Difference between revisions of "Confrontation Board Game"

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(Damage)
(Playing a game)
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at their enemies, engage them in hand to hand combat and
 
at their enemies, engage them in hand to hand combat and
 
resolve mêlées.
 
resolve mêlées.
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 +
 
*3 – Control phase  
 
*3 – Control phase  
 
The players assess the consequences of the preceding
 
The players assess the consequences of the preceding
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review of which objectives have been fulfi lled. Th e round ends
 
review of which objectives have been fulfi lled. Th e round ends
 
with this phase.
 
with this phase.
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 +
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=== Tactical Phase ===
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== Ordering the activation sequence ==
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Th e activation sequence represents the order in which the
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units will be played during the round. To constitute his activation
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sequence, each player picks up the cards corresponding
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to each of the units in his company that are either on the
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battlefi eld or about to enter the battlefi eld.
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Hereafter, you will fi nd six game modes for ordering the activation
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sequence listed in increasing level of complexity. “Marauder”
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is the default game mode. Choose the one that best
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suits your gaming style!
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The game modes off er many advantages:
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*The players can choose a random strategic challenge by rolling a die and playing the mode corresponding to the result.
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*A beginner can choose an easier game mode to play against a more experienced player to balance the game. Meanwhile an experienced player can choose to make the game more challenging by choosing an expert game mode.
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*These modes can simulate particular battle conditions. The enemy has a spy in your ranks? You will be playing “master strategist” until you fi nd him!
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Once the activation sequence has been constructed it is not possible to change its order until the following round. Some game modes are subject to particular rules

Revision as of 09:58, 19 June 2013

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