Difference between revisions of "Confrontation Board Game"
From Wiki Confrontation
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Units in rout never need to take Courage tests, with the exception | Units in rout never need to take Courage tests, with the exception | ||
of rallying tests. | of rallying tests. | ||
| + | |||
| + | '''Rallying''' | ||
| + | |||
| + | At the beginning of its activation, if the unit is in rout, the | ||
| + | players roll a Courage/Fear test (1) . Th is test is made with the | ||
| + | highest Courage/Fear value in the unit as the action value. | ||
| + | Th e diffi culty of this test can be increased by: | ||
| + | |||
| + | + 2 if the unit is engaged with a unit with greater Power; | ||
| + | + 2 if the unit is engaged with a frightening unit. | ||
| + | |||
| + | A unit in rout that successfully passes this test regains their | ||
| + | valiant state. Rallied units are not considered as having resisted | ||
| + | the Fear value that placed them in rout. | ||
| + | |||
| + | Fleeing | ||
| + | |||
| + | When a unit fl ees all of its fi ghters that are in contact with | ||
| + | any enemy fi ghter are eliminated. | ||
| + | A fl eeing unit moves twice its Movement cm towards | ||
| + | the nearest edge of the battlefi eld. It is considered to be in scattered | ||
| + | formation and moves in a straight line, skirting around | ||
| + | terrain and friendly units. | ||
| + | A fl eeing unit is eliminated if: | ||
| + | *At least one of its fi ghters leaves the battlefi eld through one of its edges; | ||
| + | *Its fleeing movement brings the unit in contact with an enemy unit. Th e deserters are intercepted and slaughteredwithout mercy! | ||
| + | |||
| + | ==War Staffs == | ||
| + | |||
| + | A war staff is composed of an Incarnate | ||
| + | accompanied by a standard bearer and/or a | ||
| + | musician. Th e standard bearer and the musician | ||
| + | are identifi ed thanks to their equipment | ||
| + | (standard or musical instrument). A | ||
| + | unit can include only one standard bearer | ||
| + | and one musician. | ||
| + | A war staff including an Incarnate, a musician | ||
| + | and a standard bearer is considered | ||
| + | complete. | ||
| + | |||
| + | '''Effect of a war Staff''' | ||
| + | |||
| + | Units in the same company gain advantages | ||
| + | in presence of a war staff : | ||
| + | *War staff including a standard | ||
| + | bearer: Th e units that can see the standard | ||
| + | can use the Courage, Fear and Authority | ||
| + | values of a war staff to resolve their own | ||
| + | Courage or Authority tests; | ||
| + | *War staff including a musician: Th e | ||
| + | units that are within 30 cm of the musician | ||
| + | can use his tactic; | ||
| + | *Complete war staff : Both eff ects are | ||
| + | cumulated. | ||
| + | A unit can only benefit from the eff ects | ||
| + | of a single war staff . If a unit is in a position where it could use | ||
| + | more than one war staff , the player chooses which one to use. | ||
| + | The values shared by the war staff are those the Incarnate | ||
| + | would use if he had to take the test himself – even if these values | ||
| + | are those from the Incarnate of yet another war staff ! | ||
| + | Some complete war staff s also give specifi c tactical bonuses | ||
| + | to their unit; these are described in the relevant Army Books. | ||
| + | War staff s that are in rout no longer share Courage, Fear | ||
| + | and Authority values, and none of their possible tactical bonuses | ||
| + | can be used. | ||