Difference between revisions of "Cadwallon"
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(→The Fiefdoms of Cadwallon) |
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are destined to undertake thrilling investigations and overcome | are destined to undertake thrilling investigations and overcome | ||
tremendous perils. | tremendous perils. | ||
+ | |||
== Chronology == | == Chronology == | ||
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*''1003'' Today… | *''1003'' Today… | ||
+ | http://i.imgur.com/BdEGzNk.png http://i.imgur.com/dFxtPE2.png | ||
== History == | == History == | ||
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part of the protocol during aristocratic receptions is | part of the protocol during aristocratic receptions is | ||
founded on how many degrees of lineage a guest has. | founded on how many degrees of lineage a guest has. | ||
+ | |||
+ | http://img4.hostingpics.net/pics/893276Cadwallon.png | ||
==== Prosperity ==== | ==== Prosperity ==== | ||
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== Cadwe Identity == | == Cadwe Identity == | ||
+ | |||
+ | Th e fi rst thing that may be surprising concerning the peoples | ||
+ | of Aarklash is the fact that they know more about the world | ||
+ | beyond the heavens than the one surrounding their continent! | ||
+ | Among astrologers there are heated debates about such delicate | ||
+ | topics as the true shape of the world, the links between magic | ||
+ | portals and the stars, or the question if Lahn rotates around | ||
+ | Aarklash or vice versa. And yet who can claim to know what | ||
+ | lies beyond the oceans? Truth be told, no one has even bothered | ||
+ | giving a name to the world of which Aarklash is only a continent... | ||
+ | Unless it’s the other way around. | ||
+ | |||
+ | http://img15.hostingpics.net/pics/872802cadwallon.png | ||
+ | |||
+ | ==== Astronomy ==== | ||
+ | |||
+ | Th e days and nights follow the rhythm of Aarklash’s revolution | ||
+ | around a gigantic sun which provides a golden light: | ||
+ | Lahn. Two other shining bodies sometimes light the sky above | ||
+ | Cadwallon: Ley, with a pale bluish glow, and Lyth, a twinkling | ||
+ | dark-red pearl. Th e appearances of these twin suns are chaotic | ||
+ | and feed the debate among astronomers. For the Cadwës the | ||
+ | presence of Ley and Lyth in the sky is an omen announcing | ||
+ | disaster and woe, of sudden climatic change, of animal migrations, | ||
+ | or of wide-reaching magical phenomena. | ||
+ | At night a moon, Yllia, lights the sky in its milky, bluish aura. | ||
+ | Th e guild of Cartomancers also uses about 15 constellations | ||
+ | for observations and predictions: the Lion, the Griffi n, the Spider, | ||
+ | the Wolf, and so on. Most Cadwës don’t care much about this for | ||
+ | they rarely ever look up to the stars. Only four of these astral | ||
+ | formations attract attention because of their role in nighttime | ||
+ | navigation. Th ey have been known by the goblins for a long time | ||
+ | and are called Nerea for the north, Sylhea for the south, Elion for | ||
+ | the east, and Olhim for the west. | ||
+ | |||
+ | ==== The free year ==== | ||
+ | |||
+ | On Aarklash the year of 400 days is usually divided into ten | ||
+ | months. Yet this isn’t so in Cadwallon. Th e guild of Cartomancers | ||
+ | has established an original calendar based on the 22 fi gures of | ||
+ | Vanius and his lieutenants. Th e astronomers themselves use | ||
+ | a much more complex version of this calendar. Most Cadwës | ||
+ | simply use 21 “months” of 19 days each. To these is added a leap | ||
+ | day, the last day of the year, which disappears every four years to | ||
+ | adjust the free calendar to the actual revolution around Lahn. | ||
+ | |||
+ | ==== The free year ==== | ||
+ | |||
+ | On Aarklash the year of 400 days is usually divided into ten | ||
