Difference between revisions of "Confrontation Board Game"

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(Units)
(Playing a game)
 
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Confrontation universe is based on the Confrontation board game. In the recent years there were several versions :
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*Confrontation 1
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*Confrontation 2
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*Confrontation 3
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*Confrontation 3.5
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*Confrontation 4
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each represented several changes in the universe. The rules have evolved gradually in fonction of the different versions. Here we propose you the rules of the latest version : Confrontation 4.
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==http://img15.hostingpics.net/pics/133238Titre1.png==
 
==http://img15.hostingpics.net/pics/133238Titre1.png==
  
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before declaring an action. Th e action is declared fi rst and any
 
before declaring an action. Th e action is declared fi rst and any
 
measuring performed afterwards.
 
measuring performed afterwards.
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http://img4.hostingpics.net/pics/929512distance.png
  
 
== Units ==
 
== Units ==
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Scattered formation is the default formation. Some nations teach their soldiers to take advantage of fighting in close for- mation, which allows them to benefit from additional tactics (see the respective Army Book). Units composed of only one fighter are always in scattered formation.
 
Scattered formation is the default formation. Some nations teach their soldiers to take advantage of fighting in close for- mation, which allows them to benefit from additional tactics (see the respective Army Book). Units composed of only one fighter are always in scattered formation.
 
A unit in contact with an opponent does not need to stay in formation
 
A unit in contact with an opponent does not need to stay in formation
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http://img4.hostingpics.net/pics/832181unitformation.png
  
 
'''Category of troops'''
 
'''Category of troops'''
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move entirely through another unit or an obstacle, the moving
 
move entirely through another unit or an obstacle, the moving
 
unit stops 1 cm in front of it.
 
unit stops 1 cm in front of it.
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http://img4.hostingpics.net/pics/429653movingminiatures.png
  
 
== Field of vision and line of sigth ==
 
== Field of vision and line of sigth ==
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of the target the fi ghter
 
of the target the fi ghter
 
has a line of sight.
 
has a line of sight.
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http://img4.hostingpics.net/pics/271008fieldofvision.png
  
 
== Cards ==
 
== Cards ==
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structure points the war machine or fortifi cation has.''
 
structure points the war machine or fortifi cation has.''
  
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http://img4.hostingpics.net/pics/307017Capturede769cran20130619a768175106.png
  
 
== Universal table of resolution ==
 
== Universal table of resolution ==
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and all the others are discarded.
 
and all the others are discarded.
  
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http://img4.hostingpics.net/pics/814964universal.png
  
 
== Damage ==
 
== Damage ==
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A game round is split into three phases. Each phase is detailed
 
A game round is split into three phases. Each phase is detailed
 
in its own chapter hereafter.
 
in its own chapter hereafter.
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http://img4.hostingpics.net/pics/114272playinggame.png
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*1 – Tactical phase  
 
*1 – Tactical phase  
 
Th e players determine the order in which they will activate
 
Th e players determine the order in which they will activate
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review of which objectives have been fulfi lled. Th e round ends
 
review of which objectives have been fulfi lled. Th e round ends
 
with this phase.
 
with this phase.
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Latest revision as of 09:40, 20 June 2013

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