Difference between revisions of "Dogs Of War Online - Rules"

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(Hit Chance)
(Hit Chance)
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=== Scatter ===
 
=== Scatter ===
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When a range unit shoots on a target, there is a risk of scatter. The computation of this risk depends on the chances of miss. Units concerned by the Scatter are the units on the path of the arrow and the units on the neighbouring cells of the target.<br>
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The Scatter total chances are 10% for each unit concerned, weighted between those units depending on their Dodge stat and if they are Gigantic.<br>
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The Scatter result range replaces the miss result range, and thus uses the initial Hit Roll.<br>
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<br>
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Here is an example :<br>
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Let's take an situation where the archer has 40% chances to hit its target.<br>
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The basic result of an attack look like this :<br>
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| 40% Hit | 60% Miss |<br>
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<br>
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If we add the Critical Hit chances, we get this :<br>
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| 1% Critic Hit | 39% Hit | 60% Miss |<br>
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<br>
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If 2 units are located on the neighbouring cells of the target, we include 2x10% inside the Miss result :<br>
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| 1% Critic Hit | 39% Hit | 20% Scatter | 40% Miss |<br>
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<br>
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If 2 additional units are more than 1 cell away from the target, but still on the projectile's path, we include again 2x10% :<br>
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| 1% Critic Hit | 39% Hit | 40% Scatter | 20% Miss |<br>
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<br>
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This means that with enough units, the Scatter range may totally replace the Miss range !<br>
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| 1% Critic Hit | 39% Hit | 60% Scatter |<br>
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<br>
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If the result of the roll is Scatter, another roll is used to decide which unit will get hit by the arrow. The individual chances of each units are weighted depending on their Dodge stat, or if they are Gigantic (Legendary units).
  
 
= Cast Chance =
 
= Cast Chance =

Revision as of 18:51, 6 May 2014

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