Difference between revisions of "Dogs Of War Online - Rules"
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'''Hit = 80% + (5% x Precision) - (5% x Parry)'''<br> | '''Hit = 80% + (5% x Precision) - (5% x Parry)'''<br> | ||
The damages inflicted are calculated depending on the units Damage and Toughness stats (see the Damage Table below). | The damages inflicted are calculated depending on the units Damage and Toughness stats (see the Damage Table below). | ||
+ | |||
+ | === Critical Hit === | ||
+ | |||
+ | If the result of the roll is 1, the attack will inflict Critical damages. The inflicted damages will be read in the dedicated column of the Damage Table (see below). | ||
=== Range Modifiers === | === Range Modifiers === | ||
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= Cast Chance = | = Cast Chance = | ||
+ | |||
+ | When a unit uses a skill, a difficulty roll is triggered.<br> | ||
+ | Depending on the nature of the skill, the values used for the roll will be different.<br> | ||
+ | Physical abilities and buffs don't need to roll, but may trigger a physical attack with its own roll.<br> | ||
+ | The caster will always use his Willpower stat against the skill difficulty.<br> | ||
+ | The skill difficulty can be a fixed value, or depend on the launcher or target stats.<br> | ||
+ | '''cast success = 80% + (5% x Willpower) - (5% x Difficulty)''' <br> | ||
+ | <br> | ||
= Damage Table = | = Damage Table = | ||
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If the targeted unit fails its roll, the passive effect "Scared" is applied until the end of the turn.<br> | If the targeted unit fails its roll, the passive effect "Scared" is applied until the end of the turn.<br> | ||
If the targeted unit is immune to this FEAR X value, the "Scared" effect is canceled.<br> | If the targeted unit is immune to this FEAR X value, the "Scared" effect is canceled.<br> | ||
− | + | <br> | |
A unit is immune to a FEAR X : | A unit is immune to a FEAR X : | ||
* If it has a fear immunity from a Trait or Skill. | * If it has a fear immunity from a Trait or Skill. | ||
* If it also possesses a level of FEAR superior or equal. | * If it also possesses a level of FEAR superior or equal. | ||
* If it already made a roll against an equal or inferior level of FEAR during the turn. | * If it already made a roll against an equal or inferior level of FEAR during the turn. | ||
− | + | <br> | |
The formula used for the roll is :<br> | The formula used for the roll is :<br> | ||
− | + | '''resist fear = 80% + (5% x WILL) - (5% x FEAR)''' | |
<br> | <br> | ||
Some precisions : | Some precisions : | ||
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* A new turn will trigger all necessary rolls immediately. | * A new turn will trigger all necessary rolls immediately. | ||
* A teleport or a skill modifying the FEAR level of a unit will trigger an immediate roll if necessary. | * A teleport or a skill modifying the FEAR level of a unit will trigger an immediate roll if necessary. | ||
− | |||
=== Bravery / Rightful === | === Bravery / Rightful === | ||
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Fear immunity will prevent the penalties of a fear roll, but not the roll itself.<br> | Fear immunity will prevent the penalties of a fear roll, but not the roll itself.<br> | ||
The "Rightful" trait will not imply an automatic success for the rolls (only cancel the Scared penalty), meaning that the "Lion Strength" bonus will not be automatic.<br> | The "Rightful" trait will not imply an automatic success for the rolls (only cancel the Scared penalty), meaning that the "Lion Strength" bonus will not be automatic.<br> | ||
− | |||
=== Hyperian Fear === | === Hyperian Fear === |