Difference between revisions of "Scarab"
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| − | + | When they were still a young people, the Daïkinee lived by the gods’ | |
| + | side. Now recluses in the eternal forest of Quithayran, they have cultivated | ||
| + | the connections they share with the fayrees and the magical | ||
| + | forces of the continent. Lately their instinct is warning them that | ||
| + | the Rag’narok is upsetting the delicate balance of the world, threatening | ||
| + | to destroy the eternal forest. Yet it is also the opportunity | ||
| + | to give back to Creation its traits of origin. Th e Daïkinee are stepping | ||
| + | out from the precious safety of Quithayran to save Creation. | ||
| + | |||
| + | == Chronology == | ||
| + | |||
| + | *Age of the gods The Daïkinee fi ght by the gods’ side. | ||
| + | *150 Quest for Eäkhyn.The Daïkinee venture out of Quithayran. | ||
| + | *558 Serrelis, succession war between Elhan and Silmae. | ||
| + | *701 Treason of Scaëlin. | ||
| + | *1 003 Death of King Mneryl. Beginning of the reign of King Adwen. | ||
| + | |||
| + | == History == | ||
| + | |||
| + | Th e Daïkinee are one of the most ancient peoples of | ||
| + | Aarklash. When they fought their fi rst battles, the gods fought | ||
| + | by their side. After the fi rst Rag’narok, they managed to survive | ||
| + | by retreating into the forest of Quithayran. Th ere they built a | ||
| + | dream kingdom, somewhere between the reality of Aarklash | ||
| + | and the memories they had of their origins. Unfortunately, a | ||
| + | destructive god, Wisshard, came back and the Daïkinee were | ||
| + | forced to leave their forest to fi nd their champion: Eäkhyn. | ||
| + | With the help of their god the elves were able to save their | ||
| + | forest, but their existence had been revealed to the peaple that | ||
| + | now lived on Aarklash. Th e Daïkinee | ||
| + | became objects of curiosity and their forest | ||
| + | sparked the greed and envy of | ||
| + | many: spared by the fi rst Rag’narok, | ||
| + | the emerald forest still held many | ||
| + | magical treasures. Th e Daïkinee | ||
| + | repelled the invaders, but were | ||
| + | unable to remain united. After | ||
| + | a war of succession, one of | ||
| + | the two princes went into exile and founded the Cynwäll nation. Later, a princess who had | ||
| + | been seduced by Darkness cursed her own people as she fl ed: | ||
| + | the seed of the male Daïkinee was to become deadly for the | ||
| + | woman it impregnated. And then King Mneryl died. His sudden | ||
| + | demise plunged Quithayran into chaos; fortunately, for | ||
| + | the Daïkinee, it did not last long. Although very young, King | ||
| + | Adwen has the kingdom fi rmly in hand. | ||
| + | Th e guardians of Quithayran remained faithful to their traditions | ||
| + | and duties. When the survival of the Daïkinee people was | ||
| + | endangered by the off ensives of Darkness and the battle of the | ||
| + | fl ying fortresses, they sent a powerful contingent more than half | ||
| + | way across the continent to rescue the Paths of Destiny. | ||
| + | |||
| + | ''Scarab's alphabet'' | ||
| + | |||
| + | http://i.imgur.com/dkmDq0A.png http://i.imgur.com/wgplX6D.png | ||
| + | |||
| + | == Ragn'arok == | ||
| + | |||
| + | Th e Rag’narok is a trial for Aarklash. Th e magical balance | ||
| + | of the world has been upset ever since the appearance of man | ||
| + | and the emergence of the struggle between Light and Darkness. | ||
| + | Soon Wisshard shall return. Unfortunately, the gods of | ||
| + | the Daïkinee will not be able to assist them as they did the | ||
| + | last time. A terrible battle shall ensue, but the instinct of the | ||
| + | Daïkinee is telling them that such a battle is also a chance. If | ||
| + | they win these battles, the gods shall be able the walk among | ||
| + | them once more, and a new golden age will come, identical to | ||
