Difference between revisions of "Dogs Of War Online - Rules"
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== Hit Chance == | == Hit Chance == | ||
+ | |||
+ | When a unit tries to hit an other unit, either on melee or range attack, it has to succeed a roll of its Precision against its target's Parry.<br> | ||
+ | '''Hit = 80% + (5% x Precision) - (5% x Parry)'''<br> | ||
+ | The damages inflicted are calculated depending on the units Damage and Resistance stats (see the Damage Table below). | ||
+ | |||
+ | === Range Modifiers === | ||
+ | |||
+ | When a ranged unit shoots on a distant target, its chances to hit depend on the obstacles on the projectile's path : | ||
+ | * If at least 1 light cover : -30% penalty | ||
+ | * If at least 1 heavy cover : -60% penalty | ||
+ | * For each unit on the path : -15% penalty | ||
+ | Additional modifiers : | ||
+ | * short range : 20% bonus | ||
+ | * Long range : -40% penalty | ||
+ | * If the shooter moved : -10% penalty | ||
=== Scatter === | === Scatter === |