Difference between revisions of "Cadwallon"
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his name to a new fi efdom, Ghieronburg, a former goblin colony | his name to a new fi efdom, Ghieronburg, a former goblin colony | ||
near the harbor. | near the harbor. | ||
| + | |||
| + | *''The leagues'' | ||
| + | |||
| + | Th is invasion was not the last threat Cadwallon had to face. | ||
| + | In 983 the Akkyshan elves launched a vast off ensive against | ||
| + | the city. Since its founding by Vanius they had satisfi ed themselves | ||
| + | with small scale lightning raids launched from the forest | ||
| + | of Ashinân. Th e Free City suddenly grew fearful. | ||
| + | Only the forgotten heirs of the Dogs of War, who were scornfully | ||
| + | called “the shrews,” rose to protect the city. Th us these descendents | ||
| + | of the mercenaries who, not having enough money to settle down, | ||
| + | continued exploring the ruins, made the Cadwës understand that | ||
| + | achieving prosperity wasn’t everything. Th ey had tobe able to secure | ||
| + | it, as General Ghieron had 40 years earlier. | ||
| + | Th e population managed to get organized behind the shrews | ||
| + | and the city’s militia to push the Akkyshans back to the sea. Th is | ||
| + | was a great success, yet at a very high cost. | ||
| + | We are now in 1003. Duke Den Azhir has been ruling Cadwallon | ||
| + | for eight years. Th e guilds haven’t lost anything of their arrogance | ||
| + | and might, yet nowadays an older power is rising. For the past 20 | ||
| + | years the heirs of the Dogs of War have been able to reclaim some of | ||
| + | their ancestors’ past glory while taking into account the opportunities | ||
| + | provided by a trading center like the Jewel of Lanever. Mixing | ||
| + | martial tradition, the spirit of free enterprise, and the taste for adventure, | ||
| + | these individuals are called “free leaguers.” | ||
| + | |||
| + | == A Cosmopolitan City == | ||
| + | |||
| + | All natives of Cadwallon are considered to be Cadwës, meaning | ||
| + | born free of other nations struggles and laws. Some even claim it to | ||
| + | be the same for religions and traditions. | ||
| + | All inhabitants of Cadwallon therefore aren’t Cadwës. Th ough | ||
| + | this term is widely used, it doesn’t take into account the city’s | ||
| + | cosmopolitan reality. Th ough the census of Cadwallon’s population | ||
| + | may be approximate, it is nevertheless a well known | ||
| + | fact that only two-thirds of its inhabitants are “true” Cadwës, | ||
| + | meaning natives. Th is amounts to about 200,000 people. Th e | ||
| + | other residents, who are either well established or temporary | ||
| + | residents, come from cultures struggling among each other for | ||
| + | the supremacy of their beliefs in the total war known as the | ||
| + | Rag’narok. | ||
| + | |||
| + | ==== The Cadwës ==== | ||
| + | |||
| + | THE GUILDS’ ALLIES IN THE RAG’NAROK | ||
| + | |||
| + | Guild of Architects: Cynwäll elves, Griffi ns of Akkylannie, | ||
| + | Lions of Alahan and dwarves of Tir-Nâ-Bor. | ||
| + | Guild of Blades: All peoples. | ||
| + | Guild of Ferrymen: All peoples. | ||
| + | Guild of Goldsmiths: Living-dead of Acheron, Alchemists | ||
| + | of Dirz, goblins of No-Dan-Kar, Griffi ns of Akkylannie, | ||
| + | Lions of Alahan and dwarves of Tir-Nâ-Bor. | ||
| + | Guild of Usurers: All peoples of the Meanders of | ||
| + | Darkness. | ||
| + | Guild of Thieves: Living-dead of Acheron, Akkyshan | ||
| + | elves, Alchemists of Dirz, devourers of Vile-Tis, goblins | ||
| + | of No-Dan-Kar, Lions of Alahan and dwarves of | ||
| + | Tir-Nâ-Bor. | ||
| + | Guild of Cartomancers: Cynwäll elves, goblins of No- | ||
| + | Dan-Kar, Griffi ns of Akkylannie, dwarves of Tir-Nâ- | ||
| + | Bor and Lions of Alahan. | ||
| + | |||
| + | *''Foreigners'' | ||
| + | |||
| + | A prosperous, independent and diplomatically neutral city, | ||
| + | Cadwallon attracts countless travelers. Merchants, envoys and old | ||
| + | sea dogs are the perfect examples of the kind of professions that | ||
