Difference between revisions of "Cadwallon"

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*''1002''  Wedding of Racllk to Oklair Odazzur (Kraken); Assassination of Urakh Khaurik Argam (Orgokh)
 
*''1002''  Wedding of Racllk to Oklair Odazzur (Kraken); Assassination of Urakh Khaurik Argam (Orgokh)
 
*''1003''  Today…
 
*''1003''  Today…
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== History ==
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Cadwallon is a place fi lled with history and myths. Well before
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men began digging into the city’s ground, the high Cynwäll
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tower dominated the sea. According to the legend, other peoples
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that have disappeared since lived here long before this
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tower was built.
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==== The City of Exiles ====
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Th e Cadwës know little about these legends. Only the most
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erudite and most forthcoming Daïkinee elves tell of an ancient
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people whose territory stretched over here, a powerful yet
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bloodthirsty people allied to the most evil dragons of the whole
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Creation. Concerning these matters, and especially concerning
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the alliance with the venerated reptiles, the Cynwälls have always
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refused to express themselves, so there is nothing to confi
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rm the Daïkinees’ claims.
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Th ose who have explored the underground tunnels of
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Cadwallon claim that in the entrails of Aarklash lie ruins of
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unknown architecture of which the Automat, a gigantic articulated
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statue, is the ultimate visible remnant still working.
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Cylindrical tunnels wind underground and lead to forgotten
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sanctuaries, domes of stone and rock covered in moving symbols
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that refl ect the shadows.
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Among the Voyagers, the magicians who explore the strange
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lands lost beyond the common senses of mortals, a legend claims
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that the Cadwë tunnels lead to another world, an accursed and
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labyrinthine country. Th is maze is said to be the proof that the
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Cynwälls inherited the power of a foreign people.
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When Elhan and his followers embarked on the path of exile
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to found the Cynwäll nation* they settled the land now known
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as Lanever. Lying at the mouth of the Ynkarô and Leâk Shear,
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they built a stronghold that quickly became an important trading
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post between the peoples of Aarklash. Th e only place where
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the nations were allowed to walk the ground of Lanever without
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attracting the Cynwälls’ isolationist wrath, the city grew
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quickly.
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No one can agree on this city’s original name. Once again
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the Cynwälls stick to their usual discretion and only speak of
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Cadwallon. Th is is the name that, during the Golden Age, was
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spread among the centaurs that lived in the region and was then
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transmitted by this people to the fi rst men, the Kelts.
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While the Steel Age was already marking Aarklash, Cadwallon
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the Prosperous rapidly vanished, smothered by the voracious
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vegetation of a bewitched jungle. Rumors spread about a curse
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placed by the allies of the Meanders of Darkness.
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Th e Cynwälls were attacked by a horde of undead warriors led
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by a powerful necromancer, Sinlis Mantis. Th e animated corpses
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invaded the city by springing from the ground, or rather, to be
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exact, by using the forgotten network of tunnels. Th ough the
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threat was eventually thwarted, the lake became infested with
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rotting bodies that contaminated the city’s water supply, spreading
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infection and disease. Within a few days Cadwallon was deserted
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by its inhabitants.
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==== The stateless ====
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Many decades went by before a group of rogue warriors settled
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in this accursed place. Surely on the hunt for riches, these
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men were the founders of Cadwallon as we know it today.
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Th ese men went by the unfl attering terms of mercenaries,
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outlaws, bloodthirsty warriors and rejects. Having dubbed
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themselves “Dogs of War,” they blindly follwed their leader,
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Vanius. Th ey discovered the ruins of an ancient Cynwäll city
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and decided to settle there, hoping to unearth timeless artifacts
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left behind by the elves.
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Th e 200 Dogs of War were organized into 21 free companies,
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each one led by one of Vanius’s lieutenants. Th ese offi cers took
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care of clearing away the dirt and rubble...
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*''The Battle of the Wall of Earth''
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The secrets buried in Cadwallon also caught the attention of
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others. Th e forces of the Meanders of Darkness, which had already
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been the cause of the fall of the Cynwäll city, tried to push
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out the new comers, yet the Dogs of War stood fast. Th erefore,
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Sophet Drahas, the commander of the armies of Acheron and
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baron of Taer Haez, requested for assistance from Feyd Mantis,
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the most powerful lord of his barony of origin.
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Hordes of walking dead soon attacked the Dogs of Wars’ camp.
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Th e assault was bitter and the battle dreadful, but Vanius’s companions
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managed to drive back the attack. Th e sudden appearance
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before the battle of a deck of 22 tarot cards endowed with
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magical powers was surely linked to this miraculous victory.
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Before the off ensive, Vanius handed out a card to each of his
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lieutenants and kept one for himself: the Emperor’s card.
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At the end of the battle the Alliance of Light’s troops arrived
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to provide support. Th e city’s ruins were thus taken back from
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the enemy.

Revision as of 13:31, 15 May 2013

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