Difference between revisions of "Confrontation Board Game"
From Wiki Confrontation
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*He chooses to put the fi rst card of his activation sequence in reserve. Th is can be done only once per round per player. The card is not revealed, it is put aside and the player passes; | *He chooses to put the fi rst card of his activation sequence in reserve. Th is can be done only once per round per player. The card is not revealed, it is put aside and the player passes; | ||
*He plays his reserve card. Th is card is revealed instead of the fi rst card in his sequence. Th e corresponding unit is activated and the player goes on to the next step “Activating a unit”. | *He plays his reserve card. Th is card is revealed instead of the fi rst card in his sequence. Th e corresponding unit is activated and the player goes on to the next step “Activating a unit”. | ||
| + | |||
| + | == Activating Unit == | ||
| + | |||
| + | When it is activated a unit can perform one of the following | ||
| + | actions. Th e player must announce the action before measuring | ||
| + | distances. | ||
| + | *Walk; | ||
| + | *Walk and/or ranged attack and/or mystic action (in any order chosen by the player); | ||
| + | *Run and/or mystic action (in any order chosen by the player) | ||
| + | *Assault and/or mystic action (in any order chosen by the player). | ||
| + | It is possible to decide not to do anything. Th e unit is still | ||
| + | considered activated. | ||
| + | Once the action chosen has been resolved the fi rst player | ||
| + | hands the lead to the player to his left, who becomes the active | ||
| + | player. Th e activation phase ends once each player has revealed | ||
| + | his entire activation sequence. | ||
| + | In Marauder mode, the active player is the player whose | ||
| + | card has just been revealed. Th e activation phase ends when | ||
| + | the deck is empty and when all the reserve cards have been | ||
| + | played. | ||
| + | |||
| + | == Moving a Unit == | ||
| + | |||
| + | A movement (walk, run or assault) depends on the action | ||
| + | chosen and the Movement value of the unit’s fi ghters. A | ||
| + | unit’s Movement value is equal to that of its slowest | ||
| + | member. Fighters take the most direct route when they move. | ||
| + | Th e maximum distance (in cm) depends on the type of movement | ||
| + | chosen: | ||
| + | • Walk: Th e unit can move in any direction. Th e maximum | ||
| + | distance is equal to the unit’s Movement . Walking does | ||
| + | not allow the unit to engage an enemy unit. | ||
| + | • Run: Similar to Walk, but the maximum distance is equal | ||
| + | to twice the unit’s Movement . | ||
| + | • Assault: Th e unit moves towards the enemy unit designated | ||
| + | by the player. Th e maximum distance of this movement | ||
| + | is equal to twice the unit’s Movement . An assault allows | ||
| + | the unit to engage a single enemy unit. | ||
| + | |||
| + | '''Obstacles''' | ||
| + | |||
| + | A unit skirts around obstacles when it moves; impassable | ||
| + | terrain elements or units are obstacles. Infantry and cavalry | ||
| + | units on the same side and in scattered formation do not hinder | ||
| + | each other’s movement. However, they cannot fi nish their | ||
| + | movement inside one another’s formation. A unit that does | ||
| + | not have enough movement to move entirely through an obstacle | ||
| + | stops 1 cm in front of it. | ||
| + | |||
| + | *If the unit is in close formation, all of its fi ghters must stay in base to base contact during the whole movement.However, the number of ranks and the position of each fighter may change during and after the unit’s movement. | ||
| + | |||
| + | '''Assault''' | ||
| + | |||
| + | An assault is a movement that allows a unit to engage the | ||
| + | enemy in mêlée. | ||
| + | *A free unit can assault an enemy unit; | ||
| + | *An engaged unit can assault an enemy unit it is in contact with. In this case only the free fi ghters of the unit can move to engage enemies, but all the fi ghters in contact after the movement can attack – even those who have not moved! The player measures the distance (skirting round obstacles) | ||
| + | separating the assaulting unit from the designated enemy unit. | ||
| + | *If this distance is greater than twice the unit’s Movement, the assault fails. Th e unit moves as close as possible to the designated unit and remains in formation. | ||
| + | *If the distance is less than or equal to twice the unit’s Movement, the unit goes into scattered formation. Th e assault succeeds | ||
| + | and both units are engaged. | ||
| + | |||
| + | All of the assaulting fi ghters are moved in the | ||
| + | order chosen by the player. If possible, each of | ||
| + | them who has enough movement is placed in | ||
| + | contact with an assaulted fi ghter, If their base | ||
| + | allows them to, and if the player wants to, he | ||
| + | can engage several fi ghters at once. | ||
| + | The assaulting fi ghters out of reach are | ||
| + | moved in as close as possible, respecting the | ||
| + | formation rules. Th is is war! | ||
| + | |||
| + | Example: The unit of Griffin conscripts | ||
| + | led by Abel assaults the great fang unit led | ||
| + | by Onyx. | ||
| + | *The Griffi n player decides to move conscripts | ||
| + | 4, 5, and 6 fi rst. Th ey assault Onyx, | ||
| + | one after the other; | ||
| + | *The player then moves Abel and places | ||
| + | him in contact with both fang warriors 2 | ||
| + | and 3; | ||
| + | *Then it’s the turn of conscripts 2, 1 and 3 | ||
| + | who assault, one after the other, fang warriors | ||
| + | 2, 1 and 3; | ||
| + | Conscript 7 is out of assault range. He | ||
| + | stays behind his unit, ready jump into the | ||
| + | fi ght. | ||
| + | Th is placement gives two advantages to | ||
| + | the Griffi n player: he has assaulted all the | ||
| + | fang warriors and he has surrounded Onyx | ||
| + | with the maximum number of fi ghters. Th e | ||
| + | fang champion is not in a good position! Of | ||
| + | course, the Griffi n player could have chosen | ||
| + | to move his fi ghters in a diff erent order, if he | ||
| + | had another strategy in mind. | ||