Difference between revisions of "Dogs Of War Online - Rules"

From Wiki Confrontation
Jump to: navigation, search
(Damage Table)
(Hit Chance)
 
Line 8: Line 8:
 
* DIFFICULTY can be a value of Fear, a Cast Difficulty, or an enemy's Parry during an attack.
 
* DIFFICULTY can be a value of Fear, a Cast Difficulty, or an enemy's Parry during an attack.
 
* Chance minimum = 1, Chance maximum = 100
 
* Chance minimum = 1, Chance maximum = 100
 +
<br>
  
 
= Turn Initiative =
 
= Turn Initiative =
Line 23: Line 24:
 
* 2 - discipline vs discipline
 
* 2 - discipline vs discipline
 
* 3 - random between the players (coin tossing)
 
* 3 - random between the players (coin tossing)
 +
<br>
  
 
= Hit Chance =
 
= Hit Chance =
Line 29: Line 31:
 
'''Hit = 80% + (5% x Precision) - (5% x Parry)'''<br>
 
'''Hit = 80% + (5% x Precision) - (5% x Parry)'''<br>
 
The damages inflicted are calculated depending on the units Damage and Toughness stats (see the Damage Table below).
 
The damages inflicted are calculated depending on the units Damage and Toughness stats (see the Damage Table below).
 +
 +
=== Critical Hit ===
 +
 +
If the result of the roll is 1, the attack will inflict Critical damages. The inflicted damages will be read in the dedicated column of the Damage Table (see below).
  
 
=== Range Modifiers ===
 
=== Range Modifiers ===
Line 65: Line 71:
 
<br>
 
<br>
 
If the result of the roll is Scatter, another roll is used to decide which unit will get hit by the arrow. The individual chances of each units are weighted depending on their Dodge stat, or if they are Gigantic (Legendary units).
 
If the result of the roll is Scatter, another roll is used to decide which unit will get hit by the arrow. The individual chances of each units are weighted depending on their Dodge stat, or if they are Gigantic (Legendary units).
 +
<br>
  
 
= Cast Chance =
 
= Cast Chance =
 +
 +
When a unit uses a skill, a difficulty roll is triggered.<br>
 +
Depending on the nature of the skill, the values used for the roll will be different.<br>
 +
Physical abilities and buffs don't need to roll, but may trigger a physical attack with its own roll.<br>
 +
The caster will always use his Willpower stat against the skill difficulty.<br>
 +
The skill difficulty can be a fixed value, or depend on the launcher or target stats.<br>
 +
'''cast success = 80% + (5% x Willpower) - (5% x Difficulty)''' <br>
 +
<br>
  
 
= Damage Table =
 
= Damage Table =
  
DIFF = DAM (attacker) - TOU (target)<br>
 
DAMAGES = ((DIFF+16)²/40)+3<br>
 
(With minimum 1 damage after modifiers apply)<br>
 
 
The damages inflicted by an attack are determined by the Difference (DIFF) between the attacker Damage stat and the target Toughness stat.<br>
 
The damages inflicted by an attack are determined by the Difference (DIFF) between the attacker Damage stat and the target Toughness stat.<br>
An attack will always inflict at least 1 damage.
+
An attack will always inflict at least 1 damage.<br>
 
The damage inflicted is read in the following table :
 
The damage inflicted is read in the following table :
 
 
<table>
 
<table>
 
<tr>
 
<tr>
Line 198: Line 209:
 
<br>
 
<br>
 
The formula used for the roll is :<br>
 
The formula used for the roll is :<br>
result (resist fear) = 80% + 5% x(WILL) - 5% x(FEAR)
+
'''resist fear = 80% + (5% x WILL) - (5% x FEAR)'''
<br>
+
 
<br>
 
<br>
 
Some precisions :
 
Some precisions :
Line 205: Line 215:
 
* A new turn will trigger all necessary rolls immediately.
 
* A new turn will trigger all necessary rolls immediately.
 
* A teleport or a skill modifying the FEAR level of a unit will trigger an immediate roll if necessary.
 
* A teleport or a skill modifying the FEAR level of a unit will trigger an immediate roll if necessary.
<br>
 
  
 
=== Bravery / Rightful ===
 
=== Bravery / Rightful ===
Line 211: Line 220:
 
Fear immunity will prevent the penalties of a fear roll, but not the roll itself.<br>
 
Fear immunity will prevent the penalties of a fear roll, but not the roll itself.<br>
 
The "Rightful" trait will not imply an automatic success for the rolls (only cancel the Scared penalty), meaning that the "Lion Strength" bonus will not be automatic.<br>
 
The "Rightful" trait will not imply an automatic success for the rolls (only cancel the Scared penalty), meaning that the "Lion Strength" bonus will not be automatic.<br>
<br>
 
  
 
=== Hyperian Fear ===
 
=== Hyperian Fear ===

Latest revision as of 21:28, 6 May 2014

Personal tools
Namespaces

Variants
Actions
Navigation
Index
Toolbox
Other Language