Difference between revisions of "Confrontation Board Game"

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(Playing a game)
(Ordering the activation sequence)
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*These modes can simulate particular battle conditions. The enemy has a spy in your ranks? You will be playing “master strategist” until you fi nd him!
 
*These modes can simulate particular battle conditions. The enemy has a spy in your ranks? You will be playing “master strategist” until you fi nd him!
  
Once the activation sequence has been constructed it is not possible to change its order until the following round. Some game modes are subject to particular rules
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Once the activation sequence has been constructed it is not possible to change its order until the following round. Some game modes are subject to particular rules.
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*Barbarian: No activation sequence is constructed. Taking turns, the players reveal the card of their choice from their deck and activate the corresponding unit. Cards that have been revealed are put to one side to show which units have already been activated.
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*Marauder: The players shuffle their cards face down into a single deck. Th e fi rst active player (see further) draws the first card and hands it to its owner, making him the new active player. Th e unit represented by the card is activated. When all the actions of this unit have been performed, the player on the left of the player who originally drew the card, draws the next card, thus activating the corresponding unit, etc.
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*Warlord: Each player shuffl es his deck and, without looking at it, places it face down in front of him. The first player reveals his fi rst card and activates the corresponding unit; the next player then does the same. Every player has a random activation sequence!
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*General: Each player places his cards in front him, face down, from left to right in the order they wish to play them.

Revision as of 10:00, 19 June 2013

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