Difference between revisions of "Cadwallon"
From Wiki Confrontation
(→The Fiefdoms of Cadwallon) |
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are destined to undertake thrilling investigations and overcome | are destined to undertake thrilling investigations and overcome | ||
tremendous perils. | tremendous perils. | ||
| + | |||
== Chronology == | == Chronology == | ||
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*''1003'' Today… | *''1003'' Today… | ||
| + | http://i.imgur.com/BdEGzNk.png http://i.imgur.com/dFxtPE2.png | ||
== History == | == History == | ||
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part of the protocol during aristocratic receptions is | part of the protocol during aristocratic receptions is | ||
founded on how many degrees of lineage a guest has. | founded on how many degrees of lineage a guest has. | ||
| + | |||
| + | http://img4.hostingpics.net/pics/893276Cadwallon.png | ||
==== Prosperity ==== | ==== Prosperity ==== | ||
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== Cadwe Identity == | == Cadwe Identity == | ||
| + | |||
| + | Th e fi rst thing that may be surprising concerning the peoples | ||
| + | of Aarklash is the fact that they know more about the world | ||
| + | beyond the heavens than the one surrounding their continent! | ||
| + | Among astrologers there are heated debates about such delicate | ||
| + | topics as the true shape of the world, the links between magic | ||
| + | portals and the stars, or the question if Lahn rotates around | ||
| + | Aarklash or vice versa. And yet who can claim to know what | ||
| + | lies beyond the oceans? Truth be told, no one has even bothered | ||
| + | giving a name to the world of which Aarklash is only a continent... | ||
| + | Unless it’s the other way around. | ||
| + | |||
| + | http://img15.hostingpics.net/pics/872802cadwallon.png | ||
| + | |||
| + | ==== Astronomy ==== | ||
| + | |||
| + | Th e days and nights follow the rhythm of Aarklash’s revolution | ||
| + | around a gigantic sun which provides a golden light: | ||
| + | Lahn. Two other shining bodies sometimes light the sky above | ||
| + | Cadwallon: Ley, with a pale bluish glow, and Lyth, a twinkling | ||
| + | dark-red pearl. Th e appearances of these twin suns are chaotic | ||
| + | and feed the debate among astronomers. For the Cadwës the | ||
| + | presence of Ley and Lyth in the sky is an omen announcing | ||
| + | disaster and woe, of sudden climatic change, of animal migrations, | ||
| + | or of wide-reaching magical phenomena. | ||
| + | At night a moon, Yllia, lights the sky in its milky, bluish aura. | ||
| + | Th e guild of Cartomancers also uses about 15 constellations | ||
| + | for observations and predictions: the Lion, the Griffi n, the Spider, | ||
| + | the Wolf, and so on. Most Cadwës don’t care much about this for | ||
| + | they rarely ever look up to the stars. Only four of these astral | ||
| + | formations attract attention because of their role in nighttime | ||
| + | navigation. Th ey have been known by the goblins for a long time | ||
| + | and are called Nerea for the north, Sylhea for the south, Elion for | ||
| + | the east, and Olhim for the west. | ||
| + | |||
| + | ==== The free year ==== | ||
| + | |||
| + | On Aarklash the year of 400 days is usually divided into ten | ||
| + | months. Yet this isn’t so in Cadwallon. Th e guild of Cartomancers | ||
| + | has established an original calendar based on the 22 fi gures of | ||
| + | Vanius and his lieutenants. Th e astronomers themselves use | ||
| + | a much more complex version of this calendar. Most Cadwës | ||
| + | simply use 21 “months” of 19 days each. To these is added a leap | ||
| + | day, the last day of the year, which disappears every four years to | ||
| + | adjust the free calendar to the actual revolution around Lahn. | ||
| + | |||
| + | ==== The free year ==== | ||
| + | |||
| + | On Aarklash the year of 400 days is usually divided into ten | ||
| + | months. Yet this isn’t so in Cadwallon. Th e guild of Cartomancers | ||