| + | pass through the town. Such voyagers usually stay for a short time | ||
| + | and leave as soon as their business is done.Th e city’s most infl uential guilds have always mingled in politics | ||
| + | and diplomacy. Breaking with Cadwallon’s tradition of remaining | ||
| + | free, they have built alliance networks with some nations and | ||
| + | maintain private armies that intervene in the Rag’narok. Many | ||
| + | citizens of these nations come to Cadwallon to strengthen these | ||
| + | relations or, on otherwise, to end them. | ||
| + | Th ough one cannot deny the omnipresence of foreigners who | ||
| + | are temporary residents of the city, their infl uence on daily | ||
| + | life nevertheless remains insignifi cant. Interested by nothing | ||
| + | but their own business, these exiles don’t play an active role in | ||
| + | Cadwë society. | ||
| + | |||
| + | *''Refugees'' | ||
| + | |||
| + | Th e troubles that come with the Rag’narok lead many refugees | ||
| + | to Cadwallon. Th ey are fl eeing the war and arrive penniless | ||
| + | after their journey to the city, for the vessels and caravans that | ||
| + | travel to Cadwallon have made the transportation of refugees a | ||
| + | true commerce. And though these trips are far from comfortable, | ||
| + | the fees are nevertheless very expensive. Others try to | ||
| + | reach Cadwallon by their own means, yet few manage to. | ||
| + | What can one do when arriving in Cadwallon klû-less*? For | ||
| + | some the disillusion comes quick and hard like a lightning | ||
| + | bolt. Th ese usually end up in the worst parts of the lower city, | ||
| + | adding to the ranks of the homeless or used as guinea pigs | ||
| + | in the underground laboratories of unscrupulous alchemists. | ||
| + | Yet most refugees manage to integrate. By pawning their last | ||
| + | belongings, they manage to borrow enough ducats to settle | ||
| + | down and carry out their profession with the guilds’ permission. | ||
| + | Without the slightest qualms, the guild of Usurers off ers | ||
| + | to the poorest to pawn their own body. If they don’t pay back | ||
| + | their debt on time, then the borrowers end up as more or less | ||
| + | consenting organ donors. | ||
| + | In the light of these explanations, it seems obvious that the | ||
| + | fi rst few years of a refugee’s life in Cadwallon are far from blissful. | ||
| + | However, the guilds know how to make the most of their | ||
| + | members. An individual with sought after abilities and who | ||
| + | is ready to work hard can provide a relatively comfortable life | ||
| + | for his family. It’s impossible for him to own his own store or | ||
| + | workshop, but he can become the indispensable assistant to a | ||
| + | master of the guild, with the fantastic income that this position | ||
| + | implies. | ||
| + | |||
| + | *''The natives'' | ||
| + | |||
| + | Being a Cadwë means being born in Cadwallon and being | ||
| + | raised in the city’s tradition of freedom. A Cadwë, regardless of | ||
| + | his life standards, carries within him the heritage of the founding | ||
| + | fathers of the Jewel of Lanever. Very often families continue | ||
| + | to pass down certain values that are specific to their original nation, yet these are often mixed and smoothed over by living | ||
| + | among Cadwallon’s cosmopolitan population. | ||
| + | Today Cadwë values are relatively abstract whereas on a daily | ||
| + | basis nothing seems to be able to diminish the independence won | ||
| + | a century and an half ago with the strength of arms. Th e endless | ||
| + | quest for riches, the will to settle durably and make the most | ||
| + | of this city and its lifestyle are recurring elements. Th e pride of | ||
| + | being a Cadwë isn’t as much about being scornful towards the | ||
| + | refugees as being intimately convinced of being part of the advancement | ||
| + | of a society detached from the nations and their wars. | ||
| + | For some this means contributing to the guilds’ prosperity, while | ||
| + | harvesting benefi ts for oneself. For others, enlisting to the service | ||