| + | the origins of Aarklash. Th e magical forces will fi nd balance | ||
| + | once again, and the curse plaguing the Daïkinee shall vanish. | ||
| + | If they are to lose, Wisshard will feed on the imbalance caused | ||
| + | by the struggle between Light and Darkness. All powerful, he | ||
| + | will be free to devour Creation. Th erefore, every Daïkinee | ||
| + | feels concerned by this divine war, and will not hesitate to set | ||
| + | off for battle, no matter if he or she is a hunter, a craftsman or | ||
| + | a scholar. | ||
| + | General mobilization is necessary to compensate for the | ||
| + | low numbers of able Daïkinee. Furthermore, confrontations | ||
| + | occur daily on the outskirts of Quithayran. Th e Akkyshans, | ||
| + | the off spring of the treacherous princess, are constantly looming | ||
| + | at the edge of the forest. Day after day, the forces of Darkness | ||
| + | tighten their stranglehold to choke the vital and magical | ||
| + | strength the Daïkinee people represents. As if that was not | ||
| + | enough, rogues and ravenous commanders venture into the | ||
| + | forest to spoil its riches, its temples, its artifacts and its nexuses. | ||
| + | Not only are these treasures sacred to the Daïkinee, they | ||
| + | are in fact vital to their survival: the lifespan of an elf depends | ||
| + | on his proximity to Quithayran, and the health of the forest | ||
| + | itself. Finally, the recent events of the Rag’narok have made | ||
| + | the Daïkinee understand that they cannot win alone, and they | ||
| + | must support their allies every time they can. | ||
| + | |||
| + | http://i.imgur.com/E4jD25u.jpg | ||
| + | |||
| + | == Army == | ||
| + | |||
| + | Th e Scarab army owes its strength to its marksmen and | ||
| + | its magicians. Its archers and zephyrs can harass the enemy | ||
| + | while taking minimal risks. It is the same for the magicians, | ||
| + | whose spells confuse the minds of the enemy. Th e Daïkinee | ||
| + | trust their vital force to keep them fi ghting even after hours | ||
| + | of exhausting battle. Th erefore, they are keen on harassment | ||
| + | tactics that waste the enemy’s energy and keep the Daïkinee | ||
| + | from endangering their lives. However, Daïkinee commanders | ||
| + | do not get trapped in pre-determined strategies. Th ey have | ||
| + | faith in their instinct, they know it will help them adapt to any | ||
| + | situation. Th e frail build of the Daïkinee masks the strength | ||
| + | slumbering within them, and their allies are capable of unexpected | ||
| + | brutality. Some fayrees who accompany them are so | ||
| + | terribly powerful and resilient, they will not hesitate to fl y to | ||
| + | the frontline and infl ict heavy losses on the enemy. | ||
| + | Th e archers are probably the most well-known troops of | ||
| + | Quithayran. Th ese hunters perfect their abilities with daily | ||
| + | practice of their trade and they never hesitate when the time | ||
| + | comes to fetch their weapons. Th eir bows are crafted according | ||
| + | to ancestral techniques from material found only in the | ||
| + | eternal forest. Th e accuracy of Daïkinee arrows is legendary: | ||
| + | the fl etching of such arrows is often the last thing most victims | ||
| + | of the Daïkinee get to see. Besides, the natural endurance | ||
| + | of the Daïkinee allows them to survive mêlée fi ghts, unlike the | ||
| + | marksmen of other peoples. | ||
| + | Scarab warriors are merciless and particularly dangerous | ||
| + | fi ghters. To many Daïkinee they are the only ones worth calling | ||
| + | “soldiers”. Having practiced their arts of war for decades, | ||
| + | but still as quick as ever thanks to the vitality of the forest, | ||
| + | they can fend off the attacks of any mortal. Th eir experience | ||
| + | always fi nds the weakness in their enemy’s guard. However, | ||
| + | there are very few Scarab warriors. | ||