Difference between revisions of "Confrontation Board Game"
From Wiki Confrontation
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*If the unit fails the test and is the active unit, it is in rout and its activation ends, but it remains where it is. | *If the unit fails the test and is the active unit, it is in rout and its activation ends, but it remains where it is. | ||
*If the unit fails the test and it is not the active unit, it is in rout and it is subjected to Morale rules. | *If the unit fails the test and it is not the active unit, it is in rout and it is subjected to Morale rules. | ||
| + | |||
| + | == Unit Ranged Attack == | ||
| + | |||
| + | A unit can attack from range if at least one of its fi ghters | ||
| + | fulfi lls the following conditions: | ||
| + | *He has ranged combat characteristics; | ||
| + | *His unit is free. | ||
| + | Ranged attacks are resolved either before or after the unit’s movement. All the marksmen of the unit who have the same profile shoot at the same target simultaneously; marksmen who have diff erent profi les shoot in diff erent salvos. Each salvo is resolved according to the following steps: | ||
| + | *1/ Choice of the target and the marksmen | ||
| + | *2/ Measuring the range | ||
| + | *3/ Ranged attack test | ||
| + | *4/ Strength test | ||
| + | *5/ Removal of the losses | ||
| + | |||
| + | The player can choose in which | ||
| + | order the salvos are resolved. It is | ||
| + | possible to decide not to shoot with | ||
| + | a certain profi le of marksman. For | ||
| + | example, if a special fi ghter has a | ||
| + | ranged weapon that is diff erent from | ||
| + | that of the standard fi ghters accompanying | ||
| + | him, it is possible to choose | ||
| + | not to shoot with one of the profiles. | ||
| + | |||
| + | |||
| + | ==== Choice of the target and the marksmen ==== | ||
| + | |||
| + | Th e active player designates an enemy | ||
| + | unit as the unit’s target. It needs | ||
| + | to be able to see at least one fi ghter of | ||
| + | the unit it is shooting at. It is impossible | ||
| + | to target an engaged unit. | ||
| + | Only the marksmen who can see | ||
| + | a fi ghter of the targeted unit can | ||
| + | shoot. | ||
| + | |||
| + | |||
| + | ==== Measuring the range ==== | ||
| + | The distance between the two | ||
| + | units is measured from leader to | ||
| + | leader using the range marked tape | ||
| + | measure. Th e range is the diffi culty | ||
| + | for the ranged attacks. | ||
| + | |||
| + | ==== Ranged attack test==== | ||
| + | Th e player rolls the number of dice indicated by the profi le’s | ||
| + | ranged combat characteristic , multiplied by | ||
| + | the number of marksmen. Th e action value is their Ranged | ||
| + | attack, the diffi culty is the range measured. Each success infl | ||
| + | icts a hit. Each failure is a miss. | ||
| + | |||
| + | ==== Strength test ==== | ||
| + | Th e active player rolls one die per hit. Th e action value is the | ||
| + | Strength of the ranged weapon used; the diffi culty is the Resilience | ||
| + | of the fi ghters of the targeted unit. Each success infl icts | ||
| + | one damage point on the targeted unit. | ||
| + | |||
| + | ==== Removal of the losses ==== | ||
| + | Damage points are distributed to eliminate as many fi ghters | ||
| + | as possible. Th e fi ghters closest to the leader of the unit of | ||
| + | marksmen are eliminated fi rst. Eliminated fi ghters are removed | ||
| + | from the battlefi eld.It is possible to cause more hits and more damage points than dice rolled (see General rules), but a salvo cannot eliminate more targets than there were weapons shot. | ||
| + | |||
| + | ==Combat== | ||
| + | |||
| + | A combat is resolved when a unit is engaged with an enemy | ||
| + | unit at the end of its movement or when an engaged unit | ||
| + | chooses not to move when it is activated. Th e fi ghters on both | ||
| + | sides then form a mêlée, where the active unit hacks its enemies | ||
| + | to bits in hand to hand combat. Th e latter will only be allowed | ||
| + | to retaliate during their next activation… if they survive. | ||
| + | A mêlée is split into a number of combats. Each combat opposes | ||
| + | two profi les of fi ghters: an attacker profi le for the active | ||
| + | unit and a defender profi le for the unit being assaulted. | ||
| + | Th e active player chooses the order in which the fi ghters of | ||
| + | his unit resolve their combats. | ||
| + | |||
| + | *A fighter can only fi ght against the enemies in contact | ||
| + | with his base or his miniature; | ||
| + | *A fighter can be involved in several successive combats if | ||
| + | he is in contact with enemies with diff erent profi les. In this | ||
| + | case, his combat dice are split between the diff erent combats | ||
| + | he takes part in. | ||
| + | Each combat is resolved following the steps in the order | ||
| + | below: | ||
| + | |||
| + | *1/ Choice of weapon | ||
| + | *2/ Hand to hand attack test | ||
| + | *3/ Strength test | ||
| + | *4/ Removal of the losses | ||