Difference between revisions of "Cadwallon"
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his name to a new fi efdom, Ghieronburg, a former goblin colony | his name to a new fi efdom, Ghieronburg, a former goblin colony | ||
near the harbor. | near the harbor. | ||
+ | |||
+ | *''The leagues'' | ||
+ | |||
+ | Th is invasion was not the last threat Cadwallon had to face. | ||
+ | In 983 the Akkyshan elves launched a vast off ensive against | ||
+ | the city. Since its founding by Vanius they had satisfi ed themselves | ||
+ | with small scale lightning raids launched from the forest | ||
+ | of Ashinân. Th e Free City suddenly grew fearful. | ||
+ | Only the forgotten heirs of the Dogs of War, who were scornfully | ||
+ | called “the shrews,” rose to protect the city. Th us these descendents | ||
+ | of the mercenaries who, not having enough money to settle down, | ||
+ | continued exploring the ruins, made the Cadwës understand that | ||
+ | achieving prosperity wasn’t everything. Th ey had tobe able to secure | ||
+ | it, as General Ghieron had 40 years earlier. | ||
+ | Th e population managed to get organized behind the shrews | ||
+ | and the city’s militia to push the Akkyshans back to the sea. Th is | ||
+ | was a great success, yet at a very high cost. | ||
+ | We are now in 1003. Duke Den Azhir has been ruling Cadwallon | ||
+ | for eight years. Th e guilds haven’t lost anything of their arrogance | ||
+ | and might, yet nowadays an older power is rising. For the past 20 | ||
+ | years the heirs of the Dogs of War have been able to reclaim some of | ||
+ | their ancestors’ past glory while taking into account the opportunities | ||
+ | provided by a trading center like the Jewel of Lanever. Mixing | ||
+ | martial tradition, the spirit of free enterprise, and the taste for adventure, | ||
+ | these individuals are called “free leaguers.” | ||
+ | |||
+ | == A Cosmopolitan City == | ||
+ | |||
+ | All natives of Cadwallon are considered to be Cadwës, meaning | ||
+ | born free of other nations struggles and laws. Some even claim it to | ||
+ | be the same for religions and traditions. | ||
+ | All inhabitants of Cadwallon therefore aren’t Cadwës. Th ough | ||
+ | this term is widely used, it doesn’t take into account the city’s | ||
+ | cosmopolitan reality. Th ough the census of Cadwallon’s population | ||
+ | may be approximate, it is nevertheless a well known | ||
+ | fact that only two-thirds of its inhabitants are “true” Cadwës, | ||
+ | meaning natives. Th is amounts to about 200,000 people. Th e | ||
+ | other residents, who are either well established or temporary | ||
+ | residents, come from cultures struggling among each other for | ||
+ | the supremacy of their beliefs in the total war known as the | ||
+ | Rag’narok. | ||
+ | |||
+ | ==== The Cadwës ==== | ||
+ | |||
+ | THE GUILDS’ ALLIES IN THE RAG’NAROK | ||
+ | |||
+ | Guild of Architects: Cynwäll elves, Griffi ns of Akkylannie, | ||
+ | Lions of Alahan and dwarves of Tir-Nâ-Bor. | ||
+ | Guild of Blades: All peoples. | ||
+ | Guild of Ferrymen: All peoples. | ||
+ | Guild of Goldsmiths: Living-dead of Acheron, Alchemists | ||
+ | of Dirz, goblins of No-Dan-Kar, Griffi ns of Akkylannie, | ||
+ | Lions of Alahan and dwarves of Tir-Nâ-Bor. | ||
+ | Guild of Usurers: All peoples of the Meanders of | ||
+ | Darkness. | ||
+ | Guild of Thieves: Living-dead of Acheron, Akkyshan | ||
+ | elves, Alchemists of Dirz, devourers of Vile-Tis, goblins | ||
+ | of No-Dan-Kar, Lions of Alahan and dwarves of | ||
+ | Tir-Nâ-Bor. | ||
+ | Guild of Cartomancers: Cynwäll elves, goblins of No- | ||
+ | Dan-Kar, Griffi ns of Akkylannie, dwarves of Tir-Nâ- | ||
+ | Bor and Lions of Alahan. | ||
+ | |||
+ | *''Foreigners'' | ||
+ | |||
+ | A prosperous, independent and diplomatically neutral city, | ||
+ | Cadwallon attracts countless travelers. Merchants, envoys and old | ||
+ | sea dogs are the perfect examples of the kind of professions that | ||