| + | of one of the noble families is seen as a better social investment, | ||
| + | even if this means having to develop the indisputable qualities of | ||
| + | a courtier. Th e most impatient and the most idealist newcomers | ||
| + | directly enter the duke’s service by joining the militia or the free | ||
| + | leagues. | ||
| + | Yet in the upper city there is a certain form of elitism. Being | ||
| + | outrageously rich is not enough; one also has to have a certain | ||
| + | number of degrees of Cadwë lineage. Th e oldest noble families | ||
| + | can trace their ancestry back seven or eight degrees and an important | ||
| + | part of the protocol during aristocratic receptions is | ||
| + | founded on how many degrees of lineage a guest has. | ||
| + | |||
| + | ==== Prosperity ==== | ||
| + | |||
| + | Th e widely spread nicknames of “Jewel of Lanever” and “City | ||
| + | of Th ieves” carry a certain amount of truth about Cadwallon. A | ||
| + | seaport city and a lakeside city, a land of asylum, a crossroads | ||
| + | of a great variety of trades, a cosmopolitan town and a political | ||
| + | playground: Cadwallon is all that at once. | ||
| + | |||
| + | *''Trade'' | ||
| + | |||
| + | Because it attracts populations from the four corners of | ||
| + | Aarklash, Cadwallon benefi ts from a wide range of expertise. It’s | ||
| + | true that the secret research done by Cadwallon’s omnimancers | ||
| + | is far from equivalent to the Syhars’ discoveries in the fi eld of | ||
| + | mutagens, just like the local steam machines are far from being | ||
| + | as perfected as those of the dwarves of the Aegis Mountains. | ||
| + | Yet all of these products have an enormous advantage: they are | ||
| + | available to who is willing to pay the price. | ||
| + | In addition to this undeniable asset, Cadwallon has been | ||
| + | known to develop its own commerce: the exotic animals from | ||
| + | the Immobilis islands are most wanted all over Aarklash, just | ||
| + | like the secret plants cultivated by the guild of Tailors for the | ||
| + | Cadwë nobles. And what about the long and fast galleys made | ||
| + | from strange types of wood found only in magical groves that | ||
| + | randomly grow in the Free City? Th e City of Th ieves has thus become a major trade platform. All | ||
| + | of the continents merchandise transits on the docks one day or another, | ||
| + | including slaves, whose commerce and transport are prohibited | ||
| + | within the city, yet permitted on board vessels entering the port | ||
| + | (which doesn’t prevent the duke from taxing them as “cargo”). | ||
| + | As for obtaining merchandise that normally isn’t available, | ||
| + | there are always discreet ways of dealing and unwitting individuals | ||
| + | who think that everything can be sold in the City of | ||
| + | Th ieves. Isn’t Cadwallon’s motto “My kingdom for a ducat!”? If | ||
| + | there are fools who wish to buy things that cannot be bought, | ||
| + | why deprive oneself of their gold? Considering its importance, the harbor is the stage of nonstop | ||
| + | activity. Th e merchants barter directly on the docks, surrounded | ||
| + | by goblin sailors and Kelt dockers, in an atmosphere | ||
| + | fi lled with shouts and sweat. Even in the upper city trade is in | ||
| + | full swing: here a dwarven engineer is demonstrating his domestic | ||
| + | automatons; there a master tailor is presenting his avian | ||
| + | hats... | ||
| + | |||
| + | |||
| + | *''Diplomacy'' | ||
| + | |||
| + | Th e upper city of Cadwallon constantly hosts the plenipotentiaries | ||
| + | of all origins who meet, negotiate treaties with the | ||
| + | duke, and seal secret alliances with Cadwallon’s most infl uential | ||
| + | guilds, either to recruit an army or to profi t from generous | ||
| + | investments. | ||
| + | Diplomacy always going hand in hand with a little spying and a | ||
| + | hint of treason, the Free City is the stage of a great deal of plotting | ||
| + | and nighttime maneuvers. Th e odd towers of the upper city then | ||
| + | become the stage of bloody yet discreet pursuits. Shady dealings | ||