+ | months. Yet this isn’t so in Cadwallon. Th e guild of Cartomancers | ||
+ | has established an original calendar based on the 22 fi gures of | ||
+ | Vanius and his lieutenants. Th e astronomers themselves use | ||
+ | a much more complex version of this calendar. Most Cadwës | ||
+ | simply use 21 “months” of 19 days each. To these is added a leap | ||
+ | day, the last day of the year, which disappears every four years to | ||
+ | adjust the free calendar to the actual revolution around Lahn. | ||
+ | |||
+ | *''The seasons'' | ||
+ | |||
+ | Cadwallon has the same seasons as the rest of Aarklash. | ||
+ | However, in the Free City’s peninsula every season has a specifi | ||
+ | c infl uence. | ||
+ | The first season of the year, the time of banners, corresponds | ||
+ | to spring. Th is is the month of preparation and decorum. Th e | ||
+ | trading posts of the guild of Blades’ companies raise their | ||
+ | orifl ammes and the vessels of the Cadwë fl eet get ready to | ||
+ | leave the port for their commercial expeditions. When the | ||
+ | day comes, the ships gather in fl eets and set off on the seas to | ||
+ | amass new riches. In the Kraken harbor there is then a jubilant | ||
+ | atmosphere. | ||
+ | The caravans traveling over land do the same all along the | ||
+ | season, parading up and down the avenues of the lower city. | ||
+ | The most popular spectacle nevertheless remains the departure | ||
+ | of the guild of Blades’ troops clad in their shining armor. | ||
+ | |||
+ | Summer, the season of blades, is the season of the bloodiest | ||
+ | confrontations in which huge armies clash after having roamed | ||
+ | the continent during the previous season. In Cadwallon, too, | ||
+ | the season of blades is placed under the sign of the Rag’narok. | ||
+ | Th e Cadwës know that during this period there is a chance that | ||
+ | an army might besiege the city. Th e duke often sends free leaguers | ||
+ | to patrol the borders and the blacksmiths work twice as | ||
+ | hard to supply the militia’s stock of weapons. Th ough this rarely | ||
+ | happens, the free leaguers can also be sent as ambassadors to | ||
+ | faraway lands. After the sale of their merchandise, the Cadwë fl eets and caravans | ||
+ | return loaded with exotic goods: food for winter, rare | ||
+ | plants, revolutionary tools, new maps, etc. While the Rag’narok | ||
+ | slips into autumn, in Cadwallon the time of return is a period | ||
+ | for reunion... and danger. Mercenaries unsatisfi ed with their | ||
+ | booty prowl the countryside and attack poorly defended caravans. | ||
+ | Once in a while they gather in companies big enough to | ||
+ | attack Cadwallon. Th e free companies therefore remain just as | ||
+ | alert during this season. Maybe this zeal is also motivated by the | ||
+ | allegations of the guilds, which don’t hesitate to blame these depredations | ||
+ | on the free leaguers. | ||
+ | The time of whispers is the season of intrigue and alliances | ||
+ | in preparation for next year. Th e quietness of the night is often | ||
+ | broken by the secret meetings of the guilds strengthening | ||
+ | their relations with the nations that are about to go to war. Th e | ||
+ | duke receives foreign delegations while the common Cadwës | ||
+ | work to produce goods to allow the guilds and the free city to | ||
+ | prosper. | ||
+ | The season of whispers is also the time of the lawfully feared | ||
+ | raids by the Akkyshans. Th ese elves bound to Darkness take | ||
+ | advantage of the long winter nights to harass the outlying fi efdoms | ||
+ | of the lower city and amass easy plunder. | ||
+ | |||
+ | *''The months'' | ||
+ | |||
+ | Because it welcomes people from every nations, Cadwallon | ||
+ | set its own calendar right in the fi rst days of its founding. Th is | ||
+ | was certainly a way to mark its independence. Th e free calendar | ||
+ | was then the object of much debate that was fed by astronomers | ||
