Difference between revisions of "Cadwallon"
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Syharhalna and No-Dan-Kar). Th e use of Cynwäll terms, however, | Syharhalna and No-Dan-Kar). Th e use of Cynwäll terms, however, | ||
is always impressive! | is always impressive! | ||
+ | |||
+ | == Cadwallon : Double City == | ||
+ | |||
+ | Because it is built on top of the ruins of a Cynwäll city, | ||
+ | the upper city is in an enclosed citadel. Th e lower city, | ||
+ | on the other hand, has developed outside of the walls | ||
+ | lying at the feet of the legendary Dyrsin Tower. | ||
+ | Th e works planned by the various dukes haven’t always been | ||
+ | very successful. Even though the city has prospered in all parts, | ||
+ | many of its districts are especially crowded, making circulation | ||
+ | in the higher city as bad as in the lower city. | ||
+ | |||
+ | ==== Getting Around ==== | ||
+ | |||
+ | Th e Cadwës, at the urging of the more advanced communities | ||
+ | (dwarves and goblins), have developed several ways of getting | ||
+ | around in their city. Th e Jewel of Lanever has thus known an | ||
+ | unrivalled technological, scientifi c and industrial revolution on | ||
+ | the continent. Th is metamorphosis was accompanied by economic | ||
+ | and social advances that also came from No-Dan-Kar | ||
+ | and Tir-Nâ-Bor. Th is is so true that many immigrants think that | ||
+ | the city’s motto is “In Cadwallon, everything can be bought” instead | ||
+ | of “My kingdom for a ducat!” | ||
+ | |||
+ | No matter where one might be in the city, visiting Cadwallon | ||
+ | demands either unfailing courage and health or enough wealth | ||
+ | to be able to pay for effi cient yet extremely expensive means of | ||
+ | transportation. | ||
+ | |||
+ | ==== On water ==== | ||
+ | |||
+ | Cadwallon lies across a vast peninsula. For strategic reasons | ||
+ | the city occupies the whole stretch of land to allow for better | ||
+ | surveillance of the waters lying on either side of it. Th us the Free | ||
+ | City protects the lands of Light from potential invasions. As for | ||
+ | the upper city, it engulfs the northern part of a lake that Cadwës | ||
+ | call the “little sea.” | ||
+ | |||
+ | *''By way of the sea'' | ||
+ | In the north of the peninsula the Kraken harbor is the continent’s | ||
+ | biggest merchant port. It harbors vessels of the open seas | ||
+ | as well as a squadron of goblin pirates that ensures their “protection.” | ||
+ | Once on land, the visitor has a choice of several means | ||
+ | of locomotion: the bravest can walk, others can take a carriage, | ||
+ | and the wealthiest can use the Tractor. One can also reach the | ||
+ | port of Ondine, to the west, taking a small ferry. Th is maritime | ||
+ | route is used by the extremely wealthy who enjoy the view of the | ||
+ | city before reaching the fi efdom of Soma. | ||
+ | One can also reach Cadwallon by Shipwreck Bay, to the east. | ||
+ | Th e naval forces of the Ways of Light often choose to drop anchor | ||
+ | in these waters, for they are defended by an Akkylannian | ||
+ | fort built on a small island. Whoever wishes to use this route | ||
+ | must get clearance and strictly follow the instructions given by | ||
+ | the fort’s garrison. A cutter is then used to reach the upper city. | ||
+ | Th is journey re “Ducats make the strangers’ quires a generous donation to be made. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | THE MAGICAL GROVES | ||
+ | |||
+ | In Cadwallon the magical groves are one of nature’s | ||
+ | curiosities. Regardless of place or time, in a totally unpredictable | ||
+ | way, an abundance of plants sprouts anywhere, | ||
+ | on the street or in someone’s home. For Cadwës | ||
+ | these plants are a good omen of Nature, especially for | ||
+ | peoples such as the Sessairs, the orcs or the Wolfen. | ||
+ | Destroying a magical grove is a crime in the city. Th ese | ||
+ | small “jungles” are a great source of inspiration for | ||
+ | the designers of the guild of Tailors and the vegetal | ||
+ | fashions of the Cadwë nobles are a direct reference to | ||
+ | them. | ||
+ | ---- | ||
+ | |||
+ | *''The waters of the lake'' | ||
+ | |||
+ | For a long time the Cadwës of the upper city have enjoyed | ||
+ | the lake next to the gardens of desire. Th ese past few years the | ||
+ | construction of a marina has made boating easier on the little | ||
+ | sea. Certain of Cadwallon’s citizens have had piers built to take | ||
+ | better advantage of the lake. Th e city’s most wealthy families | ||
+ | quickly followed and now there are talks about organizing a regatta. | ||
+ | Th is persistent rumor has lasted for so long that it has | ||
+ | encouraged the construction of extravagant vessels built by | ||
+ | goblin or Barhan carpenters. By doing so sly craftsmen were | ||
+ | able to resell the wood from the trees that had been chopped | ||
+ | down to build the marina. Th e new district also allowed the development | ||
+ | of fi shing in the waters of the little sea. Th is activity | ||
