Difference between revisions of "Cadwallon"
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*''1002'' Wedding of Racllk to Oklair Odazzur (Kraken); Assassination of Urakh Khaurik Argam (Orgokh) | *''1002'' Wedding of Racllk to Oklair Odazzur (Kraken); Assassination of Urakh Khaurik Argam (Orgokh) | ||
*''1003'' Today… | *''1003'' Today… | ||
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+ | |||
+ | == History == | ||
+ | |||
+ | |||
+ | Cadwallon is a place fi lled with history and myths. Well before | ||
+ | men began digging into the city’s ground, the high Cynwäll | ||
+ | tower dominated the sea. According to the legend, other peoples | ||
+ | that have disappeared since lived here long before this | ||
+ | tower was built. | ||
+ | |||
+ | ==== The City of Exiles ==== | ||
+ | |||
+ | Th e Cadwës know little about these legends. Only the most | ||
+ | erudite and most forthcoming Daïkinee elves tell of an ancient | ||
+ | people whose territory stretched over here, a powerful yet | ||
+ | bloodthirsty people allied to the most evil dragons of the whole | ||
+ | Creation. Concerning these matters, and especially concerning | ||
+ | the alliance with the venerated reptiles, the Cynwälls have always | ||
+ | refused to express themselves, so there is nothing to confi | ||
+ | rm the Daïkinees’ claims. | ||
+ | Th ose who have explored the underground tunnels of | ||
+ | Cadwallon claim that in the entrails of Aarklash lie ruins of | ||
+ | unknown architecture of which the Automat, a gigantic articulated | ||
+ | statue, is the ultimate visible remnant still working. | ||
+ | Cylindrical tunnels wind underground and lead to forgotten | ||
+ | sanctuaries, domes of stone and rock covered in moving symbols | ||
+ | that refl ect the shadows. | ||
+ | Among the Voyagers, the magicians who explore the strange | ||
+ | lands lost beyond the common senses of mortals, a legend claims | ||
+ | that the Cadwë tunnels lead to another world, an accursed and | ||
+ | labyrinthine country. Th is maze is said to be the proof that the | ||
+ | Cynwälls inherited the power of a foreign people. | ||
+ | When Elhan and his followers embarked on the path of exile | ||
+ | to found the Cynwäll nation* they settled the land now known | ||
+ | as Lanever. Lying at the mouth of the Ynkarô and Leâk Shear, | ||
+ | they built a stronghold that quickly became an important trading | ||
+ | post between the peoples of Aarklash. Th e only place where | ||
+ | the nations were allowed to walk the ground of Lanever without | ||
+ | attracting the Cynwälls’ isolationist wrath, the city grew | ||
+ | quickly. | ||
+ | No one can agree on this city’s original name. Once again | ||
+ | the Cynwälls stick to their usual discretion and only speak of | ||
+ | Cadwallon. Th is is the name that, during the Golden Age, was | ||
+ | spread among the centaurs that lived in the region and was then | ||
+ | transmitted by this people to the fi rst men, the Kelts. | ||
+ | While the Steel Age was already marking Aarklash, Cadwallon | ||
+ | the Prosperous rapidly vanished, smothered by the voracious | ||
+ | vegetation of a bewitched jungle. Rumors spread about a curse | ||
+ | placed by the allies of the Meanders of Darkness. | ||
+ | Th e Cynwälls were attacked by a horde of undead warriors led | ||
+ | by a powerful necromancer, Sinlis Mantis. Th e animated corpses | ||
+ | invaded the city by springing from the ground, or rather, to be | ||
+ | exact, by using the forgotten network of tunnels. Th ough the | ||
+ | threat was eventually thwarted, the lake became infested with | ||
+ | rotting bodies that contaminated the city’s water supply, spreading | ||
+ | infection and disease. Within a few days Cadwallon was deserted | ||
+ | by its inhabitants. | ||
+ | |||
+ | ==== The stateless ==== | ||
+ | |||
+ | Many decades went by before a group of rogue warriors settled | ||
+ | in this accursed place. Surely on the hunt for riches, these | ||
+ | men were the founders of Cadwallon as we know it today. | ||
+ | Th ese men went by the unfl attering terms of mercenaries, | ||
+ | outlaws, bloodthirsty warriors and rejects. Having dubbed | ||
+ | themselves “Dogs of War,” they blindly follwed their leader, | ||
+ | Vanius. Th ey discovered the ruins of an ancient Cynwäll city | ||
+ | and decided to settle there, hoping to unearth timeless artifacts | ||
+ | left behind by the elves. | ||
+ | Th e 200 Dogs of War were organized into 21 free companies, | ||
+ | each one led by one of Vanius’s lieutenants. Th ese offi cers took | ||
+ | care of clearing away the dirt and rubble... | ||
+ | |||
+ | *''The Battle of the Wall of Earth'' | ||
+ | |||
+ | The secrets buried in Cadwallon also caught the attention of | ||
+ | others. Th e forces of the Meanders of Darkness, which had already | ||
+ | been the cause of the fall of the Cynwäll city, tried to push | ||
+ | out the new comers, yet the Dogs of War stood fast. Th erefore, | ||
+ | Sophet Drahas, the commander of the armies of Acheron and | ||
+ | baron of Taer Haez, requested for assistance from Feyd Mantis, | ||
+ | the most powerful lord of his barony of origin. | ||
+ | Hordes of walking dead soon attacked the Dogs of Wars’ camp. | ||
+ | Th e assault was bitter and the battle dreadful, but Vanius’s companions | ||
+ | managed to drive back the attack. Th e sudden appearance | ||
+ | before the battle of a deck of 22 tarot cards endowed with | ||
+ | magical powers was surely linked to this miraculous victory. | ||
+ | Before the off ensive, Vanius handed out a card to each of his | ||
+ | lieutenants and kept one for himself: the Emperor’s card. | ||
+ | At the end of the battle the Alliance of Light’s troops arrived | ||
+ | to provide support. Th e city’s ruins were thus taken back from | ||
+ | the enemy. |