| + | are hidden from curious eyes in the alcoves. Sometimes confl icts | ||
| + | are solved in public duels in the reception hall of an embassy or on | ||
| + | the fi eld of honor. | ||
| + | Th ere are four offi cial embassies in Cadwallon: those of Alahan, | ||
| + | Akkylannie, Syharhalna and No-Dan-Kar. Th e relations with these | ||
| + | nations are especially strong but not always very warm. Most of | ||
| + | Cadwallon’s important guilds are allied to one or more of these | ||
| + | nations and one can often meet their leaders in the hallways of the | ||
| + | embassies. | ||
| + | Th e latter play an important role in the upper city. All members | ||
| + | of Cadwë high society are expected to attend the numerous | ||
| + | parties and ceremonies organized by the ambassadors. Of course, these extravagant activities hide very pragmatic objectives. | ||
| + | Th ey are all opportunities for the powerful to mingle, to | ||
| + | get together and thus build relations that are then strengthened | ||
| + | through formal agreements. Th e embassies are therefore places | ||
| + | where important exchanges take place, day or night. Th e city’s | ||
| + | independence allows the ambassadors to meet the representatives | ||
| + | of any other people without worry and without causing | ||
| + | any protest. It’s hard to imagine a meeting in Akkylannie with | ||
| + | a Syhar envoy! | ||
| + | In the past Tir-Nâ-Bor had an embassy in Cadwallon. Even | ||
| + | though this is no longer the case, the dwarven nation maintains | ||
| + | its trade relations with the city and its guilds. Diplomats are almost | ||
| + | always present in the upper city. Depending on the period, | ||
| + | they stay either in the Varr-Nokkt family residence or in the | ||
| + | suites of the best hotels of the ducal enclave. | ||
| + | Th e Jewel of Lanever also hosts a Cynwäll ambassador who | ||
| + | lives in the tower that dominates the upper city. Th ere isn’t an | ||
| + | embassy in the strict sense of the term and the ambassador | ||
| + | himself is a secretive character who very few people have had | ||
| + | the honor to meet. He never partakes in any festivities unless he | ||
| + | has something of importance to announce. Th e nations that don’t have an embassy are nevertheless present | ||
| + | in Cadwallon. Most peoples send delegations to the upper | ||
| + | city. Th eir members are housed either by the guilds or by the | ||
| + | noble families depending on the nations’ affi nities. In addition | ||
| + | to the Var-Nokkt family, the guild of Ferrymen regularly invites | ||
| + | various representatives from the major ports of Aarklash to a | ||
| + | lakeside mansion with a private marina. Th e seat of the guild of | ||
| + | Goldsmiths, a sumptuous tower in the heart of the upper city, | ||
| + | also welcomes prestigious guests from allied nations. | ||
| + | Th e delegations sent to Cadwallon aren’t always offi cial representatives. | ||
| + | Many economic powers have interests in the free city, | ||
| + | be they rich goblin traders, powerful Kelt clan chiefs, venerable | ||
| + | craftsmen from the Aegis, or renowned Syhar alchemists. Th e | ||
| + | upper city teems with grand hotels that are willing to accommodate | ||
| + | any visitor, as long as he is wealthy and has clearance | ||
| + | from the ducal authorities. | ||
| + | The guild of Thieves provides these eminent visitors with many | ||
| + | services. Some want to discover the lower city and its nightlife | ||
| + | while others wish to stay in town discreetly, far from the brouhaha | ||
| + | of the high society. Th is guild thus hosts individuals who | ||
| + | are generally discriminated in Cadwallon, especially devourers | ||
| + | of Vile-Tis and Akkyshan elves. In exchange for these services | ||
| + | the guild can get hold of rare or illegal supplies intended for | ||
| + | the black market. Th e devourers supply countless relics stolen | ||
| + | during their raids, and the forest of Ashinân provides dreadful | ||
| + | venoms and poisons. | ||
| + | |||
| + | |||
| + | == Cadwe Identity == | ||