+ | from Tir-Nâ-Bor and even those from Laroq. | ||
+ | Th e Cadwë months have known many diff erent names. At | ||
+ | fi rst they were given the names of the Dogs of War’s 21 companies, | ||
+ | and then those of the trump cards of Vanius’s Tarot. A | ||
+ | few years later Duke Lothar passed a decree to change this denomination: | ||
+ | because the original tarot cards had been lost, it | ||
+ | was inconvenient to bind the city’s fate to these artifacts. Th e | ||
+ | duke suggested the names of Vanius and his lieutenants, but | ||
+ | the people reacted vividly to this concealed deifi cation attempt. | ||
+ | Pressured by the Cadwës, the ducal administration developed a | ||
+ | calendar that was truly free of all cultural infl uences. | ||
+ | In this evolution one can glimpse the infl uence of the guilds | ||
+ | in whose eyes a calendar must above all serve the requirements | ||
+ | of production and therefore be functional and rational. | ||
+ | |||
+ | *''The week'' | ||
+ | |||
+ | The first day of each month is a free day, meaning a day off . Th e | ||
+ | 18 remaining days are divided into three weeks of six days each: the | ||
+ | Prime, the Median and the Final. Th e days don’t have names. One | ||
+ | then speaks of the “fi fth day of the Median of Decarde” or of the | ||
+ | “twelfth Decarde, 1002.” | ||
+ | |||
+ | *''Holidays'' | ||
+ | |||
+ | Th e Cadwë year is dotted with offi cial holidays that are days | ||
+ | off for the inhabitants. Here again, the guilds have made sure | ||
+ | that the holidays are events shared by the whole population so | ||
+ | that production follows an organized pattern. | ||
+ | Th ere is no doubt that the week of Freedom is the most | ||
+ | important holiday. It marks Cadwallon’s independence and is | ||
+ | known all over Aarklash for its colorful carnival where all liberties | ||
+ | are permitted. It takes place between the 2nd and the 7th | ||
+ | of Odecime. For six days the Cadwës don’t work and don’t sleep: | ||
+ | they party. Masks and costumes dance around to all kinds of | ||
+ | music. Overwhelmed, the militia only intervenes to channel the | ||
+ | movement of the biggest crowds and to ensure the protection of | ||
+ | offi cial buildings. In the upper city as well as the lower one the | ||
+ | party is in full swing. | ||
+ | Th e day before Freedom week starts, on the free day of the 1st | ||
+ | of Odecime, the annual free assembly meets in the presence of | ||
+ | the free leaguers and the duke (see About the leagues...). Th e end | ||
+ | of this assembly marks the beginning of the festivities. | ||
+ | Th e week of the Kraken is when the Cadwë merchant fl eet | ||
+ | sets sail. Divided into several fl otillas with each having a diff erent | ||
+ | destination, the vessels leave Kraken harbor one after the other, cheered on by the population. Celebrations are arranged | ||
+ | to wish the sailors luck and the port remains full of life even at | ||
+ | night. Everyone who does not belong to the guild of Ferrymen is | ||
+ | released of their professional duties. Th is holiday lasts from the | ||
+ | 14th to the 19th of Quint. | ||
+ | Th e ducal jubilee is a tradition of Akkylannian origin that | ||
+ | celebrates every fi fty years the founding of the Empire of | ||
+ | Akkylannie by Arcavius de Sabran. In Cadwallon the inhabitants | ||
+ | celebrate every year their duke’s accession to power. Den | ||
+ | Azhir claimed this title of the 15th of Octose, 996, so it is on this | ||
+ | date that the Cadwës honor him. A procession is organized in | ||
+ | every fi efdom and they all join in front of the ducal palace. Th is | ||
+ | event is important for it is the only occasion on which groups | ||
+ | of citizens from the lower city are allowed to enter the upper | ||
+ | city. Th ese processions are of course supervised by the militia. | ||
