Difference between revisions of "Wolfen"
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| − | + | The Wolf rules the wilderness and haunts the imagination of men since the dawn of time. | |
| + | The wolfen are the fiercest predators on Aarklash. | ||
| + | Born from the union of Yllia, the moon goddess, and the | ||
| + | most majestic of all wolves, they roam their vast hunting | ||
| + | grounds and travel the Paths of Destiny with great confidence. Guided by their instincts and proud of their ancient | ||
| + | traditions, the wolfen have always stood against the corruption brought by the civilizations of Light and Darkness. | ||
| + | The Wolf is the guardian of nature and it makes sure the | ||
| + | law of the strongest is enforced. | ||
| + | |||
| + | Much like their wolf cousins, the wolfen live in packs. | ||
| + | Some of these packs, the sedentary packs, share huge territories in the middle of which mysterious stone circles stand. | ||
| + | These sanctuaries, standing testimony to the apparition | ||
| + | of the moon goddess and used as celestial observatories, | ||
| + | are at the heart of Wolf culture: these places are where the | ||
| + | wolfen celebrate their rites, where they share their secrets | ||
| + | and where they bury their dead. Few are those allowed to | ||
| + | approach without triggering the ire of the wolfen. Any trespassing is considered a declaration of war. | ||
| + | |||
| + | Long before they became powerful warriors, the wolfen | ||
| + | were only wolves whose pack ruled over a territory at the | ||
| + | heart of the great forest of Diisha. | ||
| + | As for the events preceding their transformation, only those | ||
| + | first worgs still alive can remember well. | ||
| + | |||
| + | == Chronology of the sedentary Wolfen packs == | ||
| + | |||
| + | *Around - 1500 before the Winter of Battles : The Craftsman imposes himself as the guide of the Sphinx Empire. | ||
| + | *Around - 1000 before the Winter of Battles : The Sphinx Empire becomes the most powerful nation on Aarklash. | ||
| + | *Around - 500 before the Winter of Battles : Vile-Tis impregnates Instinct, birth of the worgs. | ||
| + | *Around - 200 before the Winter of Battles : Assailed by the wolfen, the Sphinx Empire disappears along with the Craftsman. Vile- | ||
| + | *Tis hunts down his enemy across the whole of Creation. | ||
| + | *0 : The Winter of Battles | ||
| + | *2 : The worgs raise the stone circle of Môrn in the great forest of Diisha. | ||
| + | *435 : Battle of the Beast of Dracynrän | ||
| + | *617 : Y’Anrylh and his pack massacre a Kelt village and terrorize the plains of Avagddu. | ||
| + | *990 : Killyox becomes pack leader. | ||
| + | *999 : Return of Vile-Tis to Aarklash, fall of the Throne of Stars. | ||
| + | *1000 : The sacred weapons of Yllia are gathered and presented to three pack leaders: Asgarh, Elhyr and Karnyrax. | ||
| + | *1001 : Battle of the Red Oak | ||
| + | *1008 : Call of the First Born | ||
| + | |||
| + | == In ancient times == | ||
| + | |||
| + | Thousands of years ago, Instinct gave birth to trees, plants | ||
| + | and animals. Little by little, under her impulse, whom mortals know as Yllia, Aarklash was gifted with wildlife unique | ||
| + | in the whole Creation. And among this wildlife, no other species benefited more from her love than the wolf. The moon | ||
| + | goddess admired these courageous, untiring and untameable | ||
| + | animals, which lived in communities and developed tight brotherly bonds. | ||
| + | While the other gods watched the dwarven, goblin, elven | ||
| + | and human communities grow, Instinct was watching every | ||
| + | other living creature. | ||
| + | Yllia did not take part in the contests the other gods of | ||
| + | Aarklash competed in. She had no interest in those peoples | ||
| + | enslaved to powers that they worshipped blindly. She preferred to encourage the animals and creatures living across | ||
| + | Aarklash to terrorize the gods’ favorites. | ||
| + | This could have gone on for centuries if a particular event | ||
| + | had not disturbed the peace of the gods. One of them secretly | ||
| + | requested the assistance of a being known as the Craftsman, and invited him into Creation from another Realm to | ||
| + | defeat his opponents. The Craftsman appeared to the young | ||
| + | Ishim’Re nation. Soon he became the nation’s spiritual leader, | ||
| + | in exchange for his knowledge. | ||
| + | |||
| + | The scientific and technological expertise the Craftsman | ||
| + | offered allowed the Ishim’Re to become the most powerful nation on Aarklash. Within a few years what was yet to | ||
| + | become the Utopia of the Sphinx had defeated a large part | ||
| + | of its enemies and united under its banner the peoples that | ||
| + | were attracted by the Principle of Light. | ||
| + | The knowledge of the Craftsman also helped the empire | ||
| + | build sumptuous cities whose graceful towers reached towards the heavens. Combined with the knowledge of the | ||
| + | Craftsman, the mystical awareness of the Ishim’Re allowed | ||
| + | their scientists to assemble automatons capable of defeating | ||
| + | the enemies of Light on the battlefield and enforce the supremacy of the empire’s allies over Aarklash. | ||
| + | The empire developed so quickly that no army was able | ||
| + | to oppose itself to the Craftsman effectively. Humiliated | ||
| + | by this seemingly endless string of defeats, the gods, whose | ||
| + | peoples were in difficulty, decided to breathe fragments of | ||
| + | their godly essence into some of their fi ghters, making these | ||
| + | selected few their champions. They were soon imitated by | ||
| + | their enemies. Every army on Aarklash now had Incarnates | ||
| + | in its ranks. | ||
| + | This marked the threshold of a new age. Pushed on by the | ||
| + | gods, the Incarnates resorted to some of the most destructive powers in Creation: they unleashed energies that could | ||
| + | turn mountains to dust. Magic and faith were opposed to | ||
| + | science and technology. Despite their efforts, the gods were | ||
| + | forced to admit in horror that this confrontation was taking | ||
| + | Creation down the path of destruction as the conflict began | ||
| + | to spread to the other Realms. | ||
| + | The gods then turned to Yllia, since she was the only one | ||
| + | of them to have not entered the conflict. They begged her to | ||
| + | intervene to balance the struggle opposing their believers. | ||
| + | |||
| + | '''Yilia's choice''' | ||