+ | sometimes seems like a party when humongous fi sh are pulled | ||
+ | from the lake. | ||
+ | |||
+ | ==== On land ==== | ||
+ | |||
+ | In many parts of the lower city it is faster to walk than to | ||
+ | travel by carriage. Always looking for more comfort, the richest | ||
+ | citizens often use carriages, yet they take much longer than | ||
+ | pedestrians do to reach their destination. Indeed, the vendor’s | ||
+ | carts and stalls hinder the circulation of elegant carriages. In | ||
+ | some alleys even horsemen have a hard time making their way | ||
+ | through the tightly packed crowds. | ||
+ | |||
+ | ==== Cadwë roads ==== | ||
+ | |||
+ | Some parts of Soma lie inside old Cynwäll quarries and are | ||
+ | the most densely populated areas of the Free City. Th e dwellings | ||
+ | are stacked on top of each other on either side of narrow streets. | ||
+ | It is dangerous to travel there in any other way than on foot. | ||
+ | Th ese slums are home to a population living in misery and it | ||
+ | often happens that visitors are annoyed by beggars or attacked | ||
+ | by ruffi ans. | ||
+ | Th e streets of the lower city are worn by the weather and | ||
+ | the passage of overloaded carts. Th ough everyone agrees that | ||
+ | improvement of these roads is long overdue, only the Soma | ||
+ | family has actually done anything. Th eir fi efdom is indeed endowed | ||
+ | with better streets and a major artery, Paradise Avenue, | ||
+ | to make it easier for wagons to travel from the port of Ondine | ||
+ | to the upper city. | ||
+ | In the upper city, getting around is mainly question of hiring | ||
+ | the proper guide. Th ere are countless bridges linking the feet of | ||
+ | Dyrsin Tower and many of them are too narrow for wagons to | ||
+ | get over. Yet one can walk or ride along them, though the use of | ||
+ | mounts is strongly discouraged for safety reasons. | ||
+ | |||
+ | |||
+ | ==== Revolution! ==== | ||
+ | |||
+ | After three years of colossal construction, the Tractor has | ||
+ | fi nally been fi nished! Th is gigantic steam machine does the | ||
+ | round-trip between the Kraken harbor and the Ogrokh fi efdom | ||
+ | four times per day, pulling fi ve wagons (four for goods and one | ||
+ | for passengers). | ||
+ | It’s impossible for this mechanical monster to enter the upper | ||
+ | city. Th e goods are therefore transported from the gates to | ||
+ | the warehouses of the Stock. Once it is moving, it reaches the | ||
+ | speed of a trotting horse and does the trip in one hour. Initially | ||
+ | planned for 40 passengers, the last wagon is the victim of its | ||
+ | success. Its seats have therefore been removed to allow about | ||
+ | 100 passengers of all sizes to squeeze in. | ||
+ | |||
+ | |||
+ | *''In the air'' | ||
+ | |||
+ | Airborne transportation has been developed under the infl uence | ||
+ | of the aristocrats who, taking advantage of the Cynwäll | ||
+ | towers still standing, use hot air balloons for transportation in | ||
+ | the upper city. Unfortunately the strong winds that blow on the | ||
+ | coast prevent this form of transportation from becoming more | ||
+ | widespread. Furthermore, one can often see Lanever dragons | ||
+ | glide across the sky of Cadwallon to visit their titanic kin in the | ||
+ | Dyrsin Tower. | ||
+ | |||
+ | == The Fiefdoms of Cadwallon == | ||
+ | |||
+ | Th e following pages present the 11 fi efdoms of Cadwallon: | ||
+ | eight in the lower city and three in the upper city. Th e fi efdoms | ||
+ | and their districts are all presented in the same way. | ||
+ | A map presents each fi efdom and its most famous districts. It | ||
+ | is accompanied by a short description of the fi efdom’s population | ||
+ | as well as of the motto of the governing family at its head. | ||
+ | Th is also includes information that is useful for the game: dominant | ||
+ | attitude, meaning the attitude that is the most common | ||
+ | among the NPCs who live in the fi efdom, and the FAITH, which | ||
+ | is used for the miracles of the faithful. | ||
+ | Th e history, the ruling family and the intrigues that are linked | ||
+ | to the fi efdom’s inhabitants follow the presentation of the atmosphere | ||
+ | during the day or at night. | ||
+ | Th e most famous districts are then presented with the dominant | ||
+ | attitude and the FAITH that are specifi c to each one. | ||
+ | Several locations are introduced for each district. Th eir names | ||
+ | are followed, in brackets, by a dominant attitude and its allegiance. | ||
+ | A place’s dominant attitude is the attitude that reigns | ||
+ | in this particular place and which determines the attitude of | ||
+ | the NPCs who live there. Th e allegiance indicates who owns the | ||
+ | place or under whose infl uence it is. | ||
+ | Th roughout these pages the names of certain NPCs are indicated | ||
+ | in bold type: these are contacts. (see Interaction, p.230). | ||
+ | Th e other NPCs are presented in the Cadwallon supplements | ||
+ | reserved to the GM (see Secrets). |