+ | Traditionally, when the processions unite, the free leaguers renew | ||
+ | their allegiance to the duke.Th e Day of Ashes and the Day of Lanterns can’t go without | ||
+ | the other. Th ough they aren’t celebrated on the same day, | ||
+ | both represents the struggle between the Ways of Light and the | ||
+ | Meanders of Darkness. | ||
+ | Th e Day of Lanterns commemorates the Battle of Kaïber and | ||
+ | takes place on the last day of the season of blades, the 10th of | ||
+ | Ondre. All day long the children go wild and pretend to be warriors | ||
+ | with sticks or metal bars. As for the adults, they decorate | ||
+ | the walls of all houses with countless lanterns that will light up | ||
+ | the night before the time of return. Usually the refugees bound | ||
+ | to the Meanders of Darkness go into hiding. Sometimes things | ||
+ | get out of hand and people get lynched. Th e fact that the refugees | ||
+ | suff ered more from their nations policy than the Cadwës | ||
+ | doesn’t matter much. | ||
+ | Th e Day of Ashes takes place on the last day of the time of | ||
+ | return, the 15th of Hexadime. Cadwallon turns into a dead city. | ||
+ | During the previous night the hearths are kept burning so the | ||
+ | city remains lit. The next day the remaining ashes are scattered | ||
+ | all over the city. Th ese ashes are supposed to keep the dead at | ||
+ | bay by giving them the impression that Cadwallon is a ghost | ||
+ | town where nothing lives. Rare are those who would dare step | ||
+ | outside, and those who do carefully respect the taboo of the day: | ||
+ | never to look someone in the eye. Th erefore the passersby walk | ||
+ | with their head bowed and a hood over their head. Even the militiamen | ||
+ | hate having to check an individual’s identity. | ||
+ | |||
+ | The Day of Flowering takes place on every 12th of Privime. | ||
+ | It celebrates the spotting of the fi rst magical groves after the | ||
+ | “deforestation” of the ruins by the Dogs of War (see further). | ||
+ | Th e orcs are the ones who observe this holiday, as well as the | ||
+ | traditions linked to it, the most carefully. On this occasion the | ||
+ | shakas improvise ceremonies devoted to Cadwallon’s fl owering | ||
+ | nature in most of these groves. Regardless of their origins and | ||
+ | their beliefs, many Cadwës participate in these ceremonies. | ||
+ | Th e beginning of each season is also a holiday. Th ese aren’t the | ||
+ | actual beginnings of a season on Aarklash (equinoxes and solstices), | ||
+ | but rather days that the guilds have set to celebrate the coming | ||
+ | of a new Cadwë season. Th ese days thus give the illusion that the | ||
+ | seasons identical in length, even though in reality they aren’t (winter | ||
+ | is the shortest season and summer is the longest one). | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | THE FIRST DAY OF EACH SEASON | ||
+ | SEASON DAY | ||
+ | |||
+ | Time of Banners 1st of Asce | ||
+ | Season of Blades 6th of Sixte | ||
+ | Time of Return 11th of Ondre | ||
+ | Season of Whispers 16th of Hexadîme | ||
+ | |||
+ | ---- | ||
+ | |||
+ | In Cadwallon it is strictly forbidden to celebrate the equinoxes | ||
+ | and solstices since Vanius’s rule. Th e reasons for this prohibition | ||
+ | are unknown and not all refugees respect it. | ||
+ | Th e day that the curse hit the Free City for the fi rst time is still | ||
+ | commemorated, for it is closely bound to recurring events that | ||
+ | are well known by the Cadwës. Th at day the lake’s water carried | ||
+ | a putrid stench and hundreds of corpses. Th e city’s sources of | ||
+ | drinking water were infected, causing countless intoxications, | ||
+ | while mephitic emanations had the inhabitants fl ee into the | ||
+ | jungle. | ||
+ | To this day the tide of the dead still strikes the city occasionally, | ||
+ | however less violently than in the past. Th e Cadwës know that days | ||
