Difference between revisions of "Confrontation Board Game"
From Wiki Confrontation
(→Units) |
(→Field of vision and line of sigth) |
||
| Line 134: | Line 134: | ||
of the target the fi ghter | of the target the fi ghter | ||
has a line of sight. | has a line of sight. | ||
| + | |||
| + | == Cards == | ||
| + | Th e cards supplied with Confrontation miniatures list the | ||
| + | fi ghters’ characteristics and some useful information for resolving | ||
| + | their actions. Called reference profi les or just profi | ||
| + | les, they are also used to help identify the fi ghters and their | ||
| + | weapons. Moreover, fi ghters have abilities or special tactics listed in | ||
| + | their corresponding Army Book. | ||
| + | |||
| + | ''Notes: | ||
| + | 1. Courage can be replaced by Fear : Th e higher the | ||
| + | value the greater the chances are the fi ghter’s enemies will be | ||
| + | struck by fear. | ||
| + | 2. Health can be replaced by Structure : Number of | ||
| + | structure points the war machine or fortifi cation has.'' | ||
| + | |||
| + | |||
| + | == Universal table of resolution == | ||
| + | |||
| + | When a Confrontation fi ghter undertakes an action the | ||
| + | universal table of resolution is used to determine if he succeeds | ||
| + | or if he fails. | ||
| + | |||
| + | To perform an action you need both its action value (generally | ||
| + | a characteristic) and its diffi culty. Th e descriptions of | ||
| + | the various actions indicate which values you are going to use. | ||
| + | Th e diffi culty is either a characteristic or a fi xed value imposed | ||
| + | by the rules. In the second case, the fi xed value appears | ||
| + | in parentheses. | ||
| + | |||
| + | ''Example: “Each player rolls a Courage test (8)” means | ||
| + | that the diffi culty for this test is 8. Th e action value is the | ||
| + | Courage characteristic of the unit concerned. | ||
| + | '' | ||
| + | |||
| + | You then do the simple calculation: '''action value – diffi - | ||
| + | culty'''. The result indicates the column to read in the universal | ||
| + | table of resolution. Th is column gives you the minimum result | ||
| + | needed on a die for the action to be successful | ||
| + | |||
| + | The player then rolls a certain number of dice, depending | ||
| + | on the test: | ||
| + | *Courage test: One die for the unit; | ||
| + | *Attack test: All the dice used in a hand to hand or | ||
| + | ranged attack; | ||
| + | *Strength test: As many dice as the number of hits obtained. | ||