Difference between revisions of "Scarab"

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(History)
 
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Daikinees
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When they were still a young people, the Daïkinee lived by the gods’
 +
side. Now recluses in the eternal forest of Quithayran, they have cultivated
 +
the connections they share with the fayrees and the magical
 +
forces of the continent. Lately their instinct is warning them that
 +
the Rag’narok is upsetting the delicate balance of the world, threatening
 +
to destroy the eternal forest. Yet it is also the opportunity
 +
to give back to Creation its traits of origin. Th e Daïkinee are stepping
 +
out from the precious safety of Quithayran to save Creation.
 +
 
 +
== Chronology ==
 +
 
 +
*Age of the gods The Daïkinee fi ght by the gods’ side.
 +
*150 Quest for Eäkhyn.The Daïkinee venture out of Quithayran.
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*558 Serrelis, succession war between Elhan and Silmae.
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*701 Treason of Scaëlin.
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*1 003 Death of King Mneryl. Beginning of the reign of King Adwen.
 +
 
 +
== History ==
 +
 
 +
Th e Daïkinee are one of the most ancient peoples of
 +
Aarklash. When they fought their fi rst battles, the gods fought
 +
by their side. After the fi rst Rag’narok, they managed to survive
 +
by retreating into the forest of Quithayran. Th ere they built a
 +
dream kingdom, somewhere between the reality of Aarklash
 +
and the memories they had of their origins. Unfortunately, a
 +
destructive god, Wisshard, came back and the Daïkinee were
 +
forced to leave their forest to fi nd their champion: Eäkhyn.
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With the help of their god the elves were able to save their
 +
forest, but their existence had been revealed to the peaple that
 +
now lived on Aarklash. Th e Daïkinee
 +
became objects of curiosity and their forest
 +
sparked the greed and envy of
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many: spared by the fi rst Rag’narok,
 +
the emerald forest still held many
 +
magical treasures. Th e Daïkinee
 +
repelled the invaders, but were
 +
unable to remain united. After
 +
a war of succession, one of
 +
the two princes went into exile and founded the Cynwäll nation. Later, a princess who had
 +
been seduced by Darkness cursed her own people as she fl ed:
 +
the seed of the male Daïkinee was to become deadly for the
 +
woman it impregnated. And then King Mneryl died. His sudden
 +
demise plunged Quithayran into chaos; fortunately, for
 +
the Daïkinee, it did not last long. Although very young, King
 +
Adwen has the kingdom fi rmly in hand.
 +
Th e guardians of Quithayran remained faithful to their traditions
 +
and duties. When the survival of the Daïkinee people was
 +
endangered by the off ensives of Darkness and the battle of the
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fl ying fortresses, they sent a powerful contingent more than half
 +
way across the continent to rescue the Paths of Destiny.
 +
 
 +
''Scarab's alphabet''
 +
 
 +
http://i.imgur.com/dkmDq0A.png http://i.imgur.com/wgplX6D.png
 +
 
 +
== Ragn'arok ==
 +
 
 +
Th e Rag’narok is a trial for Aarklash. Th e magical balance
 +
of the world has been upset ever since the appearance of man
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and the emergence of the struggle between Light and Darkness.
 +
Soon Wisshard shall return. Unfortunately, the gods of
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the Daïkinee will not be able to assist them as they did the
 +
last time. A terrible battle shall ensue, but the instinct of the
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Daïkinee is telling them that such a battle is also a chance. If
 +
they win these battles, the gods shall be able the walk among
 +
them once more, and a new golden age will come, identical to
 +
the origins of Aarklash. Th e magical forces will fi nd balance
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once again, and the curse plaguing the Daïkinee shall vanish.
 +
If they are to lose, Wisshard will feed on the imbalance caused
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by the struggle between Light and Darkness. All powerful, he
 +
will be free to devour Creation. Th erefore, every Daïkinee
 +
feels concerned by this divine war, and will not hesitate to set
 +
off for battle, no matter if he or she is a hunter, a craftsman or
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a scholar.
 +
General mobilization is necessary to compensate for the
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low numbers of able Daïkinee. Furthermore, confrontations
 +
occur daily on the outskirts of Quithayran. Th e Akkyshans,
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the off spring of the treacherous princess, are constantly looming
 +
at the edge of the forest. Day after day, the forces of Darkness
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tighten their stranglehold to choke the vital and magical
 +
strength the Daïkinee people represents. As if that was not
 +
enough, rogues and ravenous commanders venture into the
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forest to spoil its riches, its temples, its artifacts and its nexuses.
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Not only are these treasures sacred to the Daïkinee, they
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are in fact vital to their survival: the lifespan of an elf depends
 +
on his proximity to Quithayran, and the health of the forest
 +
itself. Finally, the recent events of the Rag’narok have made
 +
the Daïkinee understand that they cannot win alone, and they
 +
must support their allies every time they can.
 +
 
 +
http://i.imgur.com/E4jD25u.jpg
 +
 
 +
== Army ==
 +
 
 +
Th e Scarab army owes its strength to its marksmen and
 +
its magicians. Its archers and zephyrs can harass the enemy
 +
while taking minimal risks. It is the same for the magicians,
 +
whose spells confuse the minds of the enemy. Th e Daïkinee
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trust their vital force to keep them fi ghting even after hours
 +
of exhausting battle. Th erefore, they are keen on harassment
 +
tactics that waste the enemy’s energy and keep the Daïkinee
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from endangering their lives. However, Daïkinee commanders
 +
do not get trapped in pre-determined strategies. Th ey have
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faith in their instinct, they know it will help them adapt to any
 +
situation. Th e frail build of the Daïkinee masks the strength
 +
slumbering within them, and their allies are capable of unexpected
 +
brutality. Some fayrees who accompany them are so
 +
terribly powerful and resilient, they will not hesitate to fl y to
 +
the frontline and infl ict heavy losses on the enemy.
 +
Th e archers are probably the most well-known troops of
 +
Quithayran. Th ese hunters perfect their abilities with daily
 +
practice of their trade and they never hesitate when the time
 +
comes to fetch their weapons. Th eir bows are crafted according
 +
to ancestral techniques from material found only in the
 +
eternal forest. Th e accuracy of Daïkinee arrows is legendary:
 +
the fl etching of such arrows is often the last thing most victims
 +
of the Daïkinee get to see. Besides, the natural endurance
 +
of the Daïkinee allows them to survive mêlée fi ghts, unlike the
 +
marksmen of other peoples.
 +
Scarab warriors are merciless and particularly dangerous
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fi ghters. To many Daïkinee they are the only ones worth calling
 +
“soldiers”. Having practiced their arts of war for decades,
 +
but still as quick as ever thanks to the vitality of the forest,
 +
they can fend off the attacks of any mortal. Th eir experience
 +
always fi nds the weakness in their enemy’s guard. However,
 +
there are very few Scarab warriors.

Latest revision as of 08:28, 28 June 2013

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