Difference between revisions of "Confrontation Board Game"

From Wiki Confrontation
Jump to: navigation, search
(Courage and Fear)
(War Staffs)
Line 672: Line 672:
 
*At least one of its fi ghters leaves the battlefi eld through one of its edges;
 
*At least one of its fi ghters leaves the battlefi eld through one of its edges;
 
*Its fleeing movement brings the unit in contact with an enemy unit. Th e deserters are intercepted and slaughteredwithout mercy!
 
*Its fleeing movement brings the unit in contact with an enemy unit. Th e deserters are intercepted and slaughteredwithout mercy!
 +
 +
== Morale States ==
 +
 +
'''Vallant Unit'''
 +
A valiant unit is ready for battle and acts normally. It is determined
 +
to defeat the enemy, even if it means putting their
 +
own lives in jeopardy.
 +
 +
'''Unit in rout'''
 +
A unit in rout no longer believes victory is possible.
 +
It tries to leave the battlefi eld as quickly as it can.
 +
A unit in rout is subject to the following eff ects:
 +
*The Authority and Attack of its members are equal to 0;
 +
*When the unit is activated it fl ees. It disengages if necessary;
 +
*It cannot use any tactics.
 +
*It cannot shoot or use any mystic eff ects.
 +
However, it recovers its mystic resources as usual.
 +
*It does not count towards the control of objectives.
 +
 +
'''Immune to Fear'''
 +
During an assault a unit automatically succeeds any Courage
 +
test whose diffi culty is lower than or equal to a Fear value
 +
it has already resisted.
  
 
==War Staffs ==
 
==War Staffs ==
Line 700: Line 723:
 
*Complete war staff : Both eff ects are
 
*Complete war staff : Both eff ects are
 
cumulated.
 
cumulated.
A unit can only benefit from the eff ects
+
 
of a single war staff . If a unit is in a position where it could use
+
A unit can only benefit from the eff ects of a single war staff . If a unit is in a position where it could use
 
more than one war staff , the player chooses which one to use.
 
more than one war staff , the player chooses which one to use.
 
The values shared by the war staff are those the Incarnate
 
The values shared by the war staff are those the Incarnate
Line 711: Line 734:
 
and Authority values, and none of their possible tactical bonuses
 
and Authority values, and none of their possible tactical bonuses
 
can be used.
 
can be used.
 +
 +
'''Commander'''
 +
 +
The companies of the Rag’narok are not led by some chaotic
 +
bunch of Incarnates. Th ey all obey the orders of one individual:
 +
the Commander. He is the Incarnate with the greatest
 +
Authority in the whole company. If there are several possible
 +
Commanders the player may choose which one is the Commander.
 +
Th e Commander gains a special privilege: his unit rolls two
 +
dice to resolve Courage tests.
 +
Th e Authority opposition of the tactical phase is always resolved
 +
using the Authority of the Commander. If his unit is in
 +
rout, his Authority is equal to 0.
 +
When the Commander of a company is eliminated, the
 +
player immediately designates a new Commander (selected in
 +
the same way as the previous one).

Revision as of 10:59, 19 June 2013

Personal tools
Namespaces

Variants
Actions
Navigation
Index
Toolbox
Other Language