| + | has established an original calendar based on the 22 fi gures of | ||
| + | Vanius and his lieutenants. Th e astronomers themselves use | ||
| + | a much more complex version of this calendar. Most Cadwës | ||
| + | simply use 21 “months” of 19 days each. To these is added a leap | ||
| + | day, the last day of the year, which disappears every four years to | ||
| + | adjust the free calendar to the actual revolution around Lahn. | ||
| + | |||
| + | *''The seasons'' | ||
| + | |||
| + | Cadwallon has the same seasons as the rest of Aarklash. | ||
| + | However, in the Free City’s peninsula every season has a specifi | ||
| + | c infl uence. | ||
| + | The first season of the year, the time of banners, corresponds | ||
| + | to spring. Th is is the month of preparation and decorum. Th e | ||
| + | trading posts of the guild of Blades’ companies raise their | ||
| + | orifl ammes and the vessels of the Cadwë fl eet get ready to | ||
| + | leave the port for their commercial expeditions. When the | ||
| + | day comes, the ships gather in fl eets and set off on the seas to | ||
| + | amass new riches. In the Kraken harbor there is then a jubilant | ||
| + | atmosphere. | ||
| + | The caravans traveling over land do the same all along the | ||
| + | season, parading up and down the avenues of the lower city. | ||
| + | The most popular spectacle nevertheless remains the departure | ||
| + | of the guild of Blades’ troops clad in their shining armor. | ||
| + | |||
| + | Summer, the season of blades, is the season of the bloodiest | ||
| + | confrontations in which huge armies clash after having roamed | ||
| + | the continent during the previous season. In Cadwallon, too, | ||
| + | the season of blades is placed under the sign of the Rag’narok. | ||
| + | Th e Cadwës know that during this period there is a chance that | ||
| + | an army might besiege the city. Th e duke often sends free leaguers | ||
| + | to patrol the borders and the blacksmiths work twice as | ||
| + | hard to supply the militia’s stock of weapons. Th ough this rarely | ||
| + | happens, the free leaguers can also be sent as ambassadors to | ||
| + | faraway lands. After the sale of their merchandise, the Cadwë fl eets and caravans | ||
| + | return loaded with exotic goods: food for winter, rare | ||
| + | plants, revolutionary tools, new maps, etc. While the Rag’narok | ||
| + | slips into autumn, in Cadwallon the time of return is a period | ||
| + | for reunion... and danger. Mercenaries unsatisfi ed with their | ||
| + | booty prowl the countryside and attack poorly defended caravans. | ||
| + | Once in a while they gather in companies big enough to | ||
| + | attack Cadwallon. Th e free companies therefore remain just as | ||
| + | alert during this season. Maybe this zeal is also motivated by the | ||
| + | allegations of the guilds, which don’t hesitate to blame these depredations | ||
| + | on the free leaguers. | ||
| + | The time of whispers is the season of intrigue and alliances | ||
| + | in preparation for next year. Th e quietness of the night is often | ||
| + | broken by the secret meetings of the guilds strengthening | ||
| + | their relations with the nations that are about to go to war. Th e | ||
| + | duke receives foreign delegations while the common Cadwës | ||
| + | work to produce goods to allow the guilds and the free city to | ||
| + | prosper. | ||
| + | The season of whispers is also the time of the lawfully feared | ||
| + | raids by the Akkyshans. Th ese elves bound to Darkness take | ||
| + | advantage of the long winter nights to harass the outlying fi efdoms | ||
| + | of the lower city and amass easy plunder. | ||
| + | |||
| + | *''The months'' | ||
| + | |||
| + | Because it welcomes people from every nations, Cadwallon | ||
| + | set its own calendar right in the fi rst days of its founding. Th is | ||
| + | was certainly a way to mark its independence. Th e free calendar | ||
| + | was then the object of much debate that was fed by astronomers | ||