+ | of heavy rain foreshadow this morbid event, therefore they lock | ||
+ | themselves in at home, stock up on potable water, and clean their | ||
+ | dwellings with gallons of boiling water. | ||
+ | Th e fi rst tide of the dead greatly infl uenced the life of | ||
+ | Cadwallon by causing an intense fear of death and of its eff ects | ||
+ | on the body. Th erefore, most corpses are burnt in order to prevent | ||
+ | “polluting” the ground with the unsanitary body fl uids of | ||
+ | the deceased. Th e most notorious funeral parlor is at the edge of | ||
+ | the lake, a good distance from the nearest dwellings. | ||
+ | |||
+ | ==== The Cadwë language ==== | ||
+ | |||
+ | Cadwë is a language that perfectly refl ects the nature of the | ||
+ | City of Th ieves. Based on the jargon of the Dogs of War and | ||
+ | Akkylannian grammar (which is especially easy to learn), it is | ||
+ | now a potpourri of various infl uences. Barhan, Akkylannian | ||
+ | and Syhar are the tongues that infl uence most Cadwë. Other | ||
+ | sources have durably aff ected this language: many technical | ||
+ | terms come from the dwarven language of Gheim and goblin | ||
+ | navigation terms. Ogre insults are surely the most commonly | ||
+ | used and widely preferred. | ||
+ | Cadwë is thus a language that is rich in multilingual references, | ||
+ | in neologisms, and in original sayings. Under perpetual | ||
+ | construction, it absorbs all cultures and tends to spread all | ||
+ | over Aarklash. Th e language used in the upper city is nevertheless | ||
+ | more structured and less changing. It is based mainly | ||
+ | on the languages of the four embassies (Alahan, Akkylannie, | ||
+ | Syharhalna and No-Dan-Kar). Th e use of Cynwäll terms, however, | ||
+ | is always impressive! | ||
+ | |||
+ | == Cadwallon : Double City == | ||
+ | |||
+ | Because it is built on top of the ruins of a Cynwäll city, | ||
+ | the upper city is in an enclosed citadel. Th e lower city, | ||
+ | on the other hand, has developed outside of the walls | ||
+ | lying at the feet of the legendary Dyrsin Tower. | ||
+ | Th e works planned by the various dukes haven’t always been | ||
+ | very successful. Even though the city has prospered in all parts, | ||
+ | many of its districts are especially crowded, making circulation | ||
+ | in the higher city as bad as in the lower city. | ||
+ | |||
+ | http://img4.hostingpics.net/pics/329644Cadwallon1.png | ||
+ | |||
+ | ==== Getting Around ==== | ||
+ | |||
+ | Th e Cadwës, at the urging of the more advanced communities | ||
+ | (dwarves and goblins), have developed several ways of getting | ||
+ | around in their city. Th e Jewel of Lanever has thus known an | ||
+ | unrivalled technological, scientifi c and industrial revolution on | ||
+ | the continent. Th is metamorphosis was accompanied by economic | ||
+ | and social advances that also came from No-Dan-Kar | ||
+ | and Tir-Nâ-Bor. Th is is so true that many immigrants think that | ||
+ | the city’s motto is “In Cadwallon, everything can be bought” instead | ||
+ | of “My kingdom for a ducat!” | ||
+ | |||
+ | No matter where one might be in the city, visiting Cadwallon | ||
+ | demands either unfailing courage and health or enough wealth | ||
+ | to be able to pay for effi cient yet extremely expensive means of | ||
+ | transportation. | ||
+ | |||
+ | ==== On water ==== | ||
+ | |||
+ | Cadwallon lies across a vast peninsula. For strategic reasons | ||
+ | the city occupies the whole stretch of land to allow for better | ||
+ | surveillance of the waters lying on either side of it. Th us the Free | ||
+ | City protects the lands of Light from potential invasions. As for | ||
+ | the upper city, it engulfs the northern part of a lake that Cadwës | ||
+ | call the “little sea.” | ||
+ | |||
+ | *''By way of the sea'' | ||
+ | In the north of the peninsula the Kraken harbor is the continent’s | ||
