Difference between revisions of "History"
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chapter in the land’s history at the | chapter in the land’s history at the | ||
end of an age… | end of an age… | ||
+ | |||
+ | == A world at War == | ||
+ | |||
+ | It was an age where time did not exist… Th e Age of the Gods. | ||
+ | Th e gods wandered through Creation unchallenged. Th eir | ||
+ | empires knew no limit and extended over entire worlds born | ||
+ | from the magical energies of Creation. | ||
+ | Discord arose and the gods waged war among themselves, | ||
+ | seeking supremacy. Th e crumbling of dying worlds almost | ||
+ | brought about the collapse of Creation and the end of everything. | ||
+ | Creation fought back. Th e gods were brutally thrown of | ||
+ | their thrones and sent into exile to the most remote parts of | ||
+ | the elemental worlds, or Realms. | ||
+ | Time came, imposing its curse upon the vain immortals: | ||
+ | if they dared to reappear on Aarklash, they would suff er its | ||
+ | punishment and would be forever forgotten. Th us, the Age of | ||
+ | the Gods ended. | ||
+ | However, one does not get rid of such terrible forces quite | ||
+ | so easily. After thousands of years in exile, the gods continue | ||
+ | to wage war through their champions – the Incarnates - and | ||
+ | their most faithful allies. | ||
+ | Th e equilibrium is once again under threat. Th e curse of | ||
+ | Time is fading. Darkness seizes the hearts of the brave and the | ||
+ | gods are ready to lead their armies. | ||
+ | The ultimate age has come. | ||
+ | |||
+ | === A continent lost in the Darkness === | ||
+ | |||
+ | Not far from the heart of the Creation is a much desired | ||
+ | Kingdom: Aarklash. From there, magical portals, or gates, | ||
+ | can be opened to travel to all of the Realms, including those | ||
+ | where the gods are imprisoned. Th e future of Creation is | ||
+ | linked to the fate of this one singular world. | ||
+ | Th e history of the continent of Aarklash was written by the | ||
+ | victors of the great wars of the past. Th e glory and prestige | ||
+ | of the conquerors of eras past conceal many fratricidal wars | ||
+ | and dreadful lies. Th e nations of Aarklash were built on pain, | ||
+ | blood and treachery. Some nations did not resist the erosion | ||
+ | of Time. From their ashes, larger, stronger and more youthful | ||
+ | empires arose; and yet they were just as eagerly drawn towards | ||
+ | the warlike temptations of power. Th e desire for revenge or | ||
+ | domination thrives in the memory of the sovereigns of this | ||
+ | blood-soaked land. | ||
+ | |||
+ | === Incarnates at War === | ||
+ | |||
+ | Incarnates are exceptional fi ghters who have been chosen | ||
+ | by the gods. Th ey can achieve the impossible; they are the | ||
+ | heroes of the Rag’narok. Th ey have many powers. Th rough | ||
+ | the power of their Elixirs, these champions can fend off whole | ||
+ | regiments with daring counter attacks. Th eir master strikes, | ||
+ | fed by divine ire, reap enemies no mortal’s hand could ever | ||
+ | scratch. Th eir heroic actions can rally companions in rout and | ||
+ | help their people win legendary battles. | ||
+ | |||
+ | == Creation == | ||
+ | |||
+ | Th e planet on which the continent of Aarklash is found orbits | ||
+ | a great yellow sun commonly known as Lahn. Two other | ||
+ | much smaller solar bodies orbit Lahn: Ley, a tiny blue sun, and | ||
+ | Lyth, a blood-red star. | ||
+ | Ley and Lyth don’t appear every year. But when they do, it | ||
+ | often happens that these celestial twins cause various natural | ||
+ | phenomena: magnetic storms, climatic change, disastrous | ||
+ | animal migrations, unwanted magical side eff ects and spontaneous | ||
+ | appearances of gates leading to other worlds are only | ||
+ | the most common events. | ||
+ | One revolution of the world of Aarklash around Lahn takes | ||
+ | four hundred days of twenty-four hours each, counted from | ||
+ | one of Lahn’s rises to the next. Most of the continent’s peoples | ||
+ | know four seasons: spring, summer, autumn and winter. | ||
+ | According to the calendar used in most parts of Aarklash, | ||
+ | there are ten months to a year. Th e name and duration of each | ||
+ | month varies slightly from one civilization to the next. | ||
+ | Yllia is the name given to the great white moon with a pale | ||
+ | blue gleam that orbits the world of Aarklash in twenty days. | ||
+ | When Ley or Lyth are present, Yllia takes on a colorful hue: | ||
+ | she can take on a deeper blue or a redder shade. Yllia has an infl | ||
+ | uence on the oceans of Aarklash, causing a tidal cycle as she | ||
+ | revolves around the planet. Strangely, Yllia’s orbit also infl uences | ||
+ | certain living beings: their biological or mental rhythms | ||
+ | vary according to the phases of this pale moon. | ||
+ | Of the numerous stars that twinkle in the heavens every | ||
+ | night, four are used by travellers to find their bearings. | ||
+ | These cardinal stars, commonly known as Nerea (to the | ||
+ | north), Sylhea (to the south), Elion (to the east) and Olhim | ||
+ | (to the west), are also part of the constellations used | ||
+ | by astrologists and augurs in their esoteric calculations. | ||
+ | Their relative position to the other stars in the sky, their | ||
+ | alignment and Yllia’s aspects are used to determine just | ||
+ | about everything, including the gods’ moods, favorable or | ||
+ | unfavorable conjunctions, the dates of certain celebrations | ||
+ | or the fate of individuals. | ||
+ | The study of the rest of the universe is left entirely to a | ||
+ | small group of astronomers and enlightened theologians. | ||
+ | Some claim that Lahn revolves around Aarklash and not | ||
+ | the opposite, as is popularly believed. Others think that | ||
+ | magical gates are really thresholds to other planets. Is | ||
+ | the world of Aarklash flat, hollow or spherical? What lies | ||
+ | beyond the oceans? | ||
+ | The most talented and eccentric of these individuals, the | ||
+ | cosmologians, develop various magical or technological | ||
+ | procedures to try to observe the stars a little more closely. | ||
+ | Glass lenses of incredible complexity have been designed | ||
+ | by the Cynwäll and the dwarves of Tir-Nâ-Bor. The cosmologians | ||
+ | who left to explore other worlds using spontaneous | ||
+ | gates have still not returned. |