Difference between revisions of "Scorpion"

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(Created page with "Dirz")
 
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Dirz
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At the heart of the Syharhalna live the alchemists who have dedicated their existence to studying the Principle of Darkness. They live according to the precepts of Maldegen Dirz, a genius originally from Akkylannie who was outcast by his skin. Encircled by their enemies and devoid of any kind of conscience, these scientists use the secrets of technomancy,
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a mystical discipline combining magic and alchemy, to spawn monstrous creatures.
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The Rag’narok is raging and Arh-Tolth, god of pain and knowledge, is commanding them to conquer Aarklash. The creatures of Dirz serve the Empire of the Syharhalna to help their masters impose their vision of Creation. Th eir emblem is the Scorpion, crouched in the desert, pointing its deadly venomous sting at its enemy. A sting called alchemy.
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The four main laboratories of the Syharhalna are pursuing a secret goal: conquering the process of evolution to create the
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perfect being that will lead to the return of Maldegen Dirz.
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Each laboratory is in possession of a fragment of the gigantic research project. Each one has its specialty and its favorite
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creatures. Each one is managed by an Omnimancer who, since the death of Maldegen Dirz, has absolute power over his laboratory.
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The creatures of Dirz are currently sowing terror across the eastern parts of Aarklash and their advance seems unstoppable.
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Th ey are supported by technomancy and by their faith in Arh-Tolth. Th ey are led into combat by Incarnates, champions of the gods: some are genius technomancers, some are exceptional warriors and some of them are even glory seeking clones. Burning with fi re and drenched in blood, Aarklash will soon witness the dawning of a new era: the alchemical age.

Revision as of 16:08, 28 February 2013

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