+ | pass through the town. Such voyagers usually stay for a short time | ||
+ | and leave as soon as their business is done.Th e city’s most infl uential guilds have always mingled in politics | ||
+ | and diplomacy. Breaking with Cadwallon’s tradition of remaining | ||
+ | free, they have built alliance networks with some nations and | ||
+ | maintain private armies that intervene in the Rag’narok. Many | ||
+ | citizens of these nations come to Cadwallon to strengthen these | ||
+ | relations or, on otherwise, to end them. | ||
+ | Th ough one cannot deny the omnipresence of foreigners who | ||
+ | are temporary residents of the city, their infl uence on daily | ||
+ | life nevertheless remains insignifi cant. Interested by nothing | ||
+ | but their own business, these exiles don’t play an active role in | ||
+ | Cadwë society. | ||
+ | |||
+ | *''Refugees'' | ||
+ | |||
+ | Th e troubles that come with the Rag’narok lead many refugees | ||
+ | to Cadwallon. Th ey are fl eeing the war and arrive penniless | ||
+ | after their journey to the city, for the vessels and caravans that | ||
+ | travel to Cadwallon have made the transportation of refugees a | ||
+ | true commerce. And though these trips are far from comfortable, | ||
+ | the fees are nevertheless very expensive. Others try to | ||
+ | reach Cadwallon by their own means, yet few manage to. | ||
+ | What can one do when arriving in Cadwallon klû-less*? For | ||
+ | some the disillusion comes quick and hard like a lightning | ||
+ | bolt. Th ese usually end up in the worst parts of the lower city, | ||
+ | adding to the ranks of the homeless or used as guinea pigs | ||
+ | in the underground laboratories of unscrupulous alchemists. | ||
+ | Yet most refugees manage to integrate. By pawning their last | ||
+ | belongings, they manage to borrow enough ducats to settle | ||
+ | down and carry out their profession with the guilds’ permission. | ||
+ | Without the slightest qualms, the guild of Usurers off ers | ||
+ | to the poorest to pawn their own body. If they don’t pay back | ||
+ | their debt on time, then the borrowers end up as more or less | ||
+ | consenting organ donors. | ||
+ | In the light of these explanations, it seems obvious that the | ||
+ | fi rst few years of a refugee’s life in Cadwallon are far from blissful. | ||
+ | However, the guilds know how to make the most of their | ||
+ | members. An individual with sought after abilities and who | ||
+ | is ready to work hard can provide a relatively comfortable life | ||
+ | for his family. It’s impossible for him to own his own store or | ||
+ | workshop, but he can become the indispensable assistant to a | ||
+ | master of the guild, with the fantastic income that this position | ||
+ | implies. | ||
+ | |||
+ | *''The natives'' | ||
+ | |||
+ | Being a Cadwë means being born in Cadwallon and being | ||
+ | raised in the city’s tradition of freedom. A Cadwë, regardless of | ||
+ | his life standards, carries within him the heritage of the founding | ||
+ | fathers of the Jewel of Lanever. Very often families continue | ||
+ | to pass down certain values that are specific to their original nation, yet these are often mixed and smoothed over by living | ||
+ | among Cadwallon’s cosmopolitan population. | ||
+ | Today Cadwë values are relatively abstract whereas on a daily | ||
+ | basis nothing seems to be able to diminish the independence won | ||
+ | a century and an half ago with the strength of arms. Th e endless | ||
+ | quest for riches, the will to settle durably and make the most | ||
+ | of this city and its lifestyle are recurring elements. Th e pride of | ||
+ | being a Cadwë isn’t as much about being scornful towards the | ||
+ | refugees as being intimately convinced of being part of the advancement | ||
+ | of a society detached from the nations and their wars. | ||
+ | For some this means contributing to the guilds’ prosperity, while | ||
+ | harvesting benefi ts for oneself. For others, enlisting to the service | ||
