Difference between revisions of "Confrontation Board Game"

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(Activation Phase)
(Playing a game)
 
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Confrontation universe is based on the Confrontation board game. In the recent years there were several versions :
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*Confrontation 1
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*Confrontation 2
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*Confrontation 3
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*Confrontation 3.5
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*Confrontation 4
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each represented several changes in the universe. The rules have evolved gradually in fonction of the different versions. Here we propose you the rules of the latest version : Confrontation 4.
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==http://img15.hostingpics.net/pics/133238Titre1.png==
 
==http://img15.hostingpics.net/pics/133238Titre1.png==
  
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before declaring an action. Th e action is declared fi rst and any
 
before declaring an action. Th e action is declared fi rst and any
 
measuring performed afterwards.
 
measuring performed afterwards.
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http://img4.hostingpics.net/pics/929512distance.png
  
 
== Units ==
 
== Units ==
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and form ranks as equal a possible. Th e fi ghters must remain
 
and form ranks as equal a possible. Th e fi ghters must remain
 
in formation during their whole movement.
 
in formation during their whole movement.
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Scattered formation is the default formation. Some nations teach their soldiers to take advantage of fighting in close for- mation, which allows them to benefit from additional tactics (see the respective Army Book). Units composed of only one fighter are always in scattered formation.
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A unit in contact with an opponent does not need to stay in formation
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http://img4.hostingpics.net/pics/832181unitformation.png
  
 
'''Category of troops'''
 
'''Category of troops'''
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*Specialists: As their name suggests, specialists are fi ghters that have mastered a particular fi eld. In game terms, they trigger special eff ects.
 
*Specialists: As their name suggests, specialists are fi ghters that have mastered a particular fi eld. In game terms, they trigger special eff ects.
 
  
 
== Moving Miniatures ==
 
== Moving Miniatures ==
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move entirely through another unit or an obstacle, the moving
 
move entirely through another unit or an obstacle, the moving
 
unit stops 1 cm in front of it.
 
unit stops 1 cm in front of it.
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http://img4.hostingpics.net/pics/429653movingminiatures.png
  
 
== Field of vision and line of sigth ==
 
== Field of vision and line of sigth ==
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of the target the fi ghter
 
of the target the fi ghter
 
has a line of sight.
 
has a line of sight.
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http://img4.hostingpics.net/pics/271008fieldofvision.png
  
 
== Cards ==
 
== Cards ==
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structure points the war machine or fortifi cation has.''
 
structure points the war machine or fortifi cation has.''
  
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http://img4.hostingpics.net/pics/307017Capturede769cran20130619a768175106.png
  
 
== Universal table of resolution ==
 
== Universal table of resolution ==
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and all the others are discarded.
 
and all the others are discarded.
  
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http://img4.hostingpics.net/pics/814964universal.png
  
 
== Damage ==
 
== Damage ==
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A game round is split into three phases. Each phase is detailed
 
A game round is split into three phases. Each phase is detailed
 
in its own chapter hereafter.
 
in its own chapter hereafter.
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http://img4.hostingpics.net/pics/114272playinggame.png
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*1 – Tactical phase  
 
*1 – Tactical phase  
 
Th e players determine the order in which they will activate
 
Th e players determine the order in which they will activate
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review of which objectives have been fulfi lled. Th e round ends
 
review of which objectives have been fulfi lled. Th e round ends
 
with this phase.
 
with this phase.
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round, so it is useful to remember who it is.
 
round, so it is useful to remember who it is.
  
http://img15.hostingpics.net/pics/273508Titre2.png
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http://img15.hostingpics.net/pics/467194Titre2.png
  
 
During the activation phase players take turns to
 
During the activation phase players take turns to
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next combat starting from step 1. The unit’s activation is over.
 
next combat starting from step 1. The unit’s activation is over.
  
===Control Phase===
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http://img15.hostingpics.net/pics/193943Titre3.png
  
 
During the control phase, each player evaluates the situation
 
During the control phase, each player evaluates the situation
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to the next one.
 
to the next one.
  
===Morale===
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http://img15.hostingpics.net/pics/858067Titre4.png
  
 
Strategy alone is not enough to win a battle. Th e bravery of
 
Strategy alone is not enough to win a battle. Th e bravery of

Latest revision as of 09:40, 20 June 2013

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