+ | biggest merchant port. It harbors vessels of the open seas | ||
+ | as well as a squadron of goblin pirates that ensures their “protection.” | ||
+ | Once on land, the visitor has a choice of several means | ||
+ | of locomotion: the bravest can walk, others can take a carriage, | ||
+ | and the wealthiest can use the Tractor. One can also reach the | ||
+ | port of Ondine, to the west, taking a small ferry. Th is maritime | ||
+ | route is used by the extremely wealthy who enjoy the view of the | ||
+ | city before reaching the fi efdom of Soma. | ||
+ | One can also reach Cadwallon by Shipwreck Bay, to the east. | ||
+ | Th e naval forces of the Ways of Light often choose to drop anchor | ||
+ | in these waters, for they are defended by an Akkylannian | ||
+ | fort built on a small island. Whoever wishes to use this route | ||
+ | must get clearance and strictly follow the instructions given by | ||
+ | the fort’s garrison. A cutter is then used to reach the upper city. | ||
+ | Th is journey re “Ducats make the strangers’ quires a generous donation to be made. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | THE MAGICAL GROVES | ||
+ | |||
+ | In Cadwallon the magical groves are one of nature’s | ||
+ | curiosities. Regardless of place or time, in a totally unpredictable | ||
+ | way, an abundance of plants sprouts anywhere, | ||
+ | on the street or in someone’s home. For Cadwës | ||
+ | these plants are a good omen of Nature, especially for | ||
+ | peoples such as the Sessairs, the orcs or the Wolfen. | ||
+ | Destroying a magical grove is a crime in the city. Th ese | ||
+ | small “jungles” are a great source of inspiration for | ||
+ | the designers of the guild of Tailors and the vegetal | ||
+ | fashions of the Cadwë nobles are a direct reference to | ||
+ | them. | ||
+ | ---- | ||
+ | |||
+ | *''The waters of the lake'' | ||
+ | |||
+ | For a long time the Cadwës of the upper city have enjoyed | ||
+ | the lake next to the gardens of desire. Th ese past few years the | ||
+ | construction of a marina has made boating easier on the little | ||
+ | sea. Certain of Cadwallon’s citizens have had piers built to take | ||
+ | better advantage of the lake. Th e city’s most wealthy families | ||
+ | quickly followed and now there are talks about organizing a regatta. | ||
+ | Th is persistent rumor has lasted for so long that it has | ||
+ | encouraged the construction of extravagant vessels built by | ||
+ | goblin or Barhan carpenters. By doing so sly craftsmen were | ||
+ | able to resell the wood from the trees that had been chopped | ||
+ | down to build the marina. Th e new district also allowed the development | ||
+ | of fi shing in the waters of the little sea. Th is activity | ||
+ | sometimes seems like a party when humongous fi sh are pulled | ||
+ | from the lake. | ||
+ | |||
+ | ==== On land ==== | ||
+ | |||
+ | In many parts of the lower city it is faster to walk than to | ||
+ | travel by carriage. Always looking for more comfort, the richest | ||
+ | citizens often use carriages, yet they take much longer than | ||
+ | pedestrians do to reach their destination. Indeed, the vendor’s | ||
+ | carts and stalls hinder the circulation of elegant carriages. In | ||
+ | some alleys even horsemen have a hard time making their way | ||
+ | through the tightly packed crowds. | ||
+ | |||
+ | *''Cadwë roads'' | ||
+ | |||
+ | Some parts of Soma lie inside old Cynwäll quarries and are | ||
+ | the most densely populated areas of the Free City. Th e dwellings | ||
+ | are stacked on top of each other on either side of narrow streets. | ||
+ | It is dangerous to travel there in any other way than on foot. | ||
+ | Th ese slums are home to a population living in misery and it | ||
+ | often happens that visitors are annoyed by beggars or attacked | ||
+ | by ruffi ans. | ||
+ | Th e streets of the lower city are worn by the weather and | ||