| + | from Tir-Nâ-Bor and even those from Laroq. | ||
| + | Th e Cadwë months have known many diff erent names. At | ||
| + | fi rst they were given the names of the Dogs of War’s 21 companies, | ||
| + | and then those of the trump cards of Vanius’s Tarot. A | ||
| + | few years later Duke Lothar passed a decree to change this denomination: | ||
| + | because the original tarot cards had been lost, it | ||
| + | was inconvenient to bind the city’s fate to these artifacts. Th e | ||
| + | duke suggested the names of Vanius and his lieutenants, but | ||
| + | the people reacted vividly to this concealed deifi cation attempt. | ||
| + | Pressured by the Cadwës, the ducal administration developed a | ||
| + | calendar that was truly free of all cultural infl uences. | ||
| + | In this evolution one can glimpse the infl uence of the guilds | ||
| + | in whose eyes a calendar must above all serve the requirements | ||
| + | of production and therefore be functional and rational. | ||
| + | |||
| + | *''The week'' | ||
| + | |||
| + | The first day of each month is a free day, meaning a day off . Th e | ||
| + | 18 remaining days are divided into three weeks of six days each: the | ||
| + | Prime, the Median and the Final. Th e days don’t have names. One | ||
| + | then speaks of the “fi fth day of the Median of Decarde” or of the | ||
| + | “twelfth Decarde, 1002.” | ||
| + | |||
| + | *''Holidays'' | ||
| + | |||
| + | Th e Cadwë year is dotted with offi cial holidays that are days | ||
| + | off for the inhabitants. Here again, the guilds have made sure | ||
| + | that the holidays are events shared by the whole population so | ||
| + | that production follows an organized pattern. | ||
| + | Th ere is no doubt that the week of Freedom is the most | ||
| + | important holiday. It marks Cadwallon’s independence and is | ||
| + | known all over Aarklash for its colorful carnival where all liberties | ||
| + | are permitted. It takes place between the 2nd and the 7th | ||
| + | of Odecime. For six days the Cadwës don’t work and don’t sleep: | ||
| + | they party. Masks and costumes dance around to all kinds of | ||
| + | music. Overwhelmed, the militia only intervenes to channel the | ||
| + | movement of the biggest crowds and to ensure the protection of | ||
| + | offi cial buildings. In the upper city as well as the lower one the | ||
| + | party is in full swing. | ||
| + | Th e day before Freedom week starts, on the free day of the 1st | ||
| + | of Odecime, the annual free assembly meets in the presence of | ||
| + | the free leaguers and the duke (see About the leagues...). Th e end | ||
| + | of this assembly marks the beginning of the festivities. | ||
| + | Th e week of the Kraken is when the Cadwë merchant fl eet | ||
| + | sets sail. Divided into several fl otillas with each having a diff erent | ||
| + | destination, the vessels leave Kraken harbor one after the other, cheered on by the population. Celebrations are arranged | ||
| + | to wish the sailors luck and the port remains full of life even at | ||
| + | night. Everyone who does not belong to the guild of Ferrymen is | ||
| + | released of their professional duties. Th is holiday lasts from the | ||
| + | 14th to the 19th of Quint. | ||
| + | Th e ducal jubilee is a tradition of Akkylannian origin that | ||
| + | celebrates every fi fty years the founding of the Empire of | ||
| + | Akkylannie by Arcavius de Sabran. In Cadwallon the inhabitants | ||
| + | celebrate every year their duke’s accession to power. Den | ||
| + | Azhir claimed this title of the 15th of Octose, 996, so it is on this | ||
| + | date that the Cadwës honor him. A procession is organized in | ||
| + | every fi efdom and they all join in front of the ducal palace. Th is | ||
| + | event is important for it is the only occasion on which groups | ||
| + | of citizens from the lower city are allowed to enter the upper | ||
| + | city. Th ese processions are of course supervised by the militia. | ||
| + | Traditionally, when the processions unite, the free leaguers renew | ||
