Difference between revisions of "Dogs Of War Online - Rules"
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'''Hit = 80% + (5% x Precision) - (5% x Parry)'''<br> | '''Hit = 80% + (5% x Precision) - (5% x Parry)'''<br> | ||
The damages inflicted are calculated depending on the units Damage and Toughness stats (see the Damage Table below). | The damages inflicted are calculated depending on the units Damage and Toughness stats (see the Damage Table below). | ||
+ | |||
+ | === Critical Hit === | ||
+ | |||
+ | If the result of the roll is 1, the attack will inflict Critical damages. The inflicted damages will be read in the dedicated column of the Damage Table (see below). | ||
=== Range Modifiers === | === Range Modifiers === | ||
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Depending on the nature of the skill, the values used for the roll will be different.<br> | Depending on the nature of the skill, the values used for the roll will be different.<br> | ||
Physical abilities and buffs don't need to roll, but may trigger a physical attack with its own roll.<br> | Physical abilities and buffs don't need to roll, but may trigger a physical attack with its own roll.<br> | ||
− | The caster will always use his Willpower stat against the skill difficulty. | + | The caster will always use his Willpower stat against the skill difficulty.<br> |
− | The skill difficulty can be a fixed value, or depend on the launcher or target stats. | + | The skill difficulty can be a fixed value, or depend on the launcher or target stats.<br> |
+ | '''cast success = 80% + (5% x Willpower) - (5% x Difficulty)''' <br> | ||
+ | <br> | ||
= Damage Table = | = Damage Table = | ||
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<br> | <br> | ||
The formula used for the roll is :<br> | The formula used for the roll is :<br> | ||
− | + | '''resist fear = 80% + (5% x WILL) - (5% x FEAR)''' | |
<br> | <br> | ||
Some precisions : | Some precisions : |