Difference between revisions of "Confrontation Board Game"
From Wiki Confrontation
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*Warlord: Each player shuffl es his deck and, without looking at it, places it face down in front of him. The first player reveals his fi rst card and activates the corresponding unit; the next player then does the same. Every player has a random activation sequence! | *Warlord: Each player shuffl es his deck and, without looking at it, places it face down in front of him. The first player reveals his fi rst card and activates the corresponding unit; the next player then does the same. Every player has a random activation sequence! | ||
*General: Each player places his cards in front him, face down, from left to right in the order they wish to play them. | *General: Each player places his cards in front him, face down, from left to right in the order they wish to play them. | ||
| + | *Master strategist: Each player prepares his activation sequence in secret. All the players place at the same time their cards in front of them, face up, from left to right in the order in which they wish to play them. | ||
| + | *Military genius: Each player prepares his activation sequence in secret. The players are divided into two sides. All the players place their cards in front of them from left to right in the order they wish to play them. One of the two sides places its cards face up and the other side places them face down. The side that plays face up remains the same for the whole game. | ||
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| + | == Authority Opposition == | ||
| + | Each company is led by an Incarnate; the one with the highest | ||
| + | Authority value is the Commander of the company. | ||
| + | Th e players perform an Authority opposition with their | ||
| + | respective Commanders. Th ey each roll a die and add their | ||
| + | Commander’s Authority to the result. | ||
| + | *If a player gets a on the die, he automatically loses the Authority opposition. | ||
| + | *If all the players get a on the die, they all re-roll the Authority opposition. | ||
| + | *If the die shows a , the player gets to choose if he wants to re-roll the die and add the new result to the previous | ||
| + | *However, if the re-rolled die shows , the Authority opposition is lost! Th e die can continue to be re-rolled as long as it shows a . If a game effect allows a player to roll several dice, only the best one is kept. If he chooses to re-roll a , any other die that rolled a diff erent result is discarded. | ||
| + | *If several players roll a , the player whose Commander has the lowest Authority re-rolls fi rst. The player who obtains the highest fi nal result wins the Authority opposition. In case of a tie, the test is re-rolled. If the Commander has the “Strategist” ability, a bonus die is rolled on the Authority opposition (only the best die is kept). | ||
| + | If the Commander is part of a unit in rout, or if the | ||
| + | company does not include any Incarnate with an Authority | ||
| + | value, the result of the Authority opposition is the | ||
| + | result of the die alone (modifi ed by possible game eff ects). | ||
| + | Th e winner of the Authority opposition chooses who the | ||
| + | fi rst active player will be. He may choose himself. Th e winner | ||
| + | of the Authority opposition gets other advantages during the | ||
| + | round, so it is useful to remember who it is. | ||