| + | their allegiance to the duke.Th e Day of Ashes and the Day of Lanterns can’t go without | ||
| + | the other. Th ough they aren’t celebrated on the same day, | ||
| + | both represents the struggle between the Ways of Light and the | ||
| + | Meanders of Darkness. | ||
| + | Th e Day of Lanterns commemorates the Battle of Kaïber and | ||
| + | takes place on the last day of the season of blades, the 10th of | ||
| + | Ondre. All day long the children go wild and pretend to be warriors | ||
| + | with sticks or metal bars. As for the adults, they decorate | ||
| + | the walls of all houses with countless lanterns that will light up | ||
| + | the night before the time of return. Usually the refugees bound | ||
| + | to the Meanders of Darkness go into hiding. Sometimes things | ||
| + | get out of hand and people get lynched. Th e fact that the refugees | ||
| + | suff ered more from their nations policy than the Cadwës | ||
| + | doesn’t matter much. | ||
| + | Th e Day of Ashes takes place on the last day of the time of | ||
| + | return, the 15th of Hexadime. Cadwallon turns into a dead city. | ||
| + | During the previous night the hearths are kept burning so the | ||
| + | city remains lit. The next day the remaining ashes are scattered | ||
| + | all over the city. Th ese ashes are supposed to keep the dead at | ||
| + | bay by giving them the impression that Cadwallon is a ghost | ||
| + | town where nothing lives. Rare are those who would dare step | ||
| + | outside, and those who do carefully respect the taboo of the day: | ||
| + | never to look someone in the eye. Th erefore the passersby walk | ||
| + | with their head bowed and a hood over their head. Even the militiamen | ||
| + | hate having to check an individual’s identity. | ||
| + | |||
| + | The Day of Flowering takes place on every 12th of Privime. | ||
| + | It celebrates the spotting of the fi rst magical groves after the | ||
| + | “deforestation” of the ruins by the Dogs of War (see further). | ||
| + | Th e orcs are the ones who observe this holiday, as well as the | ||
| + | traditions linked to it, the most carefully. On this occasion the | ||
| + | shakas improvise ceremonies devoted to Cadwallon’s fl owering | ||
| + | nature in most of these groves. Regardless of their origins and | ||
| + | their beliefs, many Cadwës participate in these ceremonies. | ||
| + | Th e beginning of each season is also a holiday. Th ese aren’t the | ||
| + | actual beginnings of a season on Aarklash (equinoxes and solstices), | ||
| + | but rather days that the guilds have set to celebrate the coming | ||
| + | of a new Cadwë season. Th ese days thus give the illusion that the | ||
| + | seasons identical in length, even though in reality they aren’t (winter | ||
| + | is the shortest season and summer is the longest one). | ||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| + | THE FIRST DAY OF EACH SEASON | ||
| + | SEASON DAY | ||
| + | |||
| + | Time of Banners 1st of Asce | ||
| + | Season of Blades 6th of Sixte | ||
| + | Time of Return 11th of Ondre | ||
| + | Season of Whispers 16th of Hexadîme | ||
| + | |||
| + | ---- | ||
| + | |||
| + | In Cadwallon it is strictly forbidden to celebrate the equinoxes | ||
| + | and solstices since Vanius’s rule. Th e reasons for this prohibition | ||
| + | are unknown and not all refugees respect it. | ||
| + | Th e day that the curse hit the Free City for the fi rst time is still | ||
| + | commemorated, for it is closely bound to recurring events that | ||
| + | are well known by the Cadwës. Th at day the lake’s water carried | ||
| + | a putrid stench and hundreds of corpses. Th e city’s sources of | ||
| + | drinking water were infected, causing countless intoxications, | ||
| + | while mephitic emanations had the inhabitants fl ee into the | ||
| + | jungle. | ||
| + | To this day the tide of the dead still strikes the city occasionally, | ||
| + | however less violently than in the past. Th e Cadwës know that days | ||