+ | of one of the noble families is seen as a better social investment, | ||
+ | even if this means having to develop the indisputable qualities of | ||
+ | a courtier. Th e most impatient and the most idealist newcomers | ||
+ | directly enter the duke’s service by joining the militia or the free | ||
+ | leagues. | ||
+ | Yet in the upper city there is a certain form of elitism. Being | ||
+ | outrageously rich is not enough; one also has to have a certain | ||
+ | number of degrees of Cadwë lineage. Th e oldest noble families | ||
+ | can trace their ancestry back seven or eight degrees and an important | ||
+ | part of the protocol during aristocratic receptions is | ||
+ | founded on how many degrees of lineage a guest has. | ||
+ | |||
+ | ==== Prosperity ==== | ||
+ | |||
+ | Th e widely spread nicknames of “Jewel of Lanever” and “City | ||
+ | of Th ieves” carry a certain amount of truth about Cadwallon. A | ||
+ | seaport city and a lakeside city, a land of asylum, a crossroads | ||
+ | of a great variety of trades, a cosmopolitan town and a political | ||
+ | playground: Cadwallon is all that at once. | ||
+ | |||
+ | *''Trade'' | ||
+ | |||
+ | Because it attracts populations from the four corners of | ||
+ | Aarklash, Cadwallon benefi ts from a wide range of expertise. It’s | ||
+ | true that the secret research done by Cadwallon’s omnimancers | ||
+ | is far from equivalent to the Syhars’ discoveries in the fi eld of | ||
+ | mutagens, just like the local steam machines are far from being | ||
+ | as perfected as those of the dwarves of the Aegis Mountains. | ||
+ | Yet all of these products have an enormous advantage: they are | ||
+ | available to who is willing to pay the price. | ||
+ | In addition to this undeniable asset, Cadwallon has been | ||
+ | known to develop its own commerce: the exotic animals from | ||
+ | the Immobilis islands are most wanted all over Aarklash, just | ||
+ | like the secret plants cultivated by the guild of Tailors for the | ||
+ | Cadwë nobles. And what about the long and fast galleys made | ||
+ | from strange types of wood found only in magical groves that | ||
+ | randomly grow in the Free City? Th e City of Th ieves has thus become a major trade platform. All | ||
+ | of the continents merchandise transits on the docks one day or another, | ||
+ | including slaves, whose commerce and transport are prohibited | ||
+ | within the city, yet permitted on board vessels entering the port | ||
+ | (which doesn’t prevent the duke from taxing them as “cargo”). | ||
+ | As for obtaining merchandise that normally isn’t available, | ||
+ | there are always discreet ways of dealing and unwitting individuals | ||
+ | who think that everything can be sold in the City of | ||
+ | Th ieves. Isn’t Cadwallon’s motto “My kingdom for a ducat!”? If | ||
+ | there are fools who wish to buy things that cannot be bought, | ||
+ | why deprive oneself of their gold? Considering its importance, the harbor is the stage of nonstop | ||
+ | activity. Th e merchants barter directly on the docks, surrounded | ||
+ | by goblin sailors and Kelt dockers, in an atmosphere | ||
+ | fi lled with shouts and sweat. Even in the upper city trade is in | ||
+ | full swing: here a dwarven engineer is demonstrating his domestic | ||
+ | automatons; there a master tailor is presenting his avian | ||
+ | hats... | ||
+ | |||
+ | |||
+ | *''Diplomacy'' | ||
+ | |||
+ | Th e upper city of Cadwallon constantly hosts the plenipotentiaries | ||
+ | of all origins who meet, negotiate treaties with the | ||
+ | duke, and seal secret alliances with Cadwallon’s most infl uential | ||
+ | guilds, either to recruit an army or to profi t from generous | ||
+ | investments. | ||
+ | Diplomacy always going hand in hand with a little spying and a | ||
+ | hint of treason, the Free City is the stage of a great deal of plotting | ||
+ | and nighttime maneuvers. Th e odd towers of the upper city then | ||
+ | become the stage of bloody yet discreet pursuits. Shady dealings | ||
