Difference between revisions of "Confrontation Board Game"
From Wiki Confrontation
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| + | Confrontation universe is based on the Confrontation board game. In the recent years there were several versions : | ||
| + | *Confrontation 1 | ||
| + | *Confrontation 2 | ||
| + | *Confrontation 3 | ||
| + | *Confrontation 3.5 | ||
| + | *Confrontation 4 | ||
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| + | each represented several changes in the universe. The rules have evolved gradually in fonction of the different versions. Here we propose you the rules of the latest version : Confrontation 4. | ||
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==http://img15.hostingpics.net/pics/133238Titre1.png== | ==http://img15.hostingpics.net/pics/133238Titre1.png== | ||
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before declaring an action. Th e action is declared fi rst and any | before declaring an action. Th e action is declared fi rst and any | ||
measuring performed afterwards. | measuring performed afterwards. | ||
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| + | http://img4.hostingpics.net/pics/929512distance.png | ||
== Units == | == Units == | ||
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and form ranks as equal a possible. Th e fi ghters must remain | and form ranks as equal a possible. Th e fi ghters must remain | ||
in formation during their whole movement. | in formation during their whole movement. | ||
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| + | Scattered formation is the default formation. Some nations teach their soldiers to take advantage of fighting in close for- mation, which allows them to benefit from additional tactics (see the respective Army Book). Units composed of only one fighter are always in scattered formation. | ||
| + | A unit in contact with an opponent does not need to stay in formation | ||
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| + | http://img4.hostingpics.net/pics/832181unitformation.png | ||
'''Category of troops''' | '''Category of troops''' | ||
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*Specialists: As their name suggests, specialists are fi ghters that have mastered a particular fi eld. In game terms, they trigger special eff ects. | *Specialists: As their name suggests, specialists are fi ghters that have mastered a particular fi eld. In game terms, they trigger special eff ects. | ||
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== Moving Miniatures == | == Moving Miniatures == | ||
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move entirely through another unit or an obstacle, the moving | move entirely through another unit or an obstacle, the moving | ||
unit stops 1 cm in front of it. | unit stops 1 cm in front of it. | ||
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| + | http://img4.hostingpics.net/pics/429653movingminiatures.png | ||
== Field of vision and line of sigth == | == Field of vision and line of sigth == | ||
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of the target the fi ghter | of the target the fi ghter | ||
has a line of sight. | has a line of sight. | ||
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| + | http://img4.hostingpics.net/pics/271008fieldofvision.png | ||
== Cards == | == Cards == | ||
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structure points the war machine or fortifi cation has.'' | structure points the war machine or fortifi cation has.'' | ||
| + | http://img4.hostingpics.net/pics/307017Capturede769cran20130619a768175106.png | ||
== Universal table of resolution == | == Universal table of resolution == | ||
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and all the others are discarded. | and all the others are discarded. | ||
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| + | http://img4.hostingpics.net/pics/814964universal.png | ||
== Damage == | == Damage == | ||
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A game round is split into three phases. Each phase is detailed | A game round is split into three phases. Each phase is detailed | ||
in its own chapter hereafter. | in its own chapter hereafter. | ||
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| + | http://img4.hostingpics.net/pics/114272playinggame.png | ||
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*1 – Tactical phase | *1 – Tactical phase | ||
Th e players determine the order in which they will activate | Th e players determine the order in which they will activate | ||
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review of which objectives have been fulfi lled. Th e round ends | review of which objectives have been fulfi lled. Th e round ends | ||
with this phase. | with this phase. | ||
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