same strength during the turn).<br>
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* A Fear roll is triggered only if a unit has a level of Fear strictly superior to the other unit, and if the unit is not immune to Fear (either from Traits like Undead or because it already resisted a roll of at least the same strength during the turn).
* A new turn will trigger all necessary rolls immediately.<br>
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* A new turn will trigger all necessary rolls immediately.
* A teleport or a skill modifying the FEAR level of a unit will trigger an immediate roll if necessary.<br>
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* A teleport or a skill modifying the FEAR level of a unit will trigger an immediate roll if necessary.

Revision as of 19:07, 14 April 2014

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