+ | are hidden from curious eyes in the alcoves. Sometimes confl icts | ||
+ | are solved in public duels in the reception hall of an embassy or on | ||
+ | the fi eld of honor. | ||
+ | Th ere are four offi cial embassies in Cadwallon: those of Alahan, | ||
+ | Akkylannie, Syharhalna and No-Dan-Kar. Th e relations with these | ||
+ | nations are especially strong but not always very warm. Most of | ||
+ | Cadwallon’s important guilds are allied to one or more of these | ||
+ | nations and one can often meet their leaders in the hallways of the | ||
+ | embassies. | ||
+ | Th e latter play an important role in the upper city. All members | ||
+ | of Cadwë high society are expected to attend the numerous | ||
+ | parties and ceremonies organized by the ambassadors. Of course, these extravagant activities hide very pragmatic objectives. | ||
+ | Th ey are all opportunities for the powerful to mingle, to | ||
+ | get together and thus build relations that are then strengthened | ||
+ | through formal agreements. Th e embassies are therefore places | ||
+ | where important exchanges take place, day or night. Th e city’s | ||
+ | independence allows the ambassadors to meet the representatives | ||
+ | of any other people without worry and without causing | ||
+ | any protest. It’s hard to imagine a meeting in Akkylannie with | ||
+ | a Syhar envoy! | ||
+ | In the past Tir-Nâ-Bor had an embassy in Cadwallon. Even | ||
+ | though this is no longer the case, the dwarven nation maintains | ||
+ | its trade relations with the city and its guilds. Diplomats are almost | ||
+ | always present in the upper city. Depending on the period, | ||
+ | they stay either in the Varr-Nokkt family residence or in the | ||
+ | suites of the best hotels of the ducal enclave. | ||
+ | Th e Jewel of Lanever also hosts a Cynwäll ambassador who | ||
+ | lives in the tower that dominates the upper city. Th ere isn’t an | ||
+ | embassy in the strict sense of the term and the ambassador | ||
+ | himself is a secretive character who very few people have had | ||
+ | the honor to meet. He never partakes in any festivities unless he | ||
+ | has something of importance to announce. Th e nations that don’t have an embassy are nevertheless present | ||
+ | in Cadwallon. Most peoples send delegations to the upper | ||
+ | city. Th eir members are housed either by the guilds or by the | ||
+ | noble families depending on the nations’ affi nities. In addition | ||
+ | to the Var-Nokkt family, the guild of Ferrymen regularly invites | ||
+ | various representatives from the major ports of Aarklash to a | ||
+ | lakeside mansion with a private marina. Th e seat of the guild of | ||
+ | Goldsmiths, a sumptuous tower in the heart of the upper city, | ||
+ | also welcomes prestigious guests from allied nations. | ||
+ | Th e delegations sent to Cadwallon aren’t always offi cial representatives. | ||
+ | Many economic powers have interests in the free city, | ||
+ | be they rich goblin traders, powerful Kelt clan chiefs, venerable | ||
+ | craftsmen from the Aegis, or renowned Syhar alchemists. Th e | ||
+ | upper city teems with grand hotels that are willing to accommodate | ||
+ | any visitor, as long as he is wealthy and has clearance | ||
+ | from the ducal authorities. | ||
+ | The guild of Thieves provides these eminent visitors with many | ||
+ | services. Some want to discover the lower city and its nightlife | ||
+ | while others wish to stay in town discreetly, far from the brouhaha | ||
+ | of the high society. Th is guild thus hosts individuals who | ||
+ | are generally discriminated in Cadwallon, especially devourers | ||
+ | of Vile-Tis and Akkyshan elves. In exchange for these services | ||
+ | the guild can get hold of rare or illegal supplies intended for | ||
+ | the black market. Th e devourers supply countless relics stolen | ||
+ | during their raids, and the forest of Ashinân provides dreadful | ||
+ | venoms and poisons. | ||
+ | |||
+ | |||
+ | == Cadwe Identity == |