Difference between revisions of "Cadwallon"
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*''1002'' Wedding of Racllk to Oklair Odazzur (Kraken); Assassination of Urakh Khaurik Argam (Orgokh) | *''1002'' Wedding of Racllk to Oklair Odazzur (Kraken); Assassination of Urakh Khaurik Argam (Orgokh) | ||
*''1003'' Today… | *''1003'' Today… | ||
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| + | == History == | ||
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| + | Cadwallon is a place fi lled with history and myths. Well before | ||
| + | men began digging into the city’s ground, the high Cynwäll | ||
| + | tower dominated the sea. According to the legend, other peoples | ||
| + | that have disappeared since lived here long before this | ||
| + | tower was built. | ||
| + | |||
| + | ==== The City of Exiles ==== | ||
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| + | Th e Cadwës know little about these legends. Only the most | ||
| + | erudite and most forthcoming Daïkinee elves tell of an ancient | ||
| + | people whose territory stretched over here, a powerful yet | ||
| + | bloodthirsty people allied to the most evil dragons of the whole | ||
| + | Creation. Concerning these matters, and especially concerning | ||
| + | the alliance with the venerated reptiles, the Cynwälls have always | ||
| + | refused to express themselves, so there is nothing to confi | ||
| + | rm the Daïkinees’ claims. | ||
| + | Th ose who have explored the underground tunnels of | ||
| + | Cadwallon claim that in the entrails of Aarklash lie ruins of | ||
| + | unknown architecture of which the Automat, a gigantic articulated | ||
| + | statue, is the ultimate visible remnant still working. | ||
| + | Cylindrical tunnels wind underground and lead to forgotten | ||
| + | sanctuaries, domes of stone and rock covered in moving symbols | ||
| + | that refl ect the shadows. | ||
| + | Among the Voyagers, the magicians who explore the strange | ||
| + | lands lost beyond the common senses of mortals, a legend claims | ||
| + | that the Cadwë tunnels lead to another world, an accursed and | ||
| + | labyrinthine country. Th is maze is said to be the proof that the | ||
| + | Cynwälls inherited the power of a foreign people. | ||
| + | When Elhan and his followers embarked on the path of exile | ||
| + | to found the Cynwäll nation* they settled the land now known | ||
| + | as Lanever. Lying at the mouth of the Ynkarô and Leâk Shear, | ||
| + | they built a stronghold that quickly became an important trading | ||
| + | post between the peoples of Aarklash. Th e only place where | ||
| + | the nations were allowed to walk the ground of Lanever without | ||
| + | attracting the Cynwälls’ isolationist wrath, the city grew | ||
| + | quickly. | ||
| + | No one can agree on this city’s original name. Once again | ||
| + | the Cynwälls stick to their usual discretion and only speak of | ||
| + | Cadwallon. Th is is the name that, during the Golden Age, was | ||
| + | spread among the centaurs that lived in the region and was then | ||
| + | transmitted by this people to the fi rst men, the Kelts. | ||
| + | While the Steel Age was already marking Aarklash, Cadwallon | ||
| + | the Prosperous rapidly vanished, smothered by the voracious | ||
| + | vegetation of a bewitched jungle. Rumors spread about a curse | ||
| + | placed by the allies of the Meanders of Darkness. | ||
| + | Th e Cynwälls were attacked by a horde of undead warriors led | ||
| + | by a powerful necromancer, Sinlis Mantis. Th e animated corpses | ||
| + | invaded the city by springing from the ground, or rather, to be | ||
| + | exact, by using the forgotten network of tunnels. Th ough the | ||
| + | threat was eventually thwarted, the lake became infested with | ||
| + | rotting bodies that contaminated the city’s water supply, spreading | ||
| + | infection and disease. Within a few days Cadwallon was deserted | ||
| + | by its inhabitants. | ||
| + | |||
| + | ==== The stateless ==== | ||
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| + | Many decades went by before a group of rogue warriors settled | ||
| + | in this accursed place. Surely on the hunt for riches, these | ||
| + | men were the founders of Cadwallon as we know it today. | ||
| + | Th ese men went by the unfl attering terms of mercenaries, | ||
| + | outlaws, bloodthirsty warriors and rejects. Having dubbed | ||
| + | themselves “Dogs of War,” they blindly follwed their leader, | ||
| + | Vanius. Th ey discovered the ruins of an ancient Cynwäll city | ||
| + | and decided to settle there, hoping to unearth timeless artifacts | ||
| + | left behind by the elves. | ||
| + | Th e 200 Dogs of War were organized into 21 free companies, | ||
| + | each one led by one of Vanius’s lieutenants. Th ese offi cers took | ||
| + | care of clearing away the dirt and rubble... | ||
| + | |||
| + | *''The Battle of the Wall of Earth'' | ||
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| + | The secrets buried in Cadwallon also caught the attention of | ||
| + | others. Th e forces of the Meanders of Darkness, which had already | ||
| + | been the cause of the fall of the Cynwäll city, tried to push | ||
| + | out the new comers, yet the Dogs of War stood fast. Th erefore, | ||
| + | Sophet Drahas, the commander of the armies of Acheron and | ||
| + | baron of Taer Haez, requested for assistance from Feyd Mantis, | ||
| + | the most powerful lord of his barony of origin. | ||
| + | Hordes of walking dead soon attacked the Dogs of Wars’ camp. | ||
| + | Th e assault was bitter and the battle dreadful, but Vanius’s companions | ||
| + | managed to drive back the attack. Th e sudden appearance | ||
| + | before the battle of a deck of 22 tarot cards endowed with | ||
| + | magical powers was surely linked to this miraculous victory. | ||
| + | Before the off ensive, Vanius handed out a card to each of his | ||
| + | lieutenants and kept one for himself: the Emperor’s card. | ||
| + | At the end of the battle the Alliance of Light’s troops arrived | ||
| + | to provide support. Th e city’s ruins were thus taken back from | ||
| + | the enemy. | ||