| + | of heavy rain foreshadow this morbid event, therefore they lock | ||
| + | themselves in at home, stock up on potable water, and clean their | ||
| + | dwellings with gallons of boiling water. | ||
| + | Th e fi rst tide of the dead greatly infl uenced the life of | ||
| + | Cadwallon by causing an intense fear of death and of its eff ects | ||
| + | on the body. Th erefore, most corpses are burnt in order to prevent | ||
| + | “polluting” the ground with the unsanitary body fl uids of | ||
| + | the deceased. Th e most notorious funeral parlor is at the edge of | ||
| + | the lake, a good distance from the nearest dwellings. | ||
| + | |||
| + | ==== The Cadwë language ==== | ||
| + | |||
| + | Cadwë is a language that perfectly refl ects the nature of the | ||
| + | City of Th ieves. Based on the jargon of the Dogs of War and | ||
| + | Akkylannian grammar (which is especially easy to learn), it is | ||
| + | now a potpourri of various infl uences. Barhan, Akkylannian | ||
| + | and Syhar are the tongues that infl uence most Cadwë. Other | ||
| + | sources have durably aff ected this language: many technical | ||
| + | terms come from the dwarven language of Gheim and goblin | ||
| + | navigation terms. Ogre insults are surely the most commonly | ||
| + | used and widely preferred. | ||
| + | Cadwë is thus a language that is rich in multilingual references, | ||
| + | in neologisms, and in original sayings. Under perpetual | ||
| + | construction, it absorbs all cultures and tends to spread all | ||
| + | over Aarklash. Th e language used in the upper city is nevertheless | ||
| + | more structured and less changing. It is based mainly | ||
| + | on the languages of the four embassies (Alahan, Akkylannie, | ||
| + | Syharhalna and No-Dan-Kar). Th e use of Cynwäll terms, however, | ||
| + | is always impressive! | ||
| + | |||
| + | == Cadwallon : Double City == | ||
| + | |||
| + | Because it is built on top of the ruins of a Cynwäll city, | ||
| + | the upper city is in an enclosed citadel. Th e lower city, | ||
| + | on the other hand, has developed outside of the walls | ||
| + | lying at the feet of the legendary Dyrsin Tower. | ||
| + | Th e works planned by the various dukes haven’t always been | ||
| + | very successful. Even though the city has prospered in all parts, | ||
| + | many of its districts are especially crowded, making circulation | ||
| + | in the higher city as bad as in the lower city. | ||
| + | |||
| + | http://img4.hostingpics.net/pics/329644Cadwallon1.png | ||
| + | |||
| + | ==== Getting Around ==== | ||
| + | |||
| + | Th e Cadwës, at the urging of the more advanced communities | ||
| + | (dwarves and goblins), have developed several ways of getting | ||
| + | around in their city. Th e Jewel of Lanever has thus known an | ||
| + | unrivalled technological, scientifi c and industrial revolution on | ||
| + | the continent. Th is metamorphosis was accompanied by economic | ||
| + | and social advances that also came from No-Dan-Kar | ||
| + | and Tir-Nâ-Bor. Th is is so true that many immigrants think that | ||
| + | the city’s motto is “In Cadwallon, everything can be bought” instead | ||
| + | of “My kingdom for a ducat!” | ||
| + | |||
| + | No matter where one might be in the city, visiting Cadwallon | ||
| + | demands either unfailing courage and health or enough wealth | ||
| + | to be able to pay for effi cient yet extremely expensive means of | ||
| + | transportation. | ||
| + | |||
| + | ==== On water ==== | ||
| + | |||
| + | Cadwallon lies across a vast peninsula. For strategic reasons | ||
| + | the city occupies the whole stretch of land to allow for better | ||
| + | surveillance of the waters lying on either side of it. Th us the Free | ||
| + | City protects the lands of Light from potential invasions. As for | ||
| + | the upper city, it engulfs the northern part of a lake that Cadwës | ||
| + | call the “little sea.” | ||
| + | |||
| + | *''By way of the sea'' | ||
| + | In the north of the peninsula the Kraken harbor is the continent’s | ||
