Difference between revisions of "Confrontation Board Game"

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(Moving a Unit)
(Moving a Unit)
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*If the unit fails the test and is the active unit, it is in rout and its activation ends, but it remains where it is.
 
*If the unit fails the test and is the active unit, it is in rout and its activation ends, but it remains where it is.
 
*If the unit fails the test and it is not the active unit, it is in rout and it is subjected to Morale rules.
 
*If the unit fails the test and it is not the active unit, it is in rout and it is subjected to Morale rules.
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== Unit Ranged Attack ==
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 +
A unit can attack from range if at least one of its fi ghters
 +
fulfi lls the following conditions:
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*He has ranged combat characteristics;
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*His unit is free.
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Ranged attacks are resolved either before or after the unit’s movement. All the marksmen of the unit who have the same profile shoot at the same target simultaneously; marksmen who have diff erent profi les shoot in diff erent salvos. Each salvo is resolved according to the following steps:
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*1/ Choice of the target and the marksmen
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*2/ Measuring the range
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*3/ Ranged attack test
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*4/ Strength test
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*5/ Removal of the losses
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The player can choose in which
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order the salvos are resolved. It is
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possible to decide not to shoot with
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a certain profi le of marksman. For
 +
example, if a special fi ghter has a
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ranged weapon that is diff erent from
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that of the standard fi ghters accompanying
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him, it is possible to choose
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not to shoot with one of the profiles.
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==== Choice of the target and the marksmen ====
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Th e active player designates an enemy
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unit as the unit’s target. It needs
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to be able to see at least one fi ghter of
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the unit it is shooting at. It is impossible
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to target an engaged unit.
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Only the marksmen who can see
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a fi ghter of the targeted unit can
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shoot.
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==== Measuring the range ====
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The distance between the two
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units is measured from leader to
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leader using the range marked tape
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measure. Th e range is the diffi culty
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for the ranged attacks.
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==== Ranged attack test====
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Th e player rolls the number of dice indicated by the profi le’s
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ranged combat characteristic , multiplied by
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the number of marksmen. Th e action value is their Ranged
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attack, the diffi culty is the range measured. Each success infl
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icts a hit. Each failure is a miss.
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==== Strength test ====
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Th e active player rolls one die per hit. Th e action value is the
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Strength of the ranged weapon used; the diffi culty is the Resilience
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of the fi ghters of the targeted unit. Each success infl icts
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one damage point on the targeted unit.
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==== Removal of the losses ====
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Damage points are distributed to eliminate as many fi ghters
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as possible. Th e fi ghters closest to the leader of the unit of
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marksmen are eliminated fi rst. Eliminated fi ghters are removed
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from the battlefi eld.It is possible to cause more hits and more damage points than dice rolled (see General rules), but a salvo cannot eliminate more targets than there were weapons shot.
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==Combat==
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A combat is resolved when a unit is engaged with an enemy
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unit at the end of its movement or when an engaged unit
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chooses not to move when it is activated. Th e fi ghters on both
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sides then form a mêlée, where the active unit hacks its enemies
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to bits in hand to hand combat. Th e latter will only be allowed
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to retaliate during their next activation… if they survive.
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A mêlée is split into a number of combats. Each combat opposes
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two profi les of fi ghters: an attacker profi le for the active
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unit and a defender profi le for the unit being assaulted.
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Th e active player chooses the order in which the fi ghters of
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his unit resolve their combats.
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*A fighter can only fi ght against the enemies in contact
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with his base or his miniature;
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*A fighter can be involved in several successive combats if
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he is in contact with enemies with diff erent profi les. In this
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case, his combat dice are split between the diff erent combats
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he takes part in.
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Each combat is resolved following the steps in the order
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below:
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*1/ Choice of weapon
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*2/ Hand to hand attack test
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*3/ Strength test
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*4/ Removal of the losses

Revision as of 10:38, 19 June 2013

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