+ | the passage of overloaded carts. Th ough everyone agrees that | ||
+ | improvement of these roads is long overdue, only the Soma | ||
+ | family has actually done anything. Th eir fi efdom is indeed endowed | ||
+ | with better streets and a major artery, Paradise Avenue, | ||
+ | to make it easier for wagons to travel from the port of Ondine | ||
+ | to the upper city. | ||
+ | In the upper city, getting around is mainly question of hiring | ||
+ | the proper guide. Th ere are countless bridges linking the feet of | ||
+ | Dyrsin Tower and many of them are too narrow for wagons to | ||
+ | get over. Yet one can walk or ride along them, though the use of | ||
+ | mounts is strongly discouraged for safety reasons. | ||
+ | |||
+ | |||
+ | *''Revolution'' | ||
+ | |||
+ | After three years of colossal construction, the Tractor has | ||
+ | fi nally been fi nished! Th is gigantic steam machine does the | ||
+ | round-trip between the Kraken harbor and the Ogrokh fi efdom | ||
+ | four times per day, pulling fi ve wagons (four for goods and one | ||
+ | for passengers). | ||
+ | It’s impossible for this mechanical monster to enter the upper | ||
+ | city. Th e goods are therefore transported from the gates to | ||
+ | the warehouses of the Stock. Once it is moving, it reaches the | ||
+ | speed of a trotting horse and does the trip in one hour. Initially | ||
+ | planned for 40 passengers, the last wagon is the victim of its | ||
+ | success. Its seats have therefore been removed to allow about | ||
+ | 100 passengers of all sizes to squeeze in. | ||
+ | |||
+ | ====In the air==== | ||
+ | |||
+ | Airborne transportation has been developed under the infl uence | ||
+ | of the aristocrats who, taking advantage of the Cynwäll | ||
+ | towers still standing, use hot air balloons for transportation in | ||
+ | the upper city. Unfortunately the strong winds that blow on the | ||
+ | coast prevent this form of transportation from becoming more | ||
+ | widespread. Furthermore, one can often see Lanever dragons | ||
+ | glide across the sky of Cadwallon to visit their titanic kin in the | ||
+ | Dyrsin Tower. | ||
+ | |||
+ | == The Fiefdoms of Cadwallon == | ||
+ | |||
+ | The following pages present the 11 fi efdoms of Cadwallon: | ||
+ | eight in the lower city and three in the upper city. The fiefdoms | ||
+ | and their districts are all presented in the same way. | ||
+ | A map presents each fiefdom and its most famous districts. It | ||
+ | is accompanied by a short description of the fiefdom’s population | ||
+ | as well as of the motto of the governing family at its head. | ||
+ | This also includes information that is useful for the game: dominant | ||
+ | attitude, meaning the attitude that is the most common | ||
+ | among the NPCs who live in the fiefdom, and the FAITH, which | ||
+ | is used for the miracles of the faithful. | ||
+ | The history, the ruling family and the intrigues that are linked | ||
+ | to the fiefdom’s inhabitants follow the presentation of the atmosphere | ||
+ | during the day or at night. | ||
+ | The most famous districts are then presented with the dominant | ||
+ | attitude and the FAITH that are specific to each one. | ||
+ | Several locations are introduced for each district. Their names | ||
+ | are followed, in brackets, by a dominant attitude and its allegiance. | ||
+ | A place’s dominant attitude is the attitude that reigns | ||
+ | in this particular place and which determines the attitude of | ||
+ | the NPCs who live there. The allegiance indicates who owns the | ||
+ | place or under whose infl uence it is. | ||
+ | Throughout these pages the names of certain NPCs are indicated | ||
+ | in bold type: these are contacts. (see Interaction, p.230). | ||
+ | Th e other NPCs are presented in the Cadwallon supplements | ||
+ | reserved to the GM (see Secrets). | ||
+ | |||
+ | http://img11.hostingpics.net/pics/757465cadwallon02.png |