Difference between revisions of "Wolfen"

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Wolfens d'Yilia
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The Wolf rules the wilderness and haunts the imagination of men since the dawn of time.
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The wolfen are the fiercest predators on Aarklash.
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Born from the union of Yllia, the moon goddess, and the
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most majestic of all wolves, they roam their vast hunting
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grounds and travel the Paths of Destiny with great confidence. Guided by their instincts and proud of their ancient
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traditions, the wolfen have always stood against the corruption brought by the civilizations of Light and Darkness.
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The Wolf is the guardian of nature and it makes sure the
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law of the strongest is enforced.
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Much like their wolf cousins, the wolfen live in packs.
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Some of these packs, the sedentary packs, share huge territories in the middle of which mysterious stone circles stand.
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These sanctuaries, standing testimony to the apparition
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of the moon goddess and used as celestial observatories,
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are at the heart of Wolf culture: these places are where the
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wolfen celebrate their rites, where they share their secrets
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and where they bury their dead. Few are those allowed to
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approach without triggering the ire of the wolfen. Any trespassing is considered a declaration of war.
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Long before they became powerful warriors, the wolfen
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were only wolves whose pack ruled over a territory at the
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heart of the great forest of Diisha.
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As for the events preceding their transformation, only those
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first worgs still alive can remember well.
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== Chronology of the sedentary Wolfen packs ==
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*Around - 1500 before the Winter of Battles : The Craftsman imposes himself as the guide of the Sphinx Empire.
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*Around - 1000 before the Winter of Battles : The Sphinx Empire becomes the most powerful nation on Aarklash.
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*Around - 500 before the Winter of Battles : Vile-Tis impregnates Instinct, birth of the worgs.
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*Around - 200 before the Winter of Battles : Assailed by the wolfen, the Sphinx Empire disappears along with the Craftsman. Vile-
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*Tis hunts down his enemy across the whole of Creation.
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*0 : The Winter of Battles
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*2 : The worgs raise the stone circle of Môrn in the great forest of Diisha.
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*435 : Battle of the Beast of Dracynrän
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*617 : Y’Anrylh and his pack massacre a Kelt village and terrorize the plains of Avagddu.
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*990 : Killyox becomes pack leader.
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*999 : Return of Vile-Tis to Aarklash, fall of the Throne of Stars.
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*1000 : The sacred weapons of Yllia are gathered and presented to three pack leaders: Asgarh, Elhyr and Karnyrax.
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*1001 : Battle of the Red Oak
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*1008 : Call of the First Born
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== In ancient times ==
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Thousands of years ago, Instinct gave birth to trees, plants
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and animals. Little by little, under her impulse, whom mortals know as Yllia, Aarklash was gifted with wildlife unique
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in the whole Creation. And among this wildlife, no other species benefited more from her love than the wolf. The moon
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goddess admired these courageous, untiring and untameable
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animals, which lived in communities and developed tight brotherly bonds.
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While the other gods watched the dwarven, goblin, elven
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and human communities grow, Instinct was watching every
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other living creature.
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Yllia did not take part in the contests the other gods of
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Aarklash competed in. She had no interest in those peoples
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enslaved to powers that they worshipped blindly. She preferred to encourage the animals and creatures living across
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Aarklash to terrorize the gods’ favorites.
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This could have gone on for centuries if a particular event
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had not disturbed the peace of the gods. One of them secretly
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requested the assistance of a being known as the Craftsman, and invited him into Creation from another Realm to
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defeat his opponents. The Craftsman appeared to the young
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Ishim’Re nation. Soon he became the nation’s spiritual leader,
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in exchange for his knowledge.
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The scientific and technological expertise the Craftsman
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offered allowed the Ishim’Re to become the most powerful nation on Aarklash. Within a few years what was yet to
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become the Utopia of the Sphinx had defeated a large part
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of its enemies and united under its banner the peoples that
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were attracted by the Principle of Light.
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The knowledge of the Craftsman also helped the empire
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build sumptuous cities whose graceful towers reached towards the heavens. Combined with the knowledge of the
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Craftsman, the mystical awareness of the Ishim’Re allowed
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their scientists to assemble automatons capable of defeating
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the enemies of Light on the battlefield and enforce the supremacy of the empire’s allies over Aarklash.
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The empire developed so quickly that no army was able
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to oppose itself to the Craftsman effectively. Humiliated
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by this seemingly endless string of defeats, the gods, whose
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peoples were in difficulty, decided to breathe fragments of
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their godly essence into some of their fi ghters, making these
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selected few their champions. They were soon imitated by
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their enemies. Every army on Aarklash now had Incarnates
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in its ranks.
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This marked the threshold of a new age. Pushed on by the
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gods, the Incarnates resorted to some of the most destructive powers in Creation: they unleashed energies that could
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turn mountains to dust. Magic and faith were opposed to
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science and technology. Despite their efforts, the gods were
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forced to admit in horror that this confrontation was taking
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Creation down the path of destruction as the conflict began
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to spread to the other Realms.
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The gods then turned to Yllia, since she was the only one
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of them to have not entered the conflict. They begged her to
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intervene to balance the struggle opposing their believers.
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'''Yilia's choice'''

Revision as of 15:33, 18 March 2013

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