| + | biggest merchant port. It harbors vessels of the open seas | ||
| + | as well as a squadron of goblin pirates that ensures their “protection.” | ||
| + | Once on land, the visitor has a choice of several means | ||
| + | of locomotion: the bravest can walk, others can take a carriage, | ||
| + | and the wealthiest can use the Tractor. One can also reach the | ||
| + | port of Ondine, to the west, taking a small ferry. Th is maritime | ||
| + | route is used by the extremely wealthy who enjoy the view of the | ||
| + | city before reaching the fi efdom of Soma. | ||
| + | One can also reach Cadwallon by Shipwreck Bay, to the east. | ||
| + | Th e naval forces of the Ways of Light often choose to drop anchor | ||
| + | in these waters, for they are defended by an Akkylannian | ||
| + | fort built on a small island. Whoever wishes to use this route | ||
| + | must get clearance and strictly follow the instructions given by | ||
| + | the fort’s garrison. A cutter is then used to reach the upper city. | ||
| + | Th is journey re “Ducats make the strangers’ quires a generous donation to be made. | ||
| + | |||
| + | |||
| + | ---- | ||
| + | THE MAGICAL GROVES | ||
| + | |||
| + | In Cadwallon the magical groves are one of nature’s | ||
| + | curiosities. Regardless of place or time, in a totally unpredictable | ||
| + | way, an abundance of plants sprouts anywhere, | ||
| + | on the street or in someone’s home. For Cadwës | ||
| + | these plants are a good omen of Nature, especially for | ||
| + | peoples such as the Sessairs, the orcs or the Wolfen. | ||
| + | Destroying a magical grove is a crime in the city. Th ese | ||
| + | small “jungles” are a great source of inspiration for | ||
| + | the designers of the guild of Tailors and the vegetal | ||
| + | fashions of the Cadwë nobles are a direct reference to | ||
| + | them. | ||
| + | ---- | ||
| + | |||
| + | *''The waters of the lake'' | ||
| + | |||
| + | For a long time the Cadwës of the upper city have enjoyed | ||
| + | the lake next to the gardens of desire. Th ese past few years the | ||
| + | construction of a marina has made boating easier on the little | ||
| + | sea. Certain of Cadwallon’s citizens have had piers built to take | ||
| + | better advantage of the lake. Th e city’s most wealthy families | ||
| + | quickly followed and now there are talks about organizing a regatta. | ||
| + | Th is persistent rumor has lasted for so long that it has | ||
| + | encouraged the construction of extravagant vessels built by | ||
| + | goblin or Barhan carpenters. By doing so sly craftsmen were | ||
| + | able to resell the wood from the trees that had been chopped | ||
| + | down to build the marina. Th e new district also allowed the development | ||
| + | of fi shing in the waters of the little sea. Th is activity | ||
| + | sometimes seems like a party when humongous fi sh are pulled | ||
| + | from the lake. | ||
| + | |||
| + | ==== On land ==== | ||
| + | |||
| + | In many parts of the lower city it is faster to walk than to | ||
| + | travel by carriage. Always looking for more comfort, the richest | ||
| + | citizens often use carriages, yet they take much longer than | ||
| + | pedestrians do to reach their destination. Indeed, the vendor’s | ||
| + | carts and stalls hinder the circulation of elegant carriages. In | ||
| + | some alleys even horsemen have a hard time making their way | ||
| + | through the tightly packed crowds. | ||
| + | |||
| + | *''Cadwë roads'' | ||
| + | |||
| + | Some parts of Soma lie inside old Cynwäll quarries and are | ||
| + | the most densely populated areas of the Free City. Th e dwellings | ||
| + | are stacked on top of each other on either side of narrow streets. | ||
| + | It is dangerous to travel there in any other way than on foot. | ||
| + | Th ese slums are home to a population living in misery and it | ||
| + | often happens that visitors are annoyed by beggars or attacked | ||
| + | by ruffi ans. | ||
| + | Th e streets of the lower city are worn by the weather and | ||
| + | the passage of overloaded carts. Th ough everyone agrees that | ||
| + | improvement of these roads is long overdue, only the Soma | ||
| + | family has actually done anything. Th eir fi efdom is indeed endowed | ||
| + | with better streets and a major artery, Paradise Avenue, | ||
| + | to make it easier for wagons to travel from the port of Ondine | ||
| + | to the upper city. | ||
| + | In the upper city, getting around is mainly question of hiring | ||
| + | the proper guide. Th ere are countless bridges linking the feet of | ||
| + | Dyrsin Tower and many of them are too narrow for wagons to | ||
| + | get over. Yet one can walk or ride along them, though the use of | ||
| + | mounts is strongly discouraged for safety reasons. | ||
| + | |||
| + | |||
| + | *''Revolution'' | ||
| + | |||
| + | After three years of colossal construction, the Tractor has | ||
| + | fi nally been fi nished! Th is gigantic steam machine does the | ||
| + | round-trip between the Kraken harbor and the Ogrokh fi efdom | ||
| + | four times per day, pulling fi ve wagons (four for goods and one | ||
| + | for passengers). | ||
| + | It’s impossible for this mechanical monster to enter the upper | ||
| + | city. Th e goods are therefore transported from the gates to | ||
| + | the warehouses of the Stock. Once it is moving, it reaches the | ||
| + | speed of a trotting horse and does the trip in one hour. Initially | ||
| + | planned for 40 passengers, the last wagon is the victim of its | ||
| + | success. Its seats have therefore been removed to allow about | ||
| + | 100 passengers of all sizes to squeeze in. | ||
| + | |||
| + | ====In the air==== | ||
| + | |||
| + | Airborne transportation has been developed under the infl uence | ||
| + | of the aristocrats who, taking advantage of the Cynwäll | ||
| + | towers still standing, use hot air balloons for transportation in | ||
| + | the upper city. Unfortunately the strong winds that blow on the | ||
| + | coast prevent this form of transportation from becoming more | ||
| + | widespread. Furthermore, one can often see Lanever dragons | ||
| + | glide across the sky of Cadwallon to visit their titanic kin in the | ||
| + | Dyrsin Tower. | ||
| + | |||
| + | == The Fiefdoms of Cadwallon == | ||
| + | |||
| + | The following pages present the 11 fi efdoms of Cadwallon: | ||
| + | eight in the lower city and three in the upper city. The fiefdoms | ||
| + | and their districts are all presented in the same way. | ||
| + | A map presents each fiefdom and its most famous districts. It | ||
| + | is accompanied by a short description of the fiefdom’s population | ||
| + | as well as of the motto of the governing family at its head. | ||
| + | This also includes information that is useful for the game: dominant | ||
| + | attitude, meaning the attitude that is the most common | ||
| + | among the NPCs who live in the fiefdom, and the FAITH, which | ||
| + | is used for the miracles of the faithful. | ||
| + | The history, the ruling family and the intrigues that are linked | ||
| + | to the fiefdom’s inhabitants follow the presentation of the atmosphere | ||
| + | during the day or at night. | ||
| + | The most famous districts are then presented with the dominant | ||
| + | attitude and the FAITH that are specific to each one. | ||
| + | Several locations are introduced for each district. Their names | ||
| + | are followed, in brackets, by a dominant attitude and its allegiance. | ||
| + | A place’s dominant attitude is the attitude that reigns | ||
| + | in this particular place and which determines the attitude of | ||
| + | the NPCs who live there. The allegiance indicates who owns the | ||
| + | place or under whose infl uence it is. | ||
| + | Throughout these pages the names of certain NPCs are indicated | ||
| + | in bold type: these are contacts. (see Interaction, p.230). | ||
| + | Th e other NPCs are presented in the Cadwallon supplements | ||
| + | reserved to the GM (see Secrets). | ||
| + | |||
| + | http://img11.hostingpics.net/pics/757